Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Ethics Gradient

Members
  • Joined

  • Last visited

Everything posted by Ethics Gradient

  1. > Shot in the arm StormbringerGT already has a bug report in for Poog. [Poog: Shot in the Arm Power, Working as intended ?] The others... yeah. I've noticed some funny business in the new content too. Just haven't had a chance to write it up as well as you did.
  2. Ok, can confirm that the max seems back to 30. The underlying mechanism is still in place, but it shouldn't have an effect on most players.
  3. Indeed - it's certainly not functional in "Collection" (née Vault), where/how it used to be. We're talking about the auto-salvage that got implemented during the Steam release. Manual salvage is still gone, and the temporarialy-relaxed limits are back to their original values. Here is my best guess as to what's going on right now.
  4. EDIT: Update from the developers. We're back to the interim plan of only cutting down treasure cards when you have an excess of thirty or so. As best as I can tell, we're back to the original auto-salvage plan. This should be what is going on behind the scenes. ---- 1. The allowable maximums of treasure cards are: 30 for all rarities 4 - Uncommon 3 - Rare 2 - Epic 1 - Legendary 2. When you start the app, your collection is quickly scanned for "excess" cards. 3. Should cards be found with excess quantities, up to two cards will become candidates for auto-salvage. 4. Those two cards will have their number reduced to meet the above limits. 5. Excess cards are sold off at the "new salvage" rate seen below: Salvage = 0 (B) + 1 (Common) 1 (AD1) 2 (Uncommon) 2 (AD2) 3 (Rare) 3 (AD3) 4 (Epic) 4 (AD4) 5 (Legendary) 5 (AD5) 6 (AD6) 6. Gold is added to the account and off you go. 7. Process repeats each time you start the app until you are back in spec. ---- Personally, I'm not against the auto-salvage, but I understand how it totally runs in conflict with everything that the Treasure system was giving users over the last year. I think the game benefits from a curated quantity of cards. The base campaigns have standard deck lists and quantities, and the treasure cards really should have something similar. Though, it does stink a bit that the cards are being sold off at cheap salvage rates. When the game notices you have an "extra" couple copies of Slaying Bow, they are removed from your account at a mere 11 Gold each. Using the old salvage tables, deleting a card permanently would score you 3-5x the gold. For those just joining the conversation, before the Steam release, users could opt to sell off treasure cards from their collection. This gave people the ability to remove treasure cards they don't like, keep ones they do, etc.. Post-Steam, it changed to the automated system above. At some point, the numbers were relaxed, but with the recent patch it is back in place.
  5. No classic guitar. But rumor has it that one of the unrevealed companions is an absolute wizard on banjo.
  6. It's the Edér promo card from Pathfinder Adventures. His PoE portrait looks too far off to one side to be useful for giffin' Anyway, have I mentioned Pathfinder Adventures yet? You should totally check it out!
  7. Here you go. (BRB. Gotta clean up desktop littered with "Untitled Project" and "Untitled Image" files. I guess I'll just throw it all in an Untitled Folder and call it a day. )
  8. I can confirm that Epic,Legendary is 2,1. I saw a couple of those card rarities get clipped post-update.
  9. The cull is back on. Is there any info how the culling works now? I can't be certain, but I think we're back to the initial 4,3,2,1 (Uncommon,Rare,Epic,Leg.) limits. The game only goes through and culls a couple cards at a time. If you have a ton of over-limit cards, it may take a while to bring your deck back to spec.
  10. The developers posted this in another thread concerning the issues purchasing the DLC on iOS.
  11. The developers are aware of the issues and posted this in another thread:
  12. I was thinking the same. "Shot in the Arm" is one of the 'passive' powers and shouldn't be limited to a single use. Instead of the "character picker" prompt after the check, every character that contributed a blessing should get a "Shuffle Card/Continue" popup. edit: Clarity. Also, because just about every rules debate in Pathfinder has happened at least once before on some other site, here's a relevant thread about Poog.
  13. I saw the same on iOS. I posted some pictures in another thread, and it sounds like you're seeing the same weirdness as others. [Collection Display Glitches (Rise of the Goblins)]
  14. Noticed a few weird display glitches while navigating the collection window in the 1.2.7 release on iOS. Anyone else seeing similar issues? Visiting Collection -> Adventures, then switching over to the Rise of the Goblins DLC - Decks one and five are highlighted. Clicking on other deck numbers doesn't seem to do anything. Visiting Collection -> Cards, then switching over to the Rise of the Goblins DLC - Only Deck P is available, cannot click on other decks to see the new Goblins cards. - There are two "arrow buttons" to switch between campaigns sets, and two layers of graphics they toggle. - Only one of the those arrows does something. The other just toggles a graphic. I started a Goblins campaign to see if there was any difference while in a scenario, and the collection window was still behaving odd. The Steam edition was exhibiting similar issues, which initially led me to check out iOS to see if was platform related.
  15. I got the Obsidian Edition via the Ambassador program. I'm unable to confirm if Goblins AD1 is visible on mobile if you check there first, however, I logged into Steam first, and then everything was behaving normally when I checked my iPad a little later. It wouldn't be too crazy if the steam version were managing licensing such that you would need to log in there first to transfer content to the pathfinder "cloud".
  16. Steam has it for $8.99 (US). It is presently on sale for about $6 for the next week.
  17. It just started with this adventure deck. With the introduction of Pathfinder Adventures on steam, there have been hints that the super-free-to-play model is phasing out. Gold can still buy stuff like treasure chests, dice, or consumables, but not DLC.
  18. > Rise of the Gobelins is not a full campaign but the first adventures pack of the next campaign like "Burnt Offerings" (1st Adventures Pack) is in the "Rise of the Runelords" ? Rise of the Goblins is currently just been announced as a single adventure deck with five scenarios. They have strongly implied that there may be further adventures, but nothing is really confirmed. The twitter announcement said: "The first Rise of the Goblins deck will be arriving for #PathfinderAdventures next week!" so there is likely more or something coming up. There have also been hints about wanting to do character-driven content, like some scenarios specific to Valeros' story. [link] > Have you got the release date for that DLC ? This DLC will be available for all my devices ? (IoS / PC on Steam) The DLC was originally planned for last week. Something may have come up late in testing that needed to be addressed before release. No new release dates announced, but I'm guessing that it should be on all platforms in the next week or so. They often do major patches right before a weekend. It can't be too far off at this point. Hopefully we will all be enjoying it soon!
  19. Very likely. The game will also require an update to make the new content work, so it probably will appear in your steam DLC at the same time 1.2.6.5 (?) goes live. The Obsidian Edition DLC pack that arrived on steam last week is just there for people who got the base edition to upgrade.
  20. That is how it should be properly handled. The game occasionally makes a distinction between "failure to acquire a boon" and "failing a check to acquire a boon." Passing on a boon should only count as the former, not the latter. Solutions that involve a emulating dice fail might put you in a situation that you technically shouldn't be in. No sense in trading one problem for another.
  21. Let me have a try at a few of these questions. > why the DLC (Obsidian edition) is still available for buy on Steam ? The new Obsidian Edition DLC pack is there for people who purchased the "base" version and now want to upgrade. It just appeared on the steam store last week. > With this Obsidian version, can I say : Today I have the full version of the game ? As of right now, you should have just about everything that is available in the game via play or treasure chests. > All the contents are here ? Yes. The only thing you would be missing are some of the custom dice sets and a couple rare seasonal promos that came out before the game was on steam. The remaining dice sets you can purchase with game gold. Seasonals might come around again at the appropriate time of year. > How can I increase my number of cards to have all of them (the 1318 cards) ? 1262 is the "correct" number for having everything in the Obsidian edition. The card counter is well-known for including unreleased content. Your number should increase further once the "Rise of the Goblins" DLC is released. > I will also have the future contents (next cards and next scenarios) for the second campaign ? I don't think any "season pass" has been announced yet. The most that the Obsidian edition has guaranteed is "a DLC pack that will be available in the near future". Likely that just means Goblins ADG1.
  22. The game needs more music? Because one dog ain't enough, and two is too low, 'tis I, Three Dog! Your friendly neighborhood minstrel! But first, a public service announcement: Don't feed the bears in the bear cave. That is all.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.