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Ethics Gradient

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Everything posted by Ethics Gradient

  1. Just in case it gets lost in the noise, Azarel and Jenceslav found that The Blessing of Thassalonian Virtues behaves the same way if you are trying to use it's power to automatically close a location. [Blessing of Thassalonian Virtues]
  2. It was an awesome stream! Big thanks to the team and voice actors for swinging by and answering all our silly questions!
  3. I'm pretty sure that's what is going on. I haven't verified all the Daily Challenges, but it seems to have a two-part test: - Did the player initiate an eligible challenge action? (play a blessing/ally, bury a card, etc..) - Did that challenge action conclude without further modification by other powers? Another example is the "Play x Blessings" daily challenge. If Kyra plays a Blessing of Sarenrae, but chooses to recharge it when offered, it doesn't seem to count, even if seems like it should.
  4. Actually, just about all of those things are permissible under tabletop rules. It is just that set-up is such a pain that people rarely seem to want to replay scenarios when they can just keep pushing on ahead. The rulebook honestly doesn't have as much to say about what happens "between" games, but the two rules do apply. When asked to clarify, the creators have replied that it is perfectly okay to replay scenarios. If you're leveling up a new adventurer, or want to grind for cards, the only restriction is that a character (not the party or the player) cannot receive scenario rewards more than once. As far as splitting and combining parties, Class Decks were partly designed to facility organized play and make it easier to swap characters in and out of games. All the things you listed are technically "rules legal", but just cumbersome to exploit in tabletop. The app just makes it really easy to experiment with the rules and find ways to power-level characters without the threat of permadeath. Optional permadeath is probably the biggest change that allows for rules shenanigans. You might be a little more hesitant to replay "Here Comes the Flood" over and over again to collect allies if there was a chance that one of those Nightbelly Boas could kill off your AD6 Ezren.
  5. Not specifically related to the goblins expansion... but... [Not enough blessings to complete deck management]
  6. Out of curiosity, what happens when you try and purchase the RotG content? If I were to open up my iPad and attempt to purchase the Goblins campaign through the in-game store right now, the usual windows pop up and I'm just one "Confirm" away from spending $8.99 to make it happen. Pathfinder Adventures 1.2.7.1 was the patch that should have fixed the issue described here. Are you trying to buy the campaign through the in-game store? Or are you trying through the Start --> Select a Campaign? Incidentally, if a dev happens to catch wind of this topic, if you attempt to purchase the Goblins campaign through Start --> Select a Campaign, but back out when it asks for your iTunes password, it will lock up the UI every time.
  7. Is there a particular issue you are having with banishing cards? Nothing has changed in the game in that regard. If you were playing earlier, it should still all behave the same way. The only real difference now is that when you banish cards after a scenario, you have the option to hold onto a few in the Stash or "sell them back" to the card pool for a handful of gold. No cards are lost permanently, but you do score some extra gold that you wouldn't have seen prior to the recent update.
  8. Hey, welcome to the forums! So, the latest major update in the game brought some big changes to card management concerning the stash and how/when cards are salvaged. The stash itself is just a 10-card side deck. You can deposit cards in there to save for later or transfer them off to other parties. It was a little more cumbersome before, but players often did this with a "mule" character if they wanted to hold on to a few cards or gear up another party. The stash just cuts out the middle man, and allows all your parties to have shared 10-card space to trade cards around. Salvaging is a little different compared to what it used to imply. After a scenario, when you "salvage" those extra cards for gold, they are absolutely not lost permanently. You are essentially trading them back to your collection in return for gold. The same way you get a few gold for defeating banes, you now get some gold for acquiring boons by being allowed to sell the "excess" cards back to game. Those cards you "salvage" post-game return to the card pool, and have a chance to being dealt out again in a later scenario. The "old salvage" where you use to permanently sell off treasure cards is presently gone. Yes, it is confusing that it's the same term being used two different ways, but as of the latest major patch, your actions in the game cannot remove cards from your collection or your account.
  9. I'd be super-surprised too. Paradox is great and all, but the SEC filing for Deadfire shares states the mystery project is "an unannounced title with a major publisher."* You really don't want to get too creative with how you word things in those filings. Misrepresentation can be an easy avenue for investor lawsuits. Anyway, I still think it is hard to imagine anything sneaky going on here. Paradox has two new products shipping, and they may have learned a lesson or two from a Tyranny launch that pretty much took everyone by surprise. With Gamescom and PAX running back-to-back, now's also a great time to be in the news cycle. The marketing plan appears to be roughly divided between "look at these awesome new releases" and "look at the awesome studio that was responsible for them." Compared to just talking about the new products, reminiscing with Obsidian effectively doubles the media exposure. *Edit: Not intended as a slight against the awesome crew at Paradox. Just if you can argue that they're a "major publisher", there isn't much left in the english thesaurus to describe something the size of EA or Valve.
  10. I'm not entirely sure what's weird about that at all. In a traditional Developer-Publisher arrangement, it wouldn't be unreasonable for the publisher to take the lead on advertising and building hype in whatever the identified target markets may be. Sure, a bit more effort than usual may be going to hype the developer instead of their product, but so far as I can see, the marketing strategy is along the lines of: Focus on Obsidian's RPG successes and old-school Black Isle heritage, then slip in a blurb about Tyranny and PoE.
  11. I don't think it was all that odd. Two releases less than two weeks apart? Why not fill the gap with a media campaign to keep the hype train rolling at full speed? Things are relatively quiet on the Pathfinder and Deadfire fronts. Might as well drop some PR now when it can be of the greatest impact.
  12. Eager to play? Hah! Judging by the information that's leaked out, it will probably take the entire beta period to figure out what sort of character we want to create. Gonna' go dual-class? Strap in, it'll be a while!* *Successfully creating a multi-class character really should be a steam achievement.
  13. Yeah. I agree entirely with Jenceslav posted above. Additional thoughts: 1. "Banish" as a term is fine, but in the digital game it appears difficult for new players to conceptually understand what happens to the card after it leaves the screen. If you have experience with the tabletop version, Banish makes sense. A card that is banished simply returns to the game box. Whether a boon or bane, cards are neither created nor destroyed, and after a scenario they live either in your characters' decks or in the box. Instead of the chains and scary noises, it would have been really helpful if the animation conveyed that banished cards just went back to your collection instead of disappearing into the ether. I'm not a huge fan of Skeuomorphism, but dragging cards into an open game box would really have simplified what's going on. 4. I agree that the wording in the game is often confusing, but often the case is reading a little too far into what the text says. Two of the core rules in the game are: Cards do what they say and Cards don't do what they don't say. The rulebook also further clarify things in: In Seoni's situation, plainly telling her to "draw three cards" can only be interpreted as drawing cards from her deck. I do agree that Pathfinder ACG occasionally has some technical issues if you don't have a professional Rules Lawyer on-hand to sort things out. However, RoTR has several years of errata and community FAQs tweaking various bits of wording. It is generally quite consistent if you stick to the text and infer nothing extra. 6. I'd also love to see some sort of respec potion or mechanism. Even if it is something cumbersome like: Characters that complete every scenario can respec for 1000G. The community has been chasing some character respecs for almost a year. It has been in the dev idea hopper for a long while, and who knows how or if it will ever enter the game. I'm also not entirely sure the future of the treasure chest mechanism. The Steam editions of the game totally broke the treasure economy. The primary goal used to be to try and get at least one of everything. Now that a lot of people are starting out with everything, there is very little drive to grind/buy gold for booster packs.
  14. In the Game Center settings, tap on your Apple ID to sign out. Once you're logged off, log back in and restart Pathfinder. I don't know if the Game Center login occasionally goes "stale" or something, but that trick has helped a number of people who have been encountering similar "I've been gone for a long while" disconnects.
  15. Jenceslav is probably right about the Game Center account. If you have been away for a while, you may have been logged out during an iOS update and never really noticed. Open up the Settings app and scroll down maybe a third of the way. Game Center should be right above the Facebook and Twitter settings. Check that you are logged in. If you already are logged in, try logging out and back in again. After that, restart Pathfinder, and things should start going back to normal. Your Pathfinder account is very dependent on game center (or google play). If that sign-in isn't working correctly, things fall apart and you see all sorts of problems with syncing/gold/content/saves/etc...
  16. I think that would really be cool to get her added too. However, if this is going to be about the origins of Valeros, I can see Tontelizi being the one to join the game. One of the central bits to the Valeros story is his joining up with various mercenary groups and eventually bailing on them for some (occasionally more noble) reason. Whether it is Tontelizi the "Legbreaker" pursuing Valeros for some slight against a crime boss, or the two of them eventually teaming up to right some wrong, it feels like it would be very easy to write a narrative where their two paths cross.
  17. Burglar/Scarni Thief/Charmed Red Dragon, yes. You would still be subject to the "If you fail to acquire this card" power regardless if you rolled the check or not Giant Weasel says "If you fail the check to acquire this card". If you choose not to attempt the check, that card should just get banished to the box without consequence. However..., that text is probably in error, as the tabletop card has wording similar to the cards above. Additionally, there are a couple location and wildcard powers that do differentiate between "fail to acquire a boon" and "fail a check to acquire a boon". But yeah. The debate is all just academic since we can't pass on boon rolls anyway.
  18. Everything about the video is awesome and glorious. It is little stuff like this that shows a company can have a community strategy that goes a couple steps further than the occasional twitter press release. Virtual tours, twitch streams, Extra Life, OEW, random stories entirely unrelated to gaming; it all goes a long way integrate the actual people responsible for developing wonderful games and fanbase that supports them.
  19. The banishing mechanism works the same way as it does in tabletop. Cards are never lost permanently nor torn up. If they aren't in your hand, or character decks, they simply "return to the box." Sometimes fortune smiles on you and a cool card is revealed in a location deck. Other times, situations force you to make a painful choice on which card gets thrown out of your hand.
  20. The game is actually a fairly faithful digital adaptation of the rules. Sure, there have been a few little rules divergences over the last lear since it was released, but there has been a vocal player base on the forums constantly nudging the developers in the right direction. The banishing mechanic works exactly the same as it would in the tabletop version. A card that is "banished" isn't permanent lost. It essentially just gets thrown back into the "game box" to possibly get dealt out again later. Maybe you'll see it again later, but occasionally having to make a painful choice on which card to toss back in the box is an important mechanism in the game. If you are interested, the dev team has put together a couple videos explaining how these key terms work. Basic Terms: Gameplay Overview:
  21. The game rules do get complicated at times. Where this game often gets a little confusing, is that it isn't Pathfinder Adventures isn't really meant to be a card-collecting game, it is more of an RPG that uses random decks instead of a traditional "Dungeon Master." If you are interested, here is a copy of the most up-to-date rulebook. It focuses on tabletop setup, but it is essentially the same with how the app behaves. Yes... it is thirty pages long, but the first section explains how the game manages the pool of cards (i.e. "the box") when playing scenarios. edit: spelling.
  22. No. The encounter odds are about the same as it would be in the tabletop edition of the game. There is no set rate. Promo cards are mixed into the pool of cards each scenario, and then from that set may be randomly dealt out into the location decks like any other card. In theory, the best odds of finding promos should be in B-deck scenarios because there are fewer other cards they are competing against.
  23. The exclamation mark bug is something of a well-known issue at this point. One of the devs even commented on it during a recent "Ask Me Anything" event over on reddit.
  24. Promos cards are the "P" deck when you are viewing your collection. If you are playing F2P you may only have one or two (if any). If you bought the Rise of the Runelords bundle, or the Obsidian Edition on steam, you should have been granted a few more. A few of them are seasonal, and may come up in the app again around Halloween, Christmas, or Valentines' Day. Any promo card you own, that your party doesn't already possess, has a chance of coming up in play.
  25. is it safe to come back? Yes. It should be fine now. The issues you were describing occurred around the PC release when the PC/iOS/Android account merge was added, as well as the Asmodee login. Merging should be perfectly safe if you want to play across multiple platforms, and there is no obligation to create an Asmodee login. In short, if you were playing on iOS only, and intend to continue doing so, you shouldn't notice any change there. Also, is there a new way to sell items? No. Not really. There is presently a quantity cap of 30 per card. Excess is slowly sold off when you start the app. Reportedly, no matter how many of a card you have, there is an internal limit to the amount that may randomly appear in the game. There have been some hints that in the future you may be able to set limits on the number of treasure cards the game has access to, but it may be a while before that system may be implemented.
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