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Galgano

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About Galgano

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    Programming, Working for a video game company(eventually)
  1. For me, the hardest part isn't the combat or the rolls, it's the banishing/burying of cards. If I don't have a constant supply of throwaway cards, then I have to forfeit the scenario. There's no way I'm banishing my spear that reduces difficulty when used. On another note, are the cards only obtainable for one valeros period? Such that, if I take the treasures and delete the character, I'll never be able to obtain them again?
  2. So I'm playing through the Valeros scenario. And I'm completing each scenario through to legendary before I proceed to the next one. I'm getting the rewards (gold, chest, etc.) but when I complete the legendary difficulty for the level, things get weird. I get the 10,000 gold and the treasure card shows up saying I've unlocked it, but it just goes away when I hit okay. Is it supposed to go to Valeros's deck pool like the cards in B adventure scenarios? Or are they like legendary adventure completion cards and they only go into the pool of collectable cards?
  3. I think I might have asked this in the wrong forum section so I'm reposting it here: I started playing again a while ago after taking a break back when the endless mode was gotten rid of (I can't remember the name), but as luck would have it I decided to check the forums and it was riddled with a bunch of people criticizing paizo (I think) for transitioning to another server host or something. Apparently when attaching their account to the new server instead of using the iOS login thing, a bunch of items were lost (and some pretty rare ones like a couple cannons or something). It got me scared of playing so before I even transferred over or played a game, I quit out of the app to avoid any possible data loss. I've been hesitant to come back but I don't know if all the bugs were fixed so I stayed away. My question is: is it safe to come back? Also, is there a new way to sell items? Because I haven't been able to sell my excess copies of the common items (like the ranseur) and I don't want to spend any more money on the game if I'm just going to have 50 copies of every common item. I'll never be able to get rare items in play throughs again.
  4. I started playing again a while ago after taking a break back when the endless mode was gotten rid of (I can't remember the name), but as luck would have it I decided to check the forums and it was riddled with a bunch of people criticizing paizo (I think) for transitioning to another server host or something. Apparently when attaching their account to the new server instead of using the iOS login thing, a bunch of items were lost (and some pretty rare ones like a couple cannons or something). It got me scared of playing so before I even transferred over or played a game, I quit out of the app to avoid any possible data loss. I've been hesitant to come back but I don't know if all the bugs were fixed so I stayed away. My question is: is it safe to come back? Also, is there a new way to sell items? Because I haven't been able to sell my excess copies of the common items (like the ranseur) and I don't want to spend any more money on the game if I'm just going to have 50 copies of every common item. I'll never be able to get rare items again.
  5. I didn't hear the crumble of a banished card so I don't think the first possibility is the case, (plus wands don't get banished if you don't have the arcane trait they just get buried). I didn't think to check all cards. I'll try that at next time that happens. I do remember that card transfer happening all the time with Mirror Image. Extended would cast it to avoid damage and it would be a random chance for it to get banished. I would always find it again shortly afterwards, but it was still annoying to deal with because I would be down a spell until I got it back.
  6. I had a party of 4. Sajan was fighting a monster. I had my Seoni use the wand to reduce difficulty from a different area. I rolled and Sajan beat the enemy but I had to reset because the game froze. I restarted and rolled the wand difficulty reduction again. This time the game didn't freeze but the check never came up to see if I wanted to recharge or bury the wand. I checked and, sure enough, the wand wasn't in any pile (deck, discard, hand, or buried). I'm playing on an iPhone.
  7. So here's the skinny: I am playing this game on an iPhone, which isn't supported by y'all so I understand if y'all are gonna ignore this entirely, but I figured I would try to post this in case people on supported devices are also experiencing this same issue. I'm playing on story mode scenario 4.1: Sandpoint Under Siege. One of the henchmen is Longtooth and the scenario ability is to summon longtooth every time you encounter a non-hench/non-vill monster. This sometimes will work. Other times I will be encounter a creature, Longtooth gets summoned so I fight him. I'll defeat him, then the gameplay will focus back on the person whose turn it is. However, instead of fighting a monster, the game will think I'm trying to collect a boon like the allying darts or something. I can try to replicate this but it happens occasionally. Things I just thought of that I need to check are number of cards in the originating person's location deck and how many of each type of boon. Maybe the card is getting swapped for another card in th deck. Maybe a new card is getting added. Who knows?
  8. These are the bugs I've found so far: Blessing of Gorum - the tag that the blessing is checking to give 2 dice is incorrect Occasionally, checks will happen out of order (example: cast guidance before a fight and the check to recharge it doesn't occur until after the turn gets passed or you explore again. This may be caused by the same bug, but sometimes buttons will fail to appear when they should, leading to being unable to end a turn after a fight Sometimes a card will get selected on iPhone via touchscreen and fail to be unselected if you let go of it in a place where you don't reveal/recharge/discard/bury/banish it. This makes it very difficult to select the correct card you want after selecting the one next to it. These are all the bugs that I can think of at the moment. I'll add more when I remember or encounter them.
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