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Everything posted by Feywood
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UI suggestions and a request
Feywood replied to Blave's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
While things like automatically engaging Lini's Animal Trick would be useful most of the time, it could conceivably lead to the rare unforeseen or unwanted issue, although you could just manually drag the animal back to your hand to turn it off in those cases. There should be options to manually turn on "auto-succeed" and/or "auto-recharge" functions, though, because most of the time those are just tiresome, and if I'm deliberately toggling those options on, it's because I know that I don't want to see fifty prompts every scenario for the same something I'm always going to want to have happen. In addition, it may already have been brought up, but I'd like to see blessings in a character's hand glow if they match the current blessing in the timer window, because I find it very easy to forget about that interaction. -
Favorite Thematic Groupings
Feywood replied to PapaRappa's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Lini on her own is awesome. If you've played through the scenarios, you'll notice how each villain (or at least villainous type) tends to give a speech during the cutscenes. While every other character I've seen leading the conversation lets them say their piece, Lini almost always interrupts them. When she finds Jubrayl Vhiski, he tells her he'll offer her one piece of advice for free. Normally he'd keep talking, but Lini tells him nope, screams her battlecry and the fight starts. Black Fang tells the heroes he'll let them go if they deliver a message, that he'll start tearing the heads off the peasants' children instead of their livestock if they don't leave him alone. When Lini is the one leading the conversation, Black Fang tells the heroes to deliver a message, but before he gets to actually say it Lini just screams her battlecry at him and jumps on him, starting the fight straight away. Likewise, when Ameiko's father turns up in the tavern, normally he gives a speech about the heroes being incompetent and putting the town in danger. In Lini's case, he only gets halfway through his sentence before she interrupts him and tells him that next time she'll just let the goblins eat him. As for The Skinsaw Murders (spoiler tags for those who haven't played it yet): -
UI suggestions and a request
Feywood replied to Blave's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
The rate at which you can pick up gold is fine, if not actually overly generous, truth be told. Considering that gold is held server-side, I'm sure that if the folks at Obsidian checked the stats for my device ID, they could see that I've probably raked in over 50,000 gold by this point, just by playing new characters and farming the different scenarios to gear them up. When I originally picked up the game I considered the daily gold, but then found that it'd be easier and more fun just to complete a legendary scenario every day for that 200 gold (and then I end up playing multiple scenarios anyway). I would consider buying the P deck for actual money, because it's the only thing that comes with the bundle that isn't available for gold, and given that I own everything else available, I don't want to buy the entire bundle just for that one deck. -
Salvaging Cards
Feywood replied to Dunesparrow's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
9 iron +1? -
Whether quest mode is popular or not has no bearing on whether it achieves what it sets out to do, which is to provide endless different adventures pieced together randomly from the overall card pool. Apart from a few notable bugs, it manages that quite handily, placing its gameplay squarely next to Elder Sign: Omens on the digital front. The larger issue is that given the huge amount of effort and expense to put out a complex title like this, it simply wouldn't make sense to hold back everything and then release it all at once; if the app turned out to be a complete flop, so many resources would have been wasted. Realistically, board and card games are a pretty niche and risky genre overall, and by doing what they've done, Obsidian get to test the waters, gauge interest, and naturally pull in funds to continue development. Fantasy Flight did the same thing with Elder Sign's advanced campaign expansions. The reality is that the Pathfinder content is exactly the same in both versions of the game, but the app simply allows the scripted adventures to be eaten much quicker. There's just nothing at all Obsidian can do about that, bar adding difficulty levels to encourage people to replay the scenarios. Even if they'd provided every RotR adventure in the initial release of the app, some people would still have cleared them all a single time in the course of a single day and complained about how little content the app has, never mind the fact that they'd just torn through $200 worth of card game. Awareness of this was possibly the single biggest reason for quest mode being added in the first place. Complaining about the amount of "content" is just missing the point of what the app is: regardless of the multimedia trappings and added story, it's still a digital conversion of a repeatable, replayable card game, not a full-scale once-off RPG campaign. Now, if people paid for the bundle, and Obsidian stopped development of the app after releasing the next adventure, then there would be cause for concern. The store makes it clear that adventures 3-6 aren't yet available, however, so there's really no room for complaints on that front; people are free not to pick it up until all the adventures are released, if that's what they'd prefer.
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It's a flaw of the digital age that things come to this. For US$25 you get close to $200+ worth of content in total ($100 worth currently available), and you can potentially have all that for free if you earn enough gold in-game. The problem isn't really a lack of content, it's that the digital incarnation just makes the game play out insanely quickly. Each individual adventure in the physical version costs around $20, and unlike the app, which lets you knock out an entire adventure in well under an hour, the physical versions could take the better part of a day to set up and play through. The adventures were designed to be played and replayed as RPG-lite experiences, which ironically the efficiency of the app strips down quite a bit while adding its own RPG story elements. It was never really meant to be a game you whip through in 30 minutes, "beat" and move on from. In that situation you'll naturally run out of new things to do, but that's not really the game's fault. It's still a card game at heart, and replaying it is the point, just as it is for the quite similar Elder Sign (and Elder Sign: Omens), or really any other board or card game. The randomly generated endless Quest Mode scenarios also let you keep experiencing the core gameplay without becoming tired of the same specific pre-arranged locations, rules and villains.
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The first time you run the scenarios on normal or heroic, you are meant to receive gold. If you run them again and get awarded 0 gold, the game actually states why you're not getting any (you'd likely have noticed if that had happened to you). Occasionally the game will show 0 at the end of a scenario but will actually add the correct amount; the only time I've seen it state 0 and actually award 0 is when the network connection to the game server is lost (you can't earn any gold if you're not connected to the server). If you are connected and logged in, and not repeating normal or heroic scenarios, it's most likely a bug.
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The question would be whether the cards are "fanned" or "stacked" in the vault, which would affect how often any given card would appear. If you have ten Poxy Springbindle cards, do they exist individually and take up virtual slots 1-10 in the vault for the RNG to pick, or does the Poxy Springbindle card just take up slot 1, with ten copies of itself available to be drawn, and slots 2-10 taken up by other cards? In one case, internally rolling 1-10 would always result in the Poxy Springbindle card, while the other way only rolling a 1 would show that particular card, but there'd be ten unique copies of it available. Anecdotally, I haven't noticed the more excessive duplicate cards (looking at you, Noble Brat) turning up more often than they should.
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Gameplay bug collection
Feywood replied to Longshot11's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Using the Web or Paralyze spells to put an enemy on the bottom of the deck unintentionally reveals the upcoming top card briefly. -
Stuck at rewards after Local Heroes
Feywood replied to PinkRose's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Came here to report this bug, and check quickly to see if it was already known. Just finished Local Heroes on legendary with Lini, who hadn't done it before. She's now stuck at the rewards screen; the gold payout animation plays, then she sits there stuck with an exclamation mark and can go no further, locking out story mode for that particular party entirely. -
A Quest-ion
Feywood replied to Kgk4569's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
If you're stuck on a story scenario, just keep running scenarios from that same adventure tier. The higher-level bits and pieces you pick up will help you progress, and you keep everything you find on a run whether you win or lose, so you're always advancing one way or another. You'd be doing basically the same thing if you could take your characters across to the Quest mode, with the difference this way being that you can practice on the specific scenario you're having trouble with while you're collecting this stuff. -
Would it be possible to add a little button on the post-match inventory screen that allowed you to remove/unequip all the new things you picked up during the scenario? I'd find it particularly useful in a couple of common situations: 1) Running a lone character through a scenario (particularly "lower-level" ones). Often everything acquired is so much "vendor trash", and it'd be nice not to have to drag every piece to the bin manually before moving on. 2) Running a 6-character party through a scenario for gear. Often I come away with masses of stuff, and it'd be nice to be able to go to each character, hit a button to dump all the new bits and pieces into the bin below, and then reassign it from there while being able to see it all at once. While it's possible to manually do this for each character every time, this would be a minor QoL thing to help speed the process along.
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UPDATE: Patch 1.0.2 Submitted
Feywood replied to Flounder's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
One way to deal with it: Replaying story scenarios on any difficulty would reward 100g maximum, the idea being that the official adventures exist for people who primarily want to experience the scripted story and scenarios, and to acquire items from specific adventure decks to take on those particular challenges, while still getting some form of monetary reward. Quest mode, on the other hand, could pay out up to 200g at legendary difficulty, because each run is randomly generated and thus there's no specific "easy mode scenario" to farm. People who want to earn gold above all else would be directed towards this option. -
UPDATE: Patch 1.0.2 Submitted
Feywood replied to Flounder's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Yeah, that change actually seems a little weird, and feels like they've possibly missed the point of the reports people were making. The "exploit" in this case isn't running the normal or heroic scenarios repeatedly, it's running the same particular legendary base scenario repeatedly because it's just as easy as the normal version and rewards more gold, while taking no more time to complete (and usually significantly less). Fixing normal and heroic to be one-time-only rewards won't actually change that at all. Farming normal scenarios at 100g a time would be bizarrely inefficient. -
Wildcard Scaling
Feywood replied to Namyra's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
At the end of your turn, roll 2d12. On a roll of 2, your character dies. On a roll of 24, you die. Pathfinder: The Ring. -
Dilettante bug
Feywood replied to Hannibal_PJV's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
A dilettante... that's somebody who teases pickles, right? -
Bundle question
Feywood replied to Flounderx's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
I've already bought everything that is available to buy with gold, and the only thing I don't have access to from the bundle is the P deck (and the unreleased adventures, naturally). -
I have Ilsoari on Merisiel, just so I can always evade the Sandpoint Devil on the rare occasion that it appears. I'd definitely like the ability to skip the roll every time under those circumstances, if only because it just takes time that quickly stacks up, especially if he's used frequently to scout the deck. I also wouldn't be averse to certain rolls "auto-winning", such as when your character's bonus means that it would be literally impossible to fail the roll. I know some people like to roll anyway, but an option to "auto-win" rolls you can't possibly lose would help speed things along. Rolls it would be literally impossible to succeed at no matter what you do should still have to be rolled, just to rub it in.
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Questing Brutality
Feywood replied to Illeist's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
That's worse. Beta testing is about testing the product that you want to release. Don't move the release date up a day and release something that wasn't tested at all. To be fair, there have been quite a few cases where an app (or other piece of software in general) has been working perfectly fine in testing, then has suddenly just not worked for some reason upon release. It doesn't help that Apple's testers apparently didn't pick up the problem in this case and ask for it to be fixed before they'd allow it through, which suggests that they're either not particularly thorough, or it was working for them too when they were testing it. -
The legendary penalty that restricts you to moving to adjacent locations can definitely make you pay more attention (notably in full-party groups), as sometimes the character you'd be best off with at a particular place might be working on something 2-3 spaces away, and if you have to move through a location that penalises you for entering (e.g. makes you discard a card), that's another hit. It's a pretty simple but effective move. That said, after a couple of wipes on the normal Base scenarios while I was learning the game, I was mostly okay except for a couple of problems with a few of the heroics in the later adventures, but I actually one-shot every single legendary scenario in adventures 1 and 2 with Merisiel and Kyra. Right now I'm still occasionally getting caught off-guard and losing due to my own inattention, as I usually skip the scenario overview ironically because the penalties aren't so much of a concern, which means sometimes I don't notice when blessings are also getting discarded due to failed rolls, etc.