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Feywood

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Everything posted by Feywood

  1. That shouldn't actually be an issue; unless you're experiencing a strange bug, you should be able to quit back to the main menu, and then later choose "Continue" to return to the exact place you were in a scenario. In fact, right now that's actually one of the only ways to get around the "stuck item" bug.
  2. This is actually a bug! You should only gain gold once ever for beating a scenario on Normal or Heroic. You can grind Legendary to keep getting the rewards and you can also grind in Quest mode as well. (once we pushed the patch for it) Oh, no, I actually was talking about legendary runs in the above case, which is the problem. When I said easiest, I meant the particular choice of scenario (on legendary), not the actual difficulty level. I may have been a bit ambiguous when explaining.
  3. As I posted over on BGG, back during the early stages of working through the current adventures my Kyra rolled fifteen consecutive s when casting Cure. I became justifiably suspicious.
  4. I could go for that. I'd also like an option to fast-forward Ilsoari's roll if I use him as Merisiel, because I'm always going to evade that Sandpoint Devil on the rare occasions it shows up, and the animation just takes up time.
  5. I ran a full-party Attack on Sandpoint, and four of the eight locations had Goblin Raiders as the first card, with another location having Tsuto as the first card. I was a little overconfident on one of the later goblins and failed an easy combat check, only to have that henchman turn up again immediately. It was an impressive rare steamroll all round, and pretty much impossible to fail, which was nice.
  6. Well, by using gold earned exclusively in-game I've already managed to buy everything currently available (with the exception of some chest-only cards): both adventures, the 10k character pack, all five of the extra characters and a bunch of treasure chests for good measure, and it wasn't particularly onerous, nor did it even take that long in the grand scheme of things. If your primary goal is money, though, it's best not to try to earn that much using a full party though, as those runs — while epic adventures in themselves — take far too long to be efficient. That said, given how easy it is to cheese the system and race characters through the easiest basic scenarios over and over again in mere minutes at most (and multiple people seem to have simultaneously figured out the same optimal path), the developers might want to look into implementing temporary diminishing reward returns for successful scenarios in order to force, er, encourage players to keep running different scenarios, rather than spam the same quick one endlessly in order to earn gold at almost exploitative levels. Not to reduce the overall rewards, but just to incentivise people to go about earning them in a way more in line with the nature of the game and gameworld. Another option could be to balance the rewards around party size as well as difficulty, or even to highlight one particular legendary scenario at a time and reward an extra 50 gold or so for completing it, and have that bonus scenario change every time you finish it (whether you win or lose), so you're always chasing a different adventure for your reward. Providing an in-game way to earn the things that can also be bought with real money is very welcome and more than generous, but as things stand the monetisation scheme is actually a little too unbalanced in favour of the consumer (as weird as that sounds), and the more people figure that out, the less they're likely to spend their own real money, as always happens. As a side note, while I was on my way to earning the 10k pack I managed to complete every legendary scenario, and was really impressed by how close they often come, and how much things can look like they're simply not going to work out right before they actually do. Now I need to gear up the rest of my stable so I can take on a full-party legendary run.
  7. Speaking as somebody on the same path, I'd advise you to be patient and pick up The Skinsaw Murders rather than another character. It's entirely possible to beat all of the available scenarios on legendary mode with just the two starter characters, and owning the next adventure will give you access to better loot, and a more interesting variety of scenarios to run while you're working on gathering the gold required to buy the other things you want.
  8. Well, from playing the game for the first time ever on the day it was released for iOS (and subsequently getting a handle on it pretty quickly, having exhausted the rather similar Elder Sign: Omens on my iPad), I've successfully finished every legendary scenario in the currently available adventures, bought one treasure chest out of curiousity, and have earned just over half of the gold I need to buy the 10k character pack. Right now I'm testing how long it'll take to earn everything in the game purely via personally-earned gold winnings, with no shortcuts involved. On that note, is the P deck only available with the cash bundle? That's the way the description seems to read, but if I acquire everything else with gold, it'd be a bit weird to have to pay NZ$37 for that one deck. If that is the case, is there any chance of it being offered separately for gold (as the C deck is with the 10k character bundle)? As for the game itself, the RPG elements work surprisingly well, and the fact that I don't have to manually manage the metric catload of cards and assorted bits in real life is a key selling point. Apart from the handful of known issues, it's a great game, and I can't wait for the next official adventures (and for Quest Mode to be fixed so I can actually play it). Good work by all involved.
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