-
Posts
282 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Brainwave
-
Yep. Other than getting enough gold to unlock the rest of the characters, ill probably take a break until more bugs are ironed out. I just don't see the point of spending time and effort to level guys who are basically going to be replaced by a legit party once stuff is fixed. For the same reason why I'd been looking forward to playing some of the characters I never got a chance to play in the card game but holding off for a future patch. It won't feel like a real win for me until the game is working correctly. Too many before combat difficulty boost rolls not being added to check difficulties, cards disappearing etc, not to mention the chance of major bugs that might cause that party to not be playable.
-
Ok I agree hardly anyone ever uses the spyglass for its first ability. But so what? That doesn't mean that if you're going to introduce a new version of the spyglass you can't make it more unique or different in some way instead of basically a carbon copy of the original card, with a weaker version of the power nobody uses and slightly better acquire rolls. Good card or bad card it's kind of underwhelming to open a new pack and get another copy of the same card I already had with a different name. I'd feel the same way if we were talking about the Holy Moly Candle, Augury or anything else.
-
Yeah I mean cards of the same level that aren't balanced against each other (quarterstaff vs mace comes to mind) don't bother me. But as a player when you unlock new cards it's kind of disheartening when they aren't really as good as what you already have. Another example that comes to mind was when I played Skull and Shackles with a friend and he was playing the S&S version of Lini. Everytime we'd open a new pack he'd get excited about possible new animal allies and was continually let down. There were one or two that he did add along the way but he also had animals from the base set still in his deck at the end and I remember there were multiple animals added in the later packs that were complete let downs.
-
Agreed, hit 11 last night and expected to start seeing Deck 1 boons at either level 10 or 11 but haven't seen any. I'm assuming this is a bug and I'm overall confused by the quest mode difficulties. When my party was shown to be level/difficulty B (character levels 1-9) I was only encountering B level boons but I was running into both B level and Deck 1 level villains and henchmen (in fact it was mostly from Deck 1 for villains, the only B level villain that I ever saw was The Poison Pill guy, I never ran into Black Fang or the Bringandoom villain). Now that my party is shown to be level/difficulty 1 (character level 11), I'm still running into the exact same stuff. Now admittedly I've only played 3 or so adventures since hitting that point but I expected to see at least 1 or 2 deck 1 cards by now. Overall though shouldn't party level B mean B level stuff overall - why are the Deck 1 enemies being included right away? And certainly since there's 30 levels and the difficulty listing for your party changes every 10 and there's 3 decks, it seems like the intent was to have each set of 10 levels associated with one of those decks.
-
I believe there's a way you can delete (salvage) all those extra copies. Also there's an option somewhere that I thought turned off treasure chest cards availability completely if you only wanted to play with original cards.
- 20 replies
-
how do I advance in Quest mode?
Brainwave replied to Faranim's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Looks like avg character lvl 1-9 = B, 10-19 = Deck 1 and 20-29 = Deck 2. My guys just hit 10 and instead of saying party difficulty B it now says party difficulty 1. Now all that said, after I ran another mission I still just saw B level boons and I was already seeing deck 1 villains/henchmen long before that. So who knows. Plus considering everything else, it's likely to be buggy. But something like that appears to be the intent. -
I personally would rather the xp was based more heavily on making individual checks vs completing a scenario (quest mode). Because right now if things go bad initially you're basically encouraged to forfeit out rather than waste a half an hour on a probable failed mission since the xp is all or nothing. If you were getting significant xp all along that won't be lost on a time out (with maybe a smaller bonus at the end for a win) then continuing to play in a bad situation would have more of a point.
-
But that's my point - the progress save should be by character, not by party, because "party" doesn't really mean much besides "the guys I'm playing with right now". You saying the following situation would be intended: - Valeros and Kyra complete Scenario X, get Sihedron Loot - then, within the same "Party" save, I replace Valeros and Kyra, with Seoni and Sajan, who haven't played Scenario X before - Seoni and Sajan complete Scenario X, but don't get the Loot (even though they haven't previously had access to it) - in the same time, I start a new Party save with the experienced Valeros and replay Scenario X - Valeros completes the Scenario, but because he hasn't got the Sihedron Loot in his deck , he gets rewarded with Sihedron agan (even though he was already rewarded for this scenario once) This sounds totally counter-intuitive, and not at all in line with any sane approach, if you imagine this as a real card game, and not an app. I'm not sure I agree about it not being sane but I would agree it's not in line with the card game. From the perspective of the card game you should gain access to the loot cards every single time you complete a loot card mission unless those cards are in someone's deck already. But if you want to look at it from a "realistic" perspective (at least as much as you can get from a fantasy card game) - I agree that the experienced Valeros shouldn't get it again, he was already there and had a chance to loot it. But within the same save I don't have that much of a problem with it only being awarded once. It would be like within the same "world" in which Valeros and Kyra already looted the unique Sihedron Medallion, if Seoni and Sajan go into the same dungeon they won't find it because it's already been looted. Honestly while this could have been handled better, there's much bigger problems right now. I'm not even bothering to try to play Seelah or Lini for example because of the bug reports I've seen and a couple of the deck 2 henchmen/villains are just plain broken. And even bugs aside I have concerns about how the games going to handle banishing basics and such down the line so it's hard to get concerned over something like this.
-
Hook Mountain and beyond
Brainwave replied to Redbeardm's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
It was hinted that he next adventure might come out in May so regardless doesn't seem like it should be too long. Of course fixing other bugs might delay that. -
Collapsed Ceiling doesn't work
Brainwave replied to whoopdido's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
You have to drag it down to encounter it instead of just tapping the card to encounter for a normal exploration. (This is a known issue) -
Yep, with 6 you need to use cards to explore more. Ditch non exploring allies unless they are really good (I'd keep Father Z but definitely replace the burglar and the acolytes). Don't use all blessings for explores but definitely use some. And spread your guys out so you can temp close locations if you find the villain. It's rare in a 6 char game that you will have enough time to encounter a henchman and individually close each location. Yeah banishing cards sucks but keep in mind anything that's a basic you can pretty much just get back again after the game. Like if you toss an Inflict spell, unless you pick up another extra spell, the game will let you pick a replacement basic card after the game if you are short cards, so you could just grab Inflict again. And even if you had to keep a Longsword over a mace on Kyra for a mission or two, it wouldn't be the end of the world. You're looking to replace most of these cards anyway. I mean obviously I wouldn't toss the deathbane crossbow but in terms of your basic cards.
-
Lini 's beast form + support
Brainwave replied to Marginal0's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
It's not just Lini, either. Playing Merisiel last night at one point I was fighting something weaponless and after tossing a couple blessings on the check, the game swapped her dice to d4s. Even after undoing all the played cards, her one remaining die was still a d4 with no way to switch it to a d8. The game seems to handle combat checks off a specific weapon or spell card much better than ones just off the pure stat (which explains why it would come up a lot more with Lini). -
Yep and like I said that makes the normal diff nerf pointless which likely leads to some sort of Legendary nerf in the future (also seen Obsidian folks post indicating that if people can win regularly on Legendary then it's too easy). Thus everything I said up above that I'm not going to repeat again. If I'm wrong and they come out and say that everything else is working as intended and they have no problem with people running Legendary missions as is for gold then I stand corrected.
-
Regardless of limiting the "exploit" of running a normal mode scenario over and over for 100g which I doubt many people were doing anyway, it seems obvious that people would run Legendary scenarios over and over for 200g if that was a legit possibility, which it sounds like it was intended. If you don't want people buying all your free content in a week, you don't let them replay scenarios for 200 each as much as they want, when the most expensive thing is 10k and everything else is a lot cheaper. And if the thought was, Legendary is so hard that players won't be able to get gold from it regularly, A) who did you have testing it? And B) even if it was that hard, that's kind of a lame way to limit gold. If you're super good at the game / lucky you can get as much as you want but if you're average player then you can bang your head against these really hard scenarios if you want but you won't get much out of it? My point is, if limiting gold "farming" is a thing for them beyond what they've already done then they really should have thought it out better before releasing the game. If I'd loaded it up and you could only get 20g a scenario and it cost 10k for some stuff, I would have just accepted that as the way they created the game and wouldn't be posting here about it (I also might not be still playing it but that's my choice).
-
It would help to know what's causing the fails. Are you not able to defeat the poison traps? Are you not able to make closing rolls? Are you just plain running out of time but it's nothing in particular? Or something else? But in general, spread those thieves tools around. Anyone can use thieves tools for their discard/recharge abilities to auto defeat barriers under a certain difficulty (which those poison traps in that scenario should be under). In some ways, Merisiel is actually the worst person to have them as she has a good disable regardless, but other characters can use them to defeat barriers they'd normally have not shot at. Also I'd ditch a couple of the non exploring allies you have like the burglar and the acolytes for even basic allies that give an explore, especially in a 6 character game where explores are really important. You have the same amount of turns in a 6 character game as in a 1 character game, but a lot more locations, which is somewhat balanced by having more ability to help with any particular check and more likelihood of having someone suited to any particular check (like a closing roll). So closing a couple locations and then setting up everyone to cover all the remaining locations so if the villain is encountered you can temp close everything and win becomes a lot more important. I can give more specific advice with a bit more info if it's more than just running out of time that's causing the loss.
-
Lini 's beast form + support
Brainwave replied to Marginal0's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Can you actually swap between strength and melee for combat checks? When this kind of thing happened to me (see Merisiel vs Giant Gecko somewhere down the board) and her die kept reverting to a d4, when I'd pull down the skill selection menu it just said "combat" next to the d4 with no other option. I think the game does some kind of auto selection between strength and melee (and probably dex and ranged) and you can't manually toggle it. There's something buggy about how it's deciding whether to go strength or melee right now and at least in my case it was auto reverting to melee (even when I had no melee and a d8 strength) whenever I was undoing card plays (like if I took an already played blessing and moved it back to hand before rolling the dice). -
Interesting, so increasing the difficulty level, in addition to adding more "wildcard powers" and adjacent movement seems to increase the level that you can draw villains and henchmen from then. My level 1-5 guys on Legendary we're definitely running into stuff that wasn't just B level, at least from Burnt Offerings, maybe even from the second adventure pack.
-
Right, you want to look for the letter or number on the left side of the card right above the text. Like on light crossbow there's a B right next to where it says "weapon". Initially you only get access to B (base set) cards with the free game. If you purchase the character add on pack you then get C cards which are also intended to put in the game right away. With the full $25 purchase you also get the promo cards (P cards) and those (at least in the card game) are added in periodically throughout the story, not sure if you get any right away. The 1 and 2 cards are added when you purchase the additional adventure packs and normally not added into the game until you start those adventures. So the short version is if you're playing the free game and haven't purchased Burnt Offerings with gold (the 1 deck) then it's including cards that you normally wouldn't have access to yet if you're seeing cards with a 1 instead of a B.
-
Levels and upgrades are retained Huh okay. That would be a bug. Just making sure. Btw I missed initially that you asked about deleting characters. On the starter screen when going into quest mode, select a character and look for a little button with three dots near the characters picture on the left. Hit that and there's a delete option. It's kind of buggy so you will probably have to exit the screen and go back in between each deletion.
-
Well I was wondering about this as well. Quest mode seems to randomly pull villains, henchmen and locations to create each quest. It's possible that quest mode might actually be easier before you unlock stuff if it only pulls from the cards that you own. Since the free B deck cards are pretty much easier than anything from decks 1 and 2. However one definite benefit to unlocking decks before playing quest mode is that I'm pretty sure at least in terms of boons, you can only encounter boons that you've unlocked. So once you unlock deck 2, that cool new sword card that's in deck 2 should become available as a possible random weapon card to encounter. Now whether you can encounter deck 2 cards right away or only after leveling up a certain amount, I'm still not sure. Side note - Obsidian really needs to hire me as their guy to come up with ways to limit gold farming because based on my limited understanding of quest mode, I think I just came up with another pretty solid way to easily farm gold for a new player.