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Brainwave

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Everything posted by Brainwave

  1. Quest and story modes are completely separate due to the fact that characters "level up" in completely different ways. So no, they aren't compatible with each other. The good news is now you can try out some different characters!
  2. Couldn't agree more, after so much response about the Warchanter supposedly playing as intended, I wanted to bring up a specific counter example with fairly identical text. But yeah, there's definitely others as well.
  3. I never would have even noticed that if you hadn't pointed it out.
  4. Yeah and while Lirianne is the most obvious example there's plenty of other S&S characters that have powers related to S&S specific cards like ships, that while they'd still be playable here, there would be some useless abilities. Also, I agree with you about the new versions of RotR characters as well. While I could see people unlocking them if it were free (I can think of another online card game where you can unlock hero variants for free and it's a popular feature), having to spend money on a slightly different version of the same character is another issue. I'm sure some would still buy all the content but a lot of people probably wouldn't. I don't own the class decks for the card game so can't speak to that but presumably there's enough new cards and variety to interest the average player.
  5. Both the Goblin Warchanter (as has been discussed in other threads) and the Wrathful Sinspawn text have before you act rolls. The Warchanter makes everyone roll as per that other thread but the Sinspawn does not. Maybe there's a reason why there should be a difference but I don't see it.
  6. Have you tried actually dragging one of your weapons or item to the bury icon? (The pile of dirt to the left of your cards). I know of at least one other situation in which just tapping a card doesn't work, but dragging it will.
  7. Btw I like the original posters second suggestion - going directly to deck building from party selection when making a new party. I don't see why this would be confusing for new players, in fact you could put in a tutorial message that says "You may swap any cards with basic cards of the same type. Press the arrow to continue when finished." Especially based on comments I've already seen, I'm sure there are players that are confused by this process or don't even realize that they can adjust decks initially. And as an experienced player I've forgotten to click that button myself and had to go back, delete that party and restart. Basically I think that most people would prefer to adjust decks so making it the default makes sense and even for those that don't want to do it, all they have to do is click the arrow to continue.
  8. So I recently started playing with 6 characters (which is my favorite mode, more playing with decks between scenarios, more likelihood of utilizing any particular card, more powers going on, etc) and I've noticed something that I'd like to suggest. When playing with a small group it's pretty easy to remember / check around the map screen to see what locations are still open / need to be covered / etc. However with 6, there's 8 locations and I've noticed after playing a few games, at least for me, it's a little cumbersome and hard to remember what locations are covered, where people are, etc. My suggestion would be like a little minimap/key on the right side of the map screen (or maybe even adding location symbols somehow tied to the character symbols on the character screen) that lists all the location icons (with closed symbols if appropriate) with all the character icons next to what location they are at. There might be a better way to do this as well, that's just my immediate thought. But overall I'm finding when I play with 6 that while the actual temp close screen provides a nice summary, that before that point I'm doing a lot of repeat panning around the map to double check and remind myself what's what. Not a high priority suggestion but thought I'd throw it out there.
  9. I'd noticed this and quite honestly blown it off since I'm familiar enough with the characters to already know the powers. But overall, why even have that screen if it doesn't give descriptions. I suspect this isn't intended/finished and they will add descriptions at some point.
  10. Pretty much what you said. For me it's not so much that banish cards exist, it's that there's so many of them and maybe more importantly that more are added in later decks. If I'm only going to get 10 (rough guess but not that far off) unique new boons in a pack, having 1 or 2 of them be basically filler seems weak. Something like what you suggest that gives another option of having banish on use cards but adding a gameplay element to possibly turn them into something better is a good way to make those cards at least have the possibility of being more than filler.
  11. Has there been any suggestion that at some point S&S heroes or other non RotR heroes may be playable with the RotR app? If so I concede you've got a point but otherwise this conversation is much more applicable to the card game, in which any of the card sets can be played with any of the characters.
  12. I was kinda hoping they changed the design, as the want for proficiency on this weapon sucks. First, it's a spear (and no other Spear requires proficiency) , and second, its the only halfway decent Melee weapon that weaker caster character can guaranteed get their hands on for support. It's basically perfect back up for a solo Ezren, and I had the feeling they slapped this arbitrary requirement just to spite the poor mage This bug is actually the result of a change in text - while the card in the physical game states the difficulty increase (and was originally implemented to match this), it was later modified per Paizo to make it more in line with other spears and not require proficiency. Text is correct; functionality is not! However, this is also already fixed internally. As this is the perfect weapon for Lini's sole weapon slot, I salute you! Also this may be a bug but it's only allowing me to like your post once.
  13. If it makes you feel any better I think most experienced Pathfinder players have been there. There's something about this game that makes it feel really difficult at first but gets a lot better once you've played the game several times and have a better feel for how often to use blessings for extra dice, how often to use blessings and allies to explore, how best to use character powers, etc. Your post very much reminded me of how I felt when I first tried the card game. I lost, a lot. But after losing a few times, something clicked and I was able to get to what I think is a more normalized win rate after that. I'm definitely not the best at this game either. I know a few tricks but I'm still learning something new, now and then. But once you kinda figure it out, it'll get better. Also, I'm not sure what it is but I find the 3 starter scenarios to be harder than some that come later or maybe it's just that getting that first skill point and power upgrade on each guy makes a big difference. Anyway I just wanted to say I'm glad you like the game. Keep trying and I suspect you'll get there.
  14. It's okay because it can definitely matter. If the closing requirement is a roll then you're right it probably doesn't. But if the closing requirement is a combat then you don't want to pick the character that has nothing in hand but a cure spell.
  15. When you are selecting, you are looking at the map screen with all the locations with attached character icons showing who's at what location. When there's more than one character at the location you are trying to temp close, one of the character icons will be lit up showing that's the currently chosen character to make the closing check there. I believe (although not 100% sure that I have tested it) that you can just tap another character icon at the location to change this selection. You might have to make this selection before pressing close this location.
  16. Just based on observation from running a legendary group to 12 and starting a new group and playing on normal to 5 or 6, card availability and XP seem about the same.
  17. I believe the exclamation point just denotes that it's a new card that you just picked up. There's no way to know from the cards themselves who has proficiency (although that has been suggested as a UI improvement) but if you can get to the character sheet screen from there (I'm not sure if you can but if so, it's a button at the bottom right of the screen) you can hit the powers tab and check which characters have proficiency. Plus you'll start to remember after you've played them a few times.
  18. It could be a bug related to that particular group. If you haven't already you could try starting a fresh group and see what happens after completing Brigandoom. Also I've seen mention of bugs involving leaving your app open too long. So when you say you had to stop and returned, if the Pathfinder app was left open that may have caused that game to bug out. Just a couple thoughts, haven't seen this happen myself.
  19. Which is different from a "displayed" card which is not considered to be in your hand anymore. Took me awhile to get that distinction.
  20. Yeah I just looked at it and my party that's completed everything has some of both marks as well. I'm guessing checks are completed missions and the other mark is uncompleted, so it may be buggy.... It seemed like a good suggestion.
  21. Huh. Sounds like the system could use some tweaks, that's a ton of adventures to go through without hitting any deck 1 cards. I have a feeling that the better B deck cards are spread out from like levels 8-15 or something, since I finally found the deathbane somewhere around level 10, and still haven't seen father z, masterwork tools, augury and probably a couple other cards that I can't think of right now by level 12.
  22. My Lini used to have some friendly weasel pets but after she "tamed" a saber tooth tiger, she can't find them anymore... I'm not sure what happened.
  23. I guess what I'd say is I can understand 1 character kind of breaking the game a lot more than 6. With 6 it feels more like a game design / balance problem (otherwise why even make it a 6 player game, just cap it at 4 or 5 if 6 is creating such an unbalanced experience it doesn't seem worth "supporting" it to just have it be un-fun) and with 1 it's more like "hey you can play this game solo if you want but we intended this more as a coop game so it's not really supported". Anyway that's just my take on it and this part of the discussion has more to do with the base design of Pathfinder than anything really relevant to the video game anyway. Overall I agree regarding this thread, it's really all about Night Approaches, that to me is what's throwing everything out of whack anyhow. Thanks for the discussion!
  24. Lini: The best! That is all. Ok so yeah I really like Lini, but I'll be honest, she's weak early on. One of the cool things about Pathfinder is you can play different characters different ways. You can play her as a support character with divine casting as her focus, start with inflicts and get some holy lights asap and basically ignore her Beast form for combat except in dire emergencies. Or you can use beast form and get her either strength or dex based weapons. I prefer to play her as a strength based weapons character with divine support spells, but this takes a bit to get going. Initially, if you can pair her with Valeros or Harsk or someone, anyone, who can hand her a weapon, that makes a huge difference. But she can really shine if you're willing to devote feats into weapon proficiency and adding a weapon card to her deck (she can only hold one I believe). I actually put points into her terrible d4 strength which I'm sure is a very iffy idea to most but I like permanent +'s to combat checks and if I give her support spells, she doesn't really need a wisdom boost, since she's mostly just using it for recharge rolls anyway (plus you can only put 2 pts into her strength, so she'll get enough skill feats to increase her wisdom anyway) and her animal ally bonus adds to recharge rolls too! Strength vs dexterity is another discussion I've had about her, since her beast form can increase either stat. But while her base dex is a d6 vs her (did I mention terrible?) base d4 strength, the advantage to going strength is that since she can only carry the one weapon in her deck, she will decently often be fighting bare handed early on in scenarios before she can find her weapon and so that strength bonus will still apply. And to be honest, against any significant enemy she's going to be boosting her stat to a d10 anyway, the base stat doesn't matter as much. But long story short, once she has a weapon (even if you don't go my route and it's just a borrowed mace from good ole Valeros), boosts her strength and can put a feats into her animal ally power, she can get some decent combat rolls. She's never going to be Valeros or Seoni but she can kill stuff. My preferred weapon type for her is the longspear type weapons that don't have a discard option for an extra die but have the discard to reroll option in case of a failed roll. This allows you to play a little tight with dice on checks and use that as a backup plan. Now all of that said, she's a monster when it comes to making misc annoying rolls throughout the adventure. Int is the only stat that isn't either d8 or a d10 or can't be boosted to that by discarding a card (beast form isn't just for combat checks). So take like a random int 7 closing check. With one power feat she can roll d6+d4+1 at no cost. Not a great chance at success but not too shabby when you consider that's basically her worst stat. To me that's a "one blessing" roll if I've got the blessings to spare, vs someone else with a base d6 or d4 who needs a 7, if that's an important roll I really want to add 2 dice. With Merisiel for example I actively try to avoid sending her places where int might be required but with Lini you can pretty much send her anywhere, or at least anywhere regardless of closing roll (barring really extreme examples). Anyway I probably should have started a secondary "Lini fan club" thread but to me she's fun to play, maybe not the strongest, but once you get her going she's a pretty solid and versatile character.
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