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Hassat Hunter

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Everything posted by Hassat Hunter

  1. While being an indoor house of super-tiny proportions... probably not intended far I can tell.
  2. It's not a crash... the effect is called "Drug crash" (see screenshot). EDIT: Seems it contained the wrong link, fixed now.
  3. Text just says "Will this do?" and if you select it you hand over 450 coins. Would have been nice to be told in the text itself the price rather than the only way to know is selecting the option and if undesired being forced to reload.
  4. If you do not overhear the convo you got the option to say you were send to find Persa by Zili. However after eavesdropping said conversation option is oddly lacking.
  5. It really shouldn't. Aloth got one line out (off-screen) during the post-conversation walk to the cage, before the next cutscene started and he got cut off, and the entire party banter conversation got lost.
  6. I talked to Zamar, found the thugs, talked to them, then killed them. Afterwards reported to Zamar (Captain Radora had no options to talk about). Thus returning to Zamar I had no option but lying that Radora had no money (couldn't even speak with her as stated). The resolution however says I paid him restitution money for Zamar's loss on the deal (I did buy the cannon's but after the quest was finished).
  7. If you kill Talfor, then talk to Degnos it's conversation node skips to the "I wonder what Avetta will say" node instead. Clearly it doesn't match the option chosen, and re-starting the conversation it's always available again in white as an unselected option.
  8. Not a very big issue, but it's just very odd to see her remove 0x Degnos' Satchel (since the item is deleted upon opening it); https://steamcommunity.com/sharedfiles/filedetails/?id=1404230630 https://steamcommunity.com/sharedfiles/filedetails/?id=1404230716
  9. https://steamcommunity.com/sharedfiles/filedetails/?id=1404210419 Probably should have still been Sverf? Also the Luminous bath bath cleansed all wounds, but the Drug Crash remained. Sleeping in an inn takes care of it though (might be intentional though)
  10. Should be under weapons like every single other weapon, no? https://steamcommunity.com/sharedfiles/filedetails/?id=1404202699
  11. Warua: Concentration is misspelled; https://steamcommunity.com/sharedfiles/filedetails/?id=1404173033 Temple ruins: It goes instead of in goes; https://steamcommunity.com/sharedfiles/filedetails/?id=1404179846 Nungata; I really have no idea what the hell this is supposed to be in the first place; https://steamcommunity.com/sharedfiles/filedetails/?id=1404280439 Name says Cat, description says Kat https://steamcommunity.com/sharedfiles/filedetails/?id=1404283605
  12. https://steamcommunity.com/sharedfiles/filedetails/?id=1404171450 *missing string12*
  13. Looks like the same issue in a different location. I think it works with "zones" where containers become active/deactivate based on going into said new zone, and those containers are attached to the wrong zone. Just a hunch, no proof though. It's not just a highlighting thing since being in the room and hovering over the location the container should be it just doesn't show up at all...
  14. More issues with the Forge; If you're outside the room, this lootable box appears; https://steamcommunity.com/sharedfiles/filedetails/?id=1398559587 Entering the room; It no longer appears; https://steamcommunity.com/sharedfiles/filedetails/?id=1398559663 Mousing over it also shows there is no interaction possible (can't screenshot this since screenshots remove the cursor). You can loot it if you select it outside and have someone run in, but it's very odd still.
  15. https://steamcommunity.com/sharedfiles/filedetails/?id=1398555673 Talking to the imp right next to me in the Forge triggers the VO in the labratory. EDIT: Appears the wandering imp does the same if talking in the Forge... but after it leaves the forge it doesn't happen to him anymore. EDIT2: Nvm, actually one wandering imp works correct, the other is broken. Both path through the forge so I confused them with each other. So it's 3 different imps attached to one conversation. EDIT3: Same for Animancy room imp.
  16. https://steamcommunity.com/sharedfiles/filedetails/?id=1398548901 Should either give +0 like the other 7 gold fish or cost 20 like the other +1 morale?
  17. So apparently Flesh Communion destroys the target completely also devouring armor and sword. However if you loot the battlefield immediately after the battle (using a wide loot pickup setting) the destroyed body is still amongst the loot given. If you however run away a bit, return, then loot the bodies it's no longer amongst the loot pile. Not sure which of the 2 is the issue; the destruction or the non-destruction but it obviously shouldn't work like this.
  18. Pretty much what the title says. This is in Queen's Berth; https://steamcommunity.com/sharedfiles/filedetails/?id=1398492268 (I tried it a few times before during day when the clerk was there, but there's no reason why it shouldn't work now)
  19. https://steamcommunity.com/sharedfiles/filedetails/?id=1398482990 Journal mentions 'soldiers' where it should be 'sailors'
  20. https://steamcommunity.com/sharedfiles/filedetails/?id=1398420634 https://steamcommunity.com/sharedfiles/filedetails/?id=1398420801 Got my max influence achievement from going through this dialogue tree twice, so I know it's granted over and over for real.
  21. Pretty sure those are the pre-order bonusses, as I got them in my game and those DLC (along with the event ones).
  22. I picked the coolest one I could find, but ingame, transformed into watercolor, it looks like trash. If it's literally never used unmorphed why are the unmorphed ones the ones you pick from in creation??? (is all of it morphing? If so can we get an option for the originals? Or is that all the artwork and do characters have 2 portraits for some reason?)
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