Blunderboss
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monk with flail and small shield is cool concept definitely gonna try that, however I was looking at Last Defense and it has 8 base pen and + 2 more from enchant 10 pen is something legendary swords have wondering if i could make it work on shield and spear build with some additional PEN buffs / armour debuffs it does not have to be completely op, but has to handle itself on potd with deadly deadfire light, maybe focusing more on cc and tanking, will probably use soulblade/monk then another guy with spear and shield either last defence or retaliation shield from huana negative, these shields coming later in the game is not an issue since my hirelings will have them already on them at lvl 4
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I notice that I almost never used shields on my non chanter characters, and most of shields in game seem really underwhelming so I’m looking for a bruiser build that would use shield but still deal good damage, preferably shield and spear but I guess other weapons are fine too. Three shields that come to mind are best offense akola apex ward and winter tide bulwark but I am wondering if they will do any damage at all on potd later in the game
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Hopefully this is the case since it was fixed for 4.0 and then was happening again maybe obsidian silent fix it for 5.0x version I have tried it on some early game mini bosses giant worm in old city and giant adra animat before poko kohora entrance and it dropped their materials just fine also I haven’t noticed any unique items disappearing throughout the game. I was mostly concerned about all kinds of enchanting materials since unique items can be exported from other saves in case they get destroyed. Weapon itself is amazing imo especially with Debonaire/Beguiler you can game any combat encounter with it - Whispers of Treason wait a bit until charm is about to end crit the enemy with some rogue ability and it becomes your ally, later in the game you will be critting all the time anyway even without charm and shock damage is op throughout the game. Another good combo with Deb/Beg is Ringleader Kitchen Stove Thunderous Raport, mostly used late game to devastate entire groups of enemies so I keep it in my second weapon set, cast 2-3 ringleaders and thunderous report for insane blast it does so much damage it’s insane This ranged rogue build is so fun that I can’t stop playing it for second time in a row now p.s. I have this stuttering bug in almost every encounter ...
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NPCs won't attack me
Blunderboss replied to actusreus73's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I just did the same quest and few very similar ones and did not encounter this issue , maybe your save is broken ? -
What about all this bug fixing in technical support ? What for was that , i mean if they are not gonna patch the game why they "pretend" their workig on fixing bugs I honestly cant understand this , they spent years working on a game and now they gonna leave it unfinished , seriously WTF Also could it be that patch is almost done ? and they are not working on it anymore maybe .
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It does increase it , just it doesnt write it in combat log like that ( Spirit of Decay wont be mentioned in attack resolution ) Also every +% Lash is like different fraction of attack , if you have FoD , Corrosive Lash , Remember Rakhan Field , Intense Flames all of them will be separate small number in your attack resolution ( Even FoD and Intense Flames are considered 2 different lashes one of 50% and another of 25% ) Your End result might look like this in combat log : X Corrosive/Slash Damage + 50%X Fire+ 25%X Fire +30%X Corrode +30%X Corrode ( Corrode lashes get boosted by SoD once again making it 30% , you can boost fire lashes with Scion of Flame too ) Im currently rolling with another Elemental Weapon firebrand and with its big numbers is much easier to see how Scion of Flame affects its damage .
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Yeh thats the one i meant , Sanguine Helm actually has breakout , i mixed em up , also i checked on wiki that Malinas Boots has preservation , gonna try to wait for azzuro and use those until i get some of the end game stuff Currently plan is to stack so much deflection that enemies only miss my rogue with their Auto attacks , wonder how much i need for that
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Im also wondering if Riposte will work when im prone , if it does then i think using Blaidh Golan or Sanguine Plate Helm ( or is there any other armor item with Preservation ) and 1h Weapon with Barricade , non bashing shield is a no go i think for a rogue . Also Blaidh Golan has a break out which kinda beats the purpose of being prone for higher defenses .
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Also Adept Evasion only works on reflex which Makes it simply bad :/ , I am gonna use Barricade , and i been using this rogue as main tank so damage isnt main goal tho i would like to do some in the end , funny thing is if you stack deflection your class doesnt matter at all ,my rogue had 85+ on lvl 5 and now is nearing 100 on lvl 7-8 , i been thinking to give him some preservation item and then knock him down with my wizard slicken , enemies like to surround this rogue when he is prone
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Who cares. I would consider even a wand barbarian aka ferocious fairy, if it would proc carnage agreed I can be a semi RP Jack ass sometimes. I am meta player stuck in a RP players body. Also yes tempered helm with DW on this build could definitely wreck. This is turning into a Blood Thirsty Duel Wielding Berserker Paladin with a crap ton of End and HP who can tank well lol. Fits the Dwarf no doubt. Kind of Like the Paladin version of a Mountain King if you every played Warcraft. Maybe I can fit Outlanders Fury into this....wow cross classing a Paladin and Duel Wielding now I am really going out of shell lmfao. Use Sanguine Plate for early game and then DAoM potion with soulbound armor instead of wasting talent on outlanders frenzy , Sanguine Plate will also give +4might+4con and is twice per encounter just way way better than outlanders frenzy
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PoTD team advice
Blunderboss replied to Fargus89's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
gotta love how companiontard lovers are not into reading & thinking , and wont read the original post where nobody is mentioning a single story companion just hirelings , Please do READ . Why are you derailing this thread talking about companiontards ? Just a quick look at chosen characters and their races reveals that no companion is going to be used here . Using companions doesnt make the game hard or harder , they trashy builds are actually better for surviving potd most of the time because of sky high constitution and other defensive attributes on classes that could skip them entirely if they choose to go for more offense , you keep talking about min/maxing meanwhile min/max does not work since 10 patches ago , characters without defenses will be eaten alive by improved AI in no time , try playing on Iron man , Maim off , Knockout Injuries on , with 3 Con 3 Res and no Armor character , he will die and his soul will go back the wheel . And yet companion builds are just disgusting 13 RES on aloth makes me cringe every time thats simply 10 attribute points you can put anywhere else and not loose anything you know wizards can stack 75+40 Deflection from their self buffs right . -
Just dont "upscale" WM and WM2 and the higher defenses will become irrelevant . Obviously when you are aware of the bug dont save/load hundred times just because you feel like it . More to that if you quick save enemies dont magicaly increase defense , you need to load the game, well dont load unless your main character/beloved companiontard died , just imagine this as "Iron Man Light version " where every time you load it becomes harder . And those people who havent played PoE yet , well you waited so long you might wait 2-3 more months for "the final complete version"
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This is probably irrelevant for the thread , but while playing my Dodger rogue tank ( max deflection and riposte ) i found out that Cautious Attack and Vulnerable Attack both do stack and can be used at once ( not sure if this was mentioned before ) :D which makes it perfect synergy for someone who is planning to attack via Riposte as my attack speed with Plate armors no speed modifiers and 10 dex is trash anyway
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Are you sure? From what I remember, if you have non-zero recovery, DEX applies to it. I thoughy DEX was based on dividing the final sum of frames an action takes(action+recovery+reload), so in brute frame number, it had more impact with HIGH recovery times. Not that you shouldn't raise it if you reached zero-recovery, since in the end it still multiplied the number of actions you do in a given time by a very close number. Yes it does but it only work on the recovery you have left so the benefit of very high dex is very low before you reach 0 rec (For example if i have 1.9 Speed and only 10% Rec left 21 Dex would only decrease it by 1/3 ) And as long as ultimate goal is to attack as fast as we can priority when increasing attack speed is always Removing recovery . Unless you have no speed modifiers at all then high DEX has huge impact on your recovery, but its again irrelevant because well you dont have any speed anyway , so this probably means attacking fast isnt the goal as any character can access DAoM potion who halve the recovery , and every speed modifier including DAoM make the DEX's impact on recovery less and less . My point is that if you dont plan to remove recovery completely then stacking DEX is not really an option . And im talking about Melee DPS characters here . And Difference between 10 Dex and 20 Dex when you are already at 0 recovery is not that big either but still might be worth it for characters whos sole goal is to do melee damage ( aka rogues )