Everything posted by alanschu
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Revan's Power
Because rating characters along the lines of d20 rules is inherently flawed.
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Rodney Dangerfield - R.I.P.
He had a great experssion with his eyes....that confused bug eyed look. Hehehe
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Revan's Power
Vader does do that....during the clone wars. AFAIK, he has a pretty big role in the Jedi purge. <{POST_SNAPBACK}> 1. Vader Doesn't participate in Clone Wars, Analkin does.... <_< 2. Anakin looses his arm to an old fart like dooku for christ sake.... :D Yep, he'll last about 7 seconds against my PC. B) <{POST_SNAPBACK}> Padawan vs Master...big surprise Dooku beat him. Doesn't Anakin become Vader during the clone wars? In any case, IIRC Vader is the one that hunts down the Jedi.
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Please make KOTOR 2 longer!
You could debate that Morrowind isn't a fun game all the way through though. Most of the length of the game was because of the huge walking times, which isn't very fun IMO. People get turned off by the huge spans of time where you do nothing but go to a different destination.
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Freedom of movement
I thought that's all the X-Box used? I'll admit I don't use one. I could've sworn it was a DVD Player in that thing though.
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Korriban Fly-By
Wow. Never have I seen such horrid and inappropriate use of the word "continuity." I found it quite hard to read actually As far as the Valley, who cares? What's been done has been done. Obsidian CANNOT change it now, because then it won't have any continuity with the previous game. Unfortunately for the EU afficiandos out there, I'm pretty sure most people that played KOTOR have no idea WTF the EU Valley looks like, so they're gonna expect the KOTOR2 Valley to look like the KOTOR1 Valley. IMO, if they change that KOTOR2 Valley, that would be much more stupid than putting in the wrong Valley to begin with. Deal with it. It's different, and NOTHING you say is going to make any difference. And I'm with Eduardo......how is Korriban different on the X-Box than on the PC, since apparently Darth Nuke did a big giant favour and saved us PC gamers from an even worse Valley.
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Revan's Power
Vader does do that....during the clone wars. AFAIK, he has a pretty big role in the Jedi purge.
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20 Levels
Or that they would be too hard to implement... I actually partially agree with Hades... I think they've made a mistake (though not a big one). As long as they pull it off I guess I'm happy. <{POST_SNAPBACK}> When I say "best" implementation, I was also considering the difficulty of implementation. If the d20 rules are too hard to implement, then they aren't the best implementation. I wasn't judging the quality of d20, since I've never actually sat down and played with them (I have only PnP gamed once, and it sucked).
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20 Levels
That implies that the d20 rules are the best implementation. Obviously Bioware didn't think so, so they didn't use them.
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CD-Key Registration
You could probably find a lot of debate as to whether or not "most of the experience is online." Bioware made Hordes of the Underdark a single-player only campaign for a reason. I think it's easy to overlook the people that only play the single player because I would suspect that many of them don't care for posting their thoughts on the internet forums (if they have internet at all). I would wager most NWN owners only played the single player game.
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Considerations for Cooperative Gameplay
I agree, but my comments are not directed specifically for NWN2. I know the game will have co-op. But there are still a large number of games out there that I would just love to play co-op. Some of them have generic enough stories that I don't think they would hinder things too much. I started this thread because not because I want co-op in NWN2, but I would like Obsidian to consider co-op for future projects as well. Adding co-op gameplay at the last minute is not easy, but if considerations are made at the beginning of development (which will be more likely if developers, and probably more importantly publishers, begin to see a market for them), it will be easier to implement and create a story around it.
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Please make KOTOR 2 longer!
A casual gamer isn't necessarily unable to play a game that would take a hardcore gamer 60 hours. A fun game is a fun game. If they can make a game that takes 100 hours to beat, but is fun the whole way through...casual gamers will still play through it.
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Freedom of movement
I would suspect if they made the world bigger, they'd just give you more DVDs/CDs.
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Considerations for Cooperative Gameplay
Agreed. As with your comment Gorth, I am sort of under the impression that co-op isn't included because there isn't as big of a market for it. I think (hopefully) that that is changing now. I think the social aspect of co-op gaming is what makes it so much more fun. I posted it here to hopefully let some of the Powers to Be at Obsidian know that there is at least some interest. The biggest problem that I see with coop gaming is in rich single player experiences. It probably becomes quite difficult to implement a co-op play, as you have to worry about who is talking to who, how to deal with triggers and scripts and cutscenes. Although I would think that a creative team of designers could figure this out (I'm just uncreative ). Thanks for the feedback!
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20 Levels
University of Iowa right?
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Considerations for Cooperative Gameplay
Hmmm, I expected more responses. Basing reality on my own experiences has proved me wrong again!
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Hyper Mag preview
I wouldn't be surprised to see Carth helping out on Telos.
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The things that gave KOTOR so much personality
Some more lying Volourn? "76% of statistics are just made up"
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Hyper Mag preview
"You'll know what happened to them." I think you are reading too much between the lines to assume that they're dead. You'll just know what happened to them after KOTOR. What did they do? Where did they go?
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20 Levels
You also come from a whacked out program that apparently rates a 90 as a B. Probably had more to do with marking on the curve than anything else.
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CD-Key Registration
I think stuff like that can still be settled with appropriate demos however. No need to make someone download a gig+ of data to find out they didn't like a game at all.
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Considerations for Cooperative Gameplay
I'm just posting a message here that I would like to let Obsidian (and other developers) that I would like to see more considerations for cooperative gameplay modes. Cooperative gameplay is that intangible experience that can elevate how one perceives the game they are playing. I suspect that this has something to do with the fact that you are sharing the experience with someone else, and situations can be dealt with creatively that limiting AI are unable to do. I find that it can take a subpar game (at its core), and make it quite enjoyable. Consider the following games for example Diablo 1/2 Serious Sam Any MMORPG Looking at just their elements, how many of them are really "good" games. Diablo is a game with an ok story and an RPG-lite atmosphere of hack-and-slash. But let 3 of your friends join in with you, and the whole experience becomes that much more personal. A big accomplishment is celebrated by screams of joy. Teammates watch with angst/humour/fear/exhilaration as that one last teammate tries to escape a no-win situation. The exhilaration of finding some new mystical artifact. Even when pairing up with total strangers over the net, a shared sense of accomplishment for completing an act (if you're with the right group of players) is a satisfying experience. You and your teammates contributed in your own way, relying on each other to overcome each other's shortcomings Serious Sam is a very run of the mill shooter, with the occasional creative enemy (and often really, BIG enemy). But add a few friends to the mix, and it isn't just mindless shooting, but a collaborative effort to overcome the foes, where seeing a teammate grab his minigun and get down-and-dirty with the hordes provides an exciting atmosphere, as you listen to him trash talk the bad guys and are more willing to get into the situation. Someone is much more likely to talk trash with their friends at the big uber-boss than by themselves (well...at least not as loud ). The entire reason I played this game was for the co-op. MMORPGs are a good indicator as well. The entire success of their game pretty much depends on creating a good social environment to play in. Everquest as a single player game would not be as good. Overlooking the fact that the world would seem very unpopulated, at its core the quests tend to fairly plain and generic, and it's basically just a game of levelling up since there is no story. But the success of the game is the experience shared by the members. Getting that next, really time consuming skill is more satisfying when a group of your friends congratulate you on your accomplishment. A simple dungeon crawl becomes a roleplaying adventure. The co-op mode for Halo (XBOX) was very successful, and very popular. It was grounds for public outcry when it was not included in the PC version, and is the exact reason why my roommate did not buy the game (he said after playing co-op on the XBOX, there's no way he could play it any other way). No One Lives Forever 2 had one of the most innovative ideas for their co-op. Basically the co-op had the players take part as operatives for the Agency. Your job was basically as a cleanup crew for Cate Archer. It was neat because all the stuff that Cate did in the single player, was still apparent. Stuff she destroyed was destroyed and whatnot. This creative idea also adds to the cooperative experience since it is not simply replaying the single player game (although in many cases that would be sufficient). Imagine playing Farcry, where your friend has a high vantage point and covers you with a sniper rifle, spotting enemy troop formations and allowing you an edge in sneaking past the patrols. Given that a fight breaks out, you have that "angel on you wings" that can help you get out of that tight situation. I loved playing Delta Force (another mediocre game) with two of my friends, since one of us played sniper/spotter, one was heavy gunner, and one was a rifleman (with M4/M203). Took boring, mediocre gameplay and made it more fun with the social element. My roommate and I both intend to buy Full Spectrum Warrior, since after playing the Demo, we realized there is support for coop. He had never even really heard of the game, it was immediately intrigued simply because coop existed. As a counterpoint, I do understand that implementing cooperative games does mean more work...particularly if the game is not multiplayer to begin with (say with Knights of the Old Republic). I'm not saying that all games should be co-op, but there are many games out there where simply allowing another entity would make the game so much more enjoyable. There are also storyline considerations that have to be taken into effect, as well as scripting. What happens if player X activates a trigger and whatnot. All I am asking for is additional consideration for co-op as being perhaps a little more mainstream than people are realizing. With games such as Counterstrike and other Team Based Deathmatch games, clearly there is some sort of market for playing with someone rather than just against them. But is there still a market for those that wish to share a single player experience with a friend? I would argue yes. With the increased use of the internet, and increased availability of affordable highspeed Internet, people will be much more willing to share an experience with their friends over the internet. Accessible voice transmission software (such as Teamspeak or any other one) helps bring the experience closer together. That's my stance on that. I would like to hear any comments from anyone, but in particular I would like to hear from Obsidian members about what their stance is. Some alternative viewpoints as to the limitations of cooperative mode from a technical and administrative standpoint would help us all to understand the state of co-op gameplay. Respectfully, Allan Schumacher
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How should a main character who is a jedi start th
System Shock 2 "sorta" did this. You enlisted in one of three factions, and then got to choose how you progressed through the faction, with all factions' 4th tour of duty ending up on the ship, starting the main plot. It only really gave you additional training and skills...but it did give your character some background.
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Freedom of movement
Gothic 2's island really isn't too big though. And it's easier to implement something like that as it is an island (as is the case with Morrowind). If you exclude running over the same ground multiple times, Knights of the Old Republic covers much more ground. Futhermore, Knights of the Old Republic also travels to a variety of areas. It's easier to have freeform travel when you are limited to a single area. But KOTOR isn't.
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20 Levels
Why come up with something original when there is something that is already similar to what you want to do with it. Welcome to real life Hades. Why start from scratch when you can borrow ideas from someone else? It's not practical, especially considering the already huge development costs that go into making a videogame. No sense wasting huge amounts of money paying people to come up with something entirely brand new. You are living in a fantasy world, bub.