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alanschu

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Everything posted by alanschu

  1. Don't tell me what I do or do not think was hard in the game. What part of the game was hard? Because I never found any part of the game overly difficult. The "hardest" part of the game for me was beating Malak as a Consular, since it wasn't as goofy as just spamming Force Speed with Master Flurry and killing him in two rounds. I don't even think KOTOR 2 had two hard points in the game....both games were exceptionally easy IMO. Having said that, I didn't particularly care.....I still enjoyed both games. I wasn't playing them for challenging gameplay.
  2. Wow. It's a bold move to go against pretty much the entire world of CRPG fans and say that Planescape: Torment had a plot that went nowhere. I'd wager the main reason why many people were excited about KOTOR 2 was that it was being made by the developers of PS:T.
  3. It's only really possible by cheating the system. Even if you use Kriea a lot, you'll still finish the game around level 28-30. Exploiting the bug on Korriban is probably the only way to successfully pull it off...unless there's a different place that a respawning monster.
  4. I suppose. I appreciated KOTOR for it's fun story...the character could have been alibashaselrkjv and I would've enjoyed it Having said this, I'm pretty sure it's the comments like this that caused the game to go against what Daniel would have wanted in the game. He was upset that Obsidian dictated what Revan's actions were, even if that's not what Revan would have wanted. I never really understood the love affair everyone has with Revan. I guess it's because he was the first character they played in KOTOR, so he's the one that all others will be compared with. Meh.
  5. Both games were quite easy, and neither came close to requiring master speed and master flurry.
  6. Neither is better. Just choose whether or not you'd like your character to be stronger or to be more agile. Don't let the stats dictate how you should play the game...play it however you like.
  7. The only thing I don't like about the "Noooo" is that it doesn't seem to match the rest of his dialogue. I fully expect him to say no. But his speech is VERY angry just prior....and the "noooo" seemed a little soft. It should have been loud and accented differently.
  8. You should get Mira always if you are playing Lightside, or neutral.
  9. I don't think it's possible to get to meet all the Jedi without reaching level 15. This is a pretty combat heavy game...although I guess you could avoid it all.
  10. *ding* *ding* *ding* The winnah! I'd much prefer to have a game where you start off as a young Padawan, and learn about the force and whatnot. Construct your own lightsaber, and take on the role of a Padawan to a master. Have real significant choices for your darkside/lightside crap. Have a guy kill your master and the way you deal with it determines your destiny. But still allow for redemption/fall. I played through as a predominantly light side Jedi as Revan in KOTOR 1, since I was trying to always do the right thing. But while on Korriban, I knew I had to embrace the Sith ways to keep my cover...upon learning about them, I figured it'd be good to learn about these teachings to further my understanding about the Force. Little did I know it would dominate my destiny! Soon I was betraying my friends, and exploiting people. No one would stand in my way! I had waaaaaay more fun playing the game that way than I ever did being all the way lightside or all the way darkside. I didn't get my darkside mastery bonus until I was on the planet and conviced Bastila to join me...which seemed just perfect! <{POST_SNAPBACK}> There are easy ways to screw that idea up. What if a developer choose that a "young" padawan wasn't a 15 yearold, rather they make it so your character is 12 and you end up doing stupid puzzles for 5 hours till you get to see some real action. All I ask for is a game where you're a padawan, with a jedi master. With enemies that are not push overs (K2 cough). <{POST_SNAPBACK}> Of course anyone can take an idea, no matter how good it is, and turn it into utter crap. If they were to have you doing stupid puzzles for 5 hours, then it'd be a design flaw. It's not what I wanted. If all you're looking for is a game where you're a padawan with a master, give Jedi Academy a try. It's not that I hate Revan and the Exile. I hate boring gameplay of excessively high levels where you fight "unique" and "rare" badguys by the dozen. It makes the "unique" and "rare" bad guys less unique and rare, and just gets old. If they can find a way to have a new game that still follows the same story line of Revan and the Exile, then great. I certainly don't need it. I would have preferred to have some large games where I only gained some levels and have a sequel directly carry on, ala Baldur's Gate. That way the story isn't so exaggerated and still falls neatly into the realm of relatability. I want to have an emotional connection with characters that are interesting and not superpowered. Thanks :D
  11. I'd want them....but ultimately all I care about is the gameplay.
  12. I liked the ending....as it was just as bizarre as the ending of the first one.
  13. I would recommend not dual wielding with only one dual-wield feat personally. According to your stats though, you should be doing fine. Although I was usually a Master Flurry - Master Speed guy, so I was doing 5 40+ attacks a turn usually
  14. No Revan and no exile...certainly not as main characters. I'd go for some sort of Jedi Fledgling that has just reached an appropriate age to begin higher level force training. The game would start with your lightsaber construction and all that jazz, and you would gain a few levels through your teachings of the Force. You'd then become a Padawan and go on missions with a Master. In some way, the darkside should come into play and have a character's turn to the darkside be more real than the thuggish way it was portrayed in KOTOR.
  15. *ding* *ding* *ding* The winnah! I'd much prefer to have a game where you start off as a young Padawan, and learn about the force and whatnot. Construct your own lightsaber, and take on the role of a Padawan to a master. Have real significant choices for your darkside/lightside crap. Have a guy kill your master and the way you deal with it determines your destiny. But still allow for redemption/fall. I played through as a predominantly light side Jedi as Revan in KOTOR 1, since I was trying to always do the right thing. But while on Korriban, I knew I had to embrace the Sith ways to keep my cover...upon learning about them, I figured it'd be good to learn about these teachings to further my understanding about the Force. Little did I know it would dominate my destiny! Soon I was betraying my friends, and exploiting people. No one would stand in my way! I had waaaaaay more fun playing the game that way than I ever did being all the way lightside or all the way darkside. I didn't get my darkside mastery bonus until I was on the planet and conviced Bastila to join me...which seemed just perfect!
  16. Still, I think it would be hard to conceive a game where you beat up on these uber-powerful "True Sith" for an entire game is silly. It's difficult to relate to. I mean, if we as level 20 Jedi can absolutely decimate other Jedi and virtually any other creature that we've seen so far, how much do we need to stretch things beyond our reason so that we fight powerful creatures. Also, if there are so many of these insanely powerful True Sith, why did we have to go hunting for them. If one Revan or one Exile is so powerful in the current galaxy, I don't think the True Sith (that would be even more powerful) would just be sitting back waiting and building up an army or whatever. One of them could probably take on whole worlds, even ten of them would probably be too much for the galaxy to handle. Yet we have these uber-Jedi ala Revan and the Exile that are suddenly even more powerful than we originally thought. It's like looking at Yoda, and realizing he's only a fraction of the power of Revan or the Exile, and then people just start saying "yeah right" and suspension of disbelief goes away. Eventually you turn into Superman. You create a being that becomes so powerful that virtually nothing can destroy him.
  17. I'd rather avoid Bastila (and Revan) personally. I didn't much care for her in the first one. Although I didn't feel Bioware spent enough time on any of their characters in the first. I appreciate the efforts of Obsidian for their character interactions in KOTOR2, although they again weren't fully fleshed out.
  18. Just thought I'd voice my support for the idea. Good job! :D
  19. Part of the fun I find is becoming a Jedi that is growing stronger with the force. Playing an Uber level 50 Jedi would be rather bland as I have 70 or so Force Powers to choose from, and a BAB so high that nothing can resist. Unless I'm fighting godly beings, which loses it's lustre because you can only fight so many godly beings before it just gets old. It's also harder to relate when you are fighting nothing but superpowered baddies for the entire game.
  20. I was thinking it'd be neat to have a story where you start off as a fledgling Jedi. You start as a Padawan with a relatively slow beginning where you hone your training as a Jedi. Afterwards, you go on with a master and perform missions and whatnot. The story could be presented in such a way that you could have a realistic seduction to the darkside possiblities, at which point the game splits and you either help destroy the Jedi or help destroy the Sith or whatever. I think it'd be neat to take on a role much like the Jedi in Revenge of the Sith.
  21. I suspect this would be "funny" in the terms of "Wouldn't it be funny if his head exploded?" type funny. It sounds funny on paper....but I doubt anyone watching the video would find it funny, between the horrifying shrieks of terror of being severly burned and the visuals of it all. Watching someone get burned alive is really not all that comical. Heck, just hearing someone get burned alive is much less funny in reality. Watching it just illustrates exactly what happens and engraves the images in your memory. Although I suppose it would be easy to disconnect yourself emotionally from it being that you are just watching a video of it. Fortunately, I doubt any real footage was caught on tape once the events took place.
  22. How did the KOTOR stuff get wiped from the Canon map in Episode 3? From what I can tell KOTOR takes place far enough in the past that god knows what could have happened in between.
  23. Meh. Surprises like that have been around long before soaps. I'd just settle for "opera" rather than the soaps. Too large of scale for soaps.
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