Or make good games crappy.
<{POST_SNAPBACK}>
Never!!!! Coop never makes a game crappy. How on earth can playing a game coop make the game worse?
As for Halo, I waited since 1999/2000 for this game. Followed it closely, and then it went to XBOX. Then they made the PC port and decided coop wasn't good enough.
And while I like the game and since I love Half-Life and Halo was definitely inspired by it, I did enjoy Halo.
However, the copy and paste school of level design made the middle levels cool. The beginning was sweet, but the the Strogg or whatever came into the game, and I found things just became blah. Trudging through the library and the rest of the identical looking levels was just unfun, and uncreative IMO.
And since I didn't have a coop mode to carry me through the game, by the time I finally played Halo my expectations of it had been thoroughly crushed, and I immediately went back to Half-Life and waited hoping for Half-Life 2 to be announced.
I haven't played Halo 2 except for the first little bit, and the only reason why I played it was because it was coop. I wasn't overwhelmingly impressed, and certainly didn't see how the game apparently looked so superior to Half-Life 2 or Doom 3 that all the Epiphany's of the world kept telling me it was.
In the end, 7/10 for Halo. So much anticipation for a developer hitting CTRL-C and CTRL-V to make a level was rather disappointing.