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Everything posted by alanschu
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They should be. If it's to be a credible world, some things should simply exist because they do, and not be part of some pre-written narrative. I'm talking specifically from a game design perspective. If they are there, then they provide a challenge for some reason. Even if that challenge is simply killing said creatures. The same reason you'll have chests to unlock and caves to explore. And so the circle turns. Why not just give XP in the first place then? Because it biases a combat playthrough. Not ALL creatures are there to just kill someone. It's stupid when the game rewards a player twice for not only sneaking past the guards and achieving the goal, but to then go back and kill everything as well. In that case, Monte Carlo gets more exp than me for an objective that isn't combat related. Now before you say "oh wait, you should just set it up so I don't get the extra XP if I kill everyone" which, ironically, will make the quest design more difficult and more prone to having bugs in it. It also means that ALL situations must be accounted for. If you just reward completing that particular objective, you no longer bias any particular type of playthrough, but rather allow the player to accomplish it in any means necessary. With a minimal amount of work to boot. It's fair.
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No, I'm saying a lot of thought has to go into setting up the game levels. Instead of just selecting the "Tough bad guy and henchmen" encounter palette and clicking it around without giving it any thought, they have to decide if there's a good reason for it being there. And sometimes that good reason is simply to provide a tough "random" encounter.
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They should be. If it's to be a credible world, some things should simply exist because they do, and not be part of some pre-written narrative. I'm talking specifically from a game design perspective. If they are there, then they provide a challenge for some reason. Even if that challenge is simply killing said creatures. The same reason you'll have chests to unlock and caves to explore.
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If you've ever played Bloodlines, or especially the original Deus Ex, you'll still acquire XP at a particularly quick rate. In Deus Ex you'd be acquiring skill points at a very steady rate for exploration bonuses, quest bonuses, taking down difficult badguys, bypassing certain systems, reaching a particular point in a level (regardless of how), and so forth.
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Because you're looking at the term "quest" too rigidly. Think of it as "objectives." And in some cases, going out and exploring and killing some really tough guy that doesn't have a "quest" associated with it is still an objective and you'll gain XP. The same way that getting behind a locked door for fat rewards can gain xp.
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Your opinion on mounts?
alanschu replied to hideo kuze's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think they are overrated for the most part. They made sense in Mount and Blade, but I never found myself missing them in games like the Infinity Engine games. -
You're right, it's not very realistic that you become a master smith by crafting a bajillion simple iron daggers. Maybe you shouldn't. Keep in mind, other level up schemes typically require the player to "repeat the same actions over and over again" too. How about if other ways to improve your skills (and arguably faster) were to learn about them by talking with people, apprenticing an expert, or reading about them?
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Where is everyone from
alanschu replied to Sales101's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Edmonton, Alberta, Canada -
Judge Hades Character
alanschu replied to Hurlshort's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That doesn't even factor in his alts -
Level scaling
alanschu replied to buggeer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I wouldn't say it's added for accessibility. Accessibility is arguably improved if mobs can get outleveled. It's done, as you hint at, to try to address difficulty with respect to a non-linear campaign.- 168 replies
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Level scaling
alanschu replied to buggeer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
BG2?- 168 replies
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Beta testing is overrated. Getting stuck playing incomplete games can lead to burnout, for that particular game at least. Happened to me with TOR, where I played the crap out of it in alpha-beta but then just ran out of steam once it went retail. Most people that take part in betas like this don't even actually provide feedback, which is another bummer. Best bet typically is to hope you have a ton of useful telemetry and stuff gets reported that way.
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I think that IF EA were to do it, they'd burn the bridge of ever being able to do it again if they didn't actually deliver what they mandated they were going to do as part of the kickstarter (which is what people base their opinion on). I'd wager the principle reason is mostly just opportunity cost. For a company sitting on a billionish dollars in liquid capital, pulling in $3 million in a kickstarter is a drop in the bucket really.
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Aside from the obvious? Publishers don't make games, they just finance, distribute and market them. Publishers often do make games (EA, Bethsoft, Activision) so I'm going to have to disagree. I'm still not at all sure what this does or does not have to do with any assumptions that the QA would be superior/inferior. Was there something else more obvious that I missed?
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Okay, so if I am getting this straight you don't just want to be able to use GOG or Obsidian or whatever, but you want all of those places to recognize that you have the game installed (regardless of where you installed it from) so that you utilize their services to patch and so forth? So if you, say, pick it up from GOG, it'll still have Steam integration and you can patch the game via Steam automatically? If it seems like we're being obtuse, it's because you haven't been clear at all. When you bring in phantom "torrent trackers" it gets even muddier. Like, what's the torrent tracker for?