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alanschu

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Everything posted by alanschu

  1. I'm just saying, wouldn't it make more sense for Obsidian to add it themselves as a stretch goal or something? THe way you phrased your previous post I wasn't sure if you were stating that you could help with the cost. I'm not sure what advantages organizing a supplemental kickstarter would really do since there's already one active, but the idea of going and contacting Jim (or his Agent) on behalf of Obsidian for this strikes me as going just a little bit too far. Yes it's Kickstarter so there's a degree of fan input, and the enthusiasm by people is great. But Obsidian are the pros here and at some point you have to let the talented folks work their magic.
  2. Sawyer was on Something Awful commenting that the storm has taken them by surprise, so they aren't as organized as they could be
  3. Are you stating that through you Obsidian could get some sort of advantage rather than contacting Jim on their own?
  4. Ehhhh, I'd hesitate to start doing Obsidian's work for them.
  5. Note that smaller weapons with a far camera viewport will make them virtually indistinguishable. Which is fine, just know what you're asking for. In 2D games there's often some level of exaggeration just for visibility. This is in large part because battles were fought in formations with dozens/hundreds of men.
  6. Props Mr. Sawyer and the rest of the Obs crew!
  7. Many expansion packs are in fact made of content that was considered and/or cut from the main release though.
  8. Haven't seen that avatar in a long time XD
  9. I actually disagree that party composition is as influential in whether or not you can have a rich combat system. The abilities and encounter makeup are more important IMO. Though frankly I am hoping this game is less combat centric.
  10. Agreed. Look who made that game. Look who's making this one.
  11. The Freedom Force way is better I agree. And I'm not saying that BG/PS:T/IWD are the only way to make an RPG. But wasn't the whole project pitch about making a new IE experience? Truth in advertising people! So it's too different than Planescape: Torment? I love this qualifier....
  12. Yes, so unlikely You can't send EVERY able body off to fight a war. The Onna Bushi were literally trained to protect the homestead while the husband was off at war. There's a ton of other socilogical and logistical reasons why women aren't typically involved in direct war. Nevermind that there were leaders that were as incorrect in their assumptions as you are. To simply state that it's pretty damn unlikely for a woman to beat a man in armored combat is just incorrect. Nevermind that, when discussing a roleplaying game, rarely are we talking about the typical but rather the exceptional.
  13. As a dev, it's still a kick in the teeth if the game is heavily pirated. I do agree that a crowd sourced game has less innate reason to have DRM, the irony is that piracy in this case actually more directly affects the developer. It's also important to note that 100% of the funding may not necessarily come from the Kickstarter. Brian Fargo stated in his he was willing to chip in $100,000 of his own money into the project.
  14. BWAHAHAHAHAHA Are you laughing at my contribution or my visa idea? The werewolf chasing the rabbit. I teased Hades a lot about that, and even made videos for him showing "what to do" and "what not to do" and shared them here.
  15. Onna Bushi were specifically female warriors in feudal Japan. They often fought alongside male Samurai (as they themselves were considered part of the Samurai class) To state that a woman defeating a man in combat (armored or otherwise) is fantasy is probably one of the most arrogant, ignorant, and sexist things I've seen posted on a forum in a long time. While I'll acknowledge that men have biological advantages when it comes to physical strength, all it does is bias the result. It doesn't make it deterministic.
  16. Advantages 3D would have is camera control (which may or may not feed into how a player can look at the setting and make decisions), as well as more easily enabling alternative solutions for combat and quest completion. Simple rules can be established to allow, for example, an archer to have extended range and an improved chance to hit, simply by being at a higher elevation. This can more easily be done programmatically than by hand, because you can use the game engine itself to calculate these rules. Suddenly you've added a tactical element to the combat system that can be applied to the entire map. With a 2D map these situations have to be explicitly specified by hand which slows iteration time and can create additional costs (opportunity or otherwise). Other elements is it's cheaper to set up something like level destruction (even just at scripted points) that allow for alternative paths to be opened up by player creativity.
  17. Not true at all, especially if the layout is still rendered in 3D. Now you're climbing on rooftops or over walls and literally opening up different ways players can approach puzzles/quests in the game.
  18. This is true. I actually imported Fahrenheit as well. And what FO3 was epically lame as well. Have yet to play TW2 since TW1 just didn't grab me.
  19. It's funny how much this meme goes around at work
  20. The argument of not crippling yourself technically wise because of nostalgia is what gave us Fallout 3. Which I hated. Of course, that lead to New Vegas, which was actually great, but still, not the turn based top down Fallout we all wanted. Fallout 3 is so much more than simply not limited yourself technically. There was nothing that would have prevented a Fallout 3 game from utilizing an isometric camera. Bethesda just chose not too. They made deliberate design decisions based on their own personal area of expertise and what they wanted to do with the game. There are still new ways of doing things that apply to an "old school" style of game development.
  21. Are you referring to the backdrop or the character models? I'm less keen on how much is involved in developing a prerendered backdrop, but characters (especially customizable ones) are cheaper and more versatile in 3D. And this is not with copy/pasting. There's a reason why inXile went with a 3D engine to do the "true sequel" to an old school, very 2D game. There are huge benefits to development, as well as quality assurance.
  22. In terms of generating content for good cost, 3D has really come a long way. In many ways it's actually cheaper than 2D now (especially with models, though there's nothing stopping a dev from putting 3D models onto a 2D backdrop) They may make 2D art, but 3D grants a lot of power especially if they want the settings to change at all (say an action you do results in a castle taking damage or something).
  23. I'd consider games like SC2 and WC3 to be "isometric." I'm not sure exactly what you're saying.
  24. Ah yes, the nebulous immersion. The reason why nudity is "meh" for me is that rarely I do I find it actually adds anything to my game experience. Prostitutes don't walk just walk around naked, so seeing them not naked seems perfectly fine. I think excessive blood/gore is also distracting, but if a game involves combat and I am hitting them with a sharp swing on an object, having blood makes more sense than not having blood.
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