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alanschu

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Everything posted by alanschu

  1. This has (hopefully) already been addressed, but then please ignore him and move on. When I think someone is just being a troll, it's what I do and it spares everyone any sort of constant derailment. And while I once thought that it was irresponsible to ignore trolls lest they spread their lies... I realized that that perspective maybe just isn't an accurate one. Tell you what, I will even state that I believe you and that you're the victim here. That whole post though is a part of the problem and there's no need to attempt to discredit him to win any arguments or anything. Thank you. Apologies for off topic and extra apologies if you've already done so, but I'm catching up and reading through all of this stuff and I'd much rather not filter through all of this nonsense when trying to find the actual discussion. Thank you.
  2. Welcome to game development! And I mean that with a heavy dose of empathy. It's hella frustrating for developers too.
  3. alanschu replied to Leferd's topic in Way Off-Topic
    I actually don't mind watching a solid defensive set. Though I don't care as much for "defensive" teams that employ clock management to mitigate opponent opportunities (like Cleveland in the mid 1990s. I found that very boring). My rec league played today and while I didn't score a ton (I normally score between 10-20 depending on how well a team can guard inside. Tonight I think I got 8 ), I did like being able to try out some of the stuff I was watching of the Dream teaching Lebron haha. I haven't played post since Grade 9 (1996....), but I'm the only person with reasonable size on the team that doesn't mind playing post. Caught a ball on a flash to the elbow, squared up with a sweep, and quickly took one dribble to the middle and split through two defenders on the 2-3 zone. Definitely a play where I was like "hells yes that was precisely what I meant to do and that felt awesome" hahaha. My favourite play was still when I ended up double clutching with a left handed reverse layup as I rolled into the key from the low post, last week. Was an And One too, though as cool as it was for that play to fall I can recognize that it was probably a large degree of luck lol.
  4. alanschu replied to Leferd's topic in Way Off-Topic
    That's interesting. I wonder how much of it depends on the player or system they are going up against. I remember hearing a story of college players saying that most of their zones would force baseline to try to trap (which is often a good play), but against Jordan it basically meant giving up a dunk. Though those are college players, but it was the same with the Jordan Rules which was basically "force middle so that you can get as much help as possible as quickly as possible."
  5. I always found citing the conversation with Ravel misleading since it's a very unique (and powerful) conversation, that in my opinion reinforces the theme behind what Ravel is interested in by asking TNO that particular question.
  6. alanschu replied to Leferd's topic in Way Off-Topic
    The article linked mentions that teams like the Pacers focus heavily on defending those areas that that Grantland article details. It is interesting because on a personal level, I can hit a 3 pretty well but that 18 footer just feels soooo natural hahaha.
  7. Hey, I don't think Avellone should write nothing but romances!!!
  8. I think I missed something, sorry. Of course. People that see something as abhorrent are going to be more likely to speak up. I thought my comment was mostly neutral but I don't think it was taken that way hahaha.
  9. alanschu replied to Leferd's topic in Way Off-Topic
    I think he's suggesting that focusing on playing with those analytics in mind is maybe not productive, and makes the game less interesting for him to watch. I like the midrange game too, Leferd, and feel it's under utilized.
  10. I remember when the Liberals were conservative and the Conservatives were liberal!
  11. Well, except that the confessions are reflective of what one personally believes. To which it's safe to now assume that AGX-17 loves romance content and prefers that Avellone writes only that type of content. I wouldn't agree, but I'm not one to judge you. Bruce will probably be a fan and talk up the topic with you, however.
  12. Well, the thing about any point of view is that if carefully crafted and presented to a particular audience, you can persuade them to agree to your perspective. Kind of like The Third Wave experiment where a high school teacher was able to rather rapidly impose some fascist tendencies onto his class which spurred some controversy due to it spreading beyond the school classes itself (there's an entertaining after school special about it ). I mean, it's not like any persecuted minority were innately born hated by their oppressors. I think there can also be an impact in codifying those actions in law, similar to how there are groups of people that don't do drugs simply because they were taught that they were illegal and therefore bad. Whether or not you consider this impact a good or bad thing is up to the person I suppose.
  13. Given how much he tore into it during pre-release, I found John Walker's review interesting http://www.rockpapershotgun.com/2014/02/24/thief-review/ Basically it has elements in it that he really doesn't like, but in general he really enjoys the game.
  14. EA is a positive force in game development?
  15. I can see it being an issue of people not knowing how to play their class (although that seems like something with some patience, could be taught?) For a game that is almost 10 years old, too, there's also the people that are "I already know how to play this game and just want to play end game with a particular class combo" and have 5 other max level toons themselves? I can see and appreciate both sides of the equation.
  16. alanschu replied to Leferd's topic in Way Off-Topic
    They have a pretty strong backcourt too.
  17. What's the game most like? (and can you alter the resolution) I'm not familiar with it at all (feel free to post me a link if I missed it on this forum).
  18. I have never really had an issue with people trading their time for money. As long as it's not something that provides opportunities that players otherwise wouldn't have (in this case, that doesn't seem to be the case). Plus it's waaay late in the product life cycle. I imagine the concern is over potentially using this to sneak in design elements that encourage the purchase of MTX, and the like?
  19. The fixed cost is minimal which removes barriers to entry. IMO digital has been huuuuuuuuuuge. Even for larger studios.
  20. To be fair, the studio was effectively bankrupt in the early 90s (which is why they needed a buyer). Was Garriott drawing too much of a salary?
  21. Has this turned into a discussion about "what it really means to roleplay?" Or maybe "What it means to be good roleplaying? If so, see this post. It's a thread about sharing what "against typical convention" preferences you have. I don't think the idea is to actually get defensive and challenge people when they share said confession. Easier to recognize "Orogun prefers different mechanics than I do" and ultimately probably more productive.
  22. Haha, the thought occurred to me too
  23. I concede all trolling points from the other thread and declare you the winner.

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