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^ Aside from maxed MIG and INT, min-maxing is indeed not that necessary. I usually use this priest with: - Kana's arquebuss between levels 2-6 - and Gyrd Háewanes Sténes once I get access to rank 3-4 spells His weakest damage contribution (relative to the rest of the party) is between levels 5-7. But once you start using Shining Beacons once in awhile he starts to catchup with Barbarian in terms of total damage done.
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Indeed it is, Josh described it partially here. And here is a bit more from Q&A transcripts: I was curious if there is even more info on this. For example will some of headgear increase AR as well. What about shields? Spells? Will we have means to reduce enemy AR? (especially in AoE). Looking at the proposed % thresholds it looks like an experienced player will no longer have to choose between [low damage, high penetration] vs [high damage, low penetration] attacks, but rather will arrive to [high damage, just enough penetration] and will have x2-x3 dps (just from auto-attacks, or even more if smart usage of abilities is at hand) when compared to a new player.
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Gilded Enmity - Coats the paladin in a blessing of gold when they declare a sworn enemy. The paladin receives bonus Armor Rating until thye have been struck enough times for the gold to break. Interesting... what exactly the Armor Rating is. Also the tooltip writes "enough times", so it doesn't matter how high was the actual damage of incoming blows.
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Soul whip focus generation bugged
MaxQuest replied to nstgc's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Indeed, the most important thing is to have fun) -
Afaik firearms will be affected indirectly: - For example reloading phase in Deadfire will now be influenced by recovery-reducing/increasing stuff - Also we will be able to dual-wield them, which results in a huge buff to the initial burst Firearms never seemed to be designed as a steady dps solution; rather as alpha-strike tool and also as a backup mean vs really high-DR (high-Pen?) targets.
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Soul whip focus generation bugged
MaxQuest replied to nstgc's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It's hard to estimate these, as it depends on what other buffs, properties, equipment do you have. For example at zero-recovery the warbow becomes even faster in comparison to Twin Sting: The Rain of Godagh Field (10 DEX, zero-rec): 5 delay + 45 attack + 0 recovery = 50 frames Twin Sting (10 DEX, zero-rec): 5 delay + 45 attack + 0 recovery + 100/2 reloading = 100 frames (i.e. warbow is by 100% faster) Twin Sting (10 DEX, zero-rec, gunner): 5 delay + 45 attack + 0 recovery + 83.3/2 reloading = 91.65 frames (i.e. warbow is by 83.3% faster) Plus it's easier to achieve the said zero-recovery, due to speed enchantment and ability to durganize. Also it's important to keep in mind that: - soulbound weapons cannot be lashed, which can add up to 25% of damage (which contributes to focus generation, unlike raw damage from Twin Sting). - rain comes already in superb quality. So it all comes to: at what stage you are in the game. My personal opinion is that Stormcaller and Twin Sting shine most on levels 6-7 (if you can get them that early) and generally until you unlock the White Forge. -
Soul whip focus generation bugged
MaxQuest replied to nstgc's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
DEX affects attack animation and reloading animation durations. And attack animation duration affects recovery duration (recovery is basically attack_duration * computed_coefficient). "+x% attack speed" bonuses (including those from dual-wielding) affect that computed_coefficient (hence they affect only recovery). I have wrote it in more detail here. Thanks. Glad to hear that) Good question. Afaik it could be implemented both ways. So I'd better test it, before asserting anything. But in any case, Twin Sting is not the best weapon for steady focus generation. If you want to use it, the optimal way would likely be: use it's DAoM property, make two shots and switch to The Rain of Godagh Field warbow. -
Soul whip focus generation bugged
MaxQuest replied to nstgc's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I thought so as well. That .33 puzzled me though, as if it was pointing that there is multiplication at hand. -
Deathblows works for spells too
MaxQuest replied to Madscientist's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It's hard to say if it is a bug or not. - it's not a bug because it's tooltip[/color] specifically states that it increases all (just) damage. - it is a bug because "+100% ranged damage" is either redundant, or should get applied cumulatively with "+100% damage". All in all, it's a clear oversight which turned out to be a feature. -
One would think that shoving them back in xaurip's throat would be enough to.. severe the bond ^^ Thinking about this spear and perma-paralyzing, reminded me of interruption, as keeping enemies perma-interrupted can do the trick as well. Interrupt Barbarian was already discussed, and although it is a gimmicky build, I keep thinking how useful it would be if dragons would be immune to all hard-cc status effects (including prone, stun, paralyze, petrify), while having their damage output doubled. At 17 DEX and zero recovery, barbarian would make a swing every 19.8 frames (or every 0.66 seconds) and would interrupt for 0.85s. All we need is to eliminate misses, and overcome the concentration check in at least 77% of time (ofc assuming that interrupts happen to be equidistant and not in clusters)
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Soul whip focus generation bugged
MaxQuest replied to nstgc's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Well... In v3.00 base focus gain (per point of damage dealt) was increased from 0.25 to 0.35. 0.35 * 1.33 (draining whip) = 46.55% 0.35 * 1.33 (draining whip) * 1.25 (talisman) = 58.18% So you get 58.88 focus per 100 (post-DR) damage dealt (while being above 50% endurance). How have you arrived to 83.33? -
Indeed I didn't. Had no enough trafic while on vacation. But have checked it now. And yeap, as expected it is totally OP now) At 30 INT, Psychic Backlash can keep enemies (with will-targeting aoes permastunned), even if Backlash just grazes. As for damage, @26 MIG (as in video), Brutal Backslash deals: - 23.8 raw damage on graze; or 476 per minute - 33.8 raw damage on hit; or 676 per minute - 43.8 raw damage on crit; or 876 per minute Tbh it's too powerful... P.S. Taking Merchant background over Laborer would give 4 more skill points in the end
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Backlash talents were close to useless at 1-per-encounter, because there were better alternative talents, especially those that would directly or indirectly increase focus generation. On the other hand if Psychic Backlash procs with no limit, it becomes OP. Because it has potential to trivialize all enemies with frightening/terrified aura, plus it helps vs enemy priests, ciphers, etc. Basically it becomes a must-have. I don't have a strong pov on Brutal Backlash though. Will need to test it first.
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A v1 cipher has high might and would like to take advantage of it by using damaging powers. Thus: - Soul Shock (!), Whispers of Treason (!), Antipathetic Field ®, Tenuous Grasp (~) - Mental Binding (!), Amplified Thrust ®, Recall Agony (!) (vs high HP enemies; and yes, it scales with MIG), Psychovampiric Shield ®; Note: Mind Blades - is nice in theory but weak in practice, because it can stop bouncing. - Ectopsychic Echo (!!), Soul Ignition (!), Puppet Master (~) (only if it's your only cipher) - Silent Scream (!!), Mind Lance ®, Pain Block ®, Wild Leech ®, Going Between (~) (only if it's your only cipher) - Detonate ®, Tactical Meld ®, Borrowed Instinct ® - Disintegration (!!), Amplified Wave (!) - Time Parasite (!), Stasis Shell (~) - Reaping Knives (~) (you'd like to have a barb in party), Defensive Mindweb (~) (Mindweb is quite situational, because it comes with heavy opportunity cost)
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Thank you Torm. Need to say I was pleasantly surprised when I've joined this forum. I was used with more toxic environments, and even though it didn't bother me much, having decent and intelligent discussions here was like a breath of fresh air. The other facet is: PoE is a single-player game and I usually play through such 1-3 times aaand that's it. But here: community have played a high deal in keeping the interest strong. I am no longer playing as much as I did during my University years, due to real-life stuff. Out of RPGs, my fondest memories are tied with: - Witcher 1, 2, 3 - Morrowind, Oblivion, Skyrim - Neverwinter Nights 1, 2 - DA:O, DA:2, DA:Inquisition - Heroes of Might and Magic 5&6 As for online games I had a lots of fun in: WoW (geez it was 11-6 years ago... loved Burning Crusade, especially dueling and bgs; nostalgia is too strong here), Rift (20-59 lvl warfronts) and some DotA. Generally I enjoy PvP or short raiding sessions with a decent group, but despise any grind. Atm thinking about finishing the current PoE run in 1-2 months, and perhaps take a look at Numenera, Stellaris and Divinity or Dark Souls series. Hah, I did too) That is until I've met a discipline priest. In the end though shadowpriests and especially drain-tanking warlocks are my jam.
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Now that's an unexpected and hilarious approach)) Couldn't help but think of:
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Looking at her stats: Mig: 11 Con: 12 Dex: 16 Per: 12 Int: 17 Res: 10, I'd suggest trying her as melee: - Blunting belt - Sanguine plate (pierce proofed if stacks with belt; freeze proofed otherwise) - Exceptional estoc or Drakesbell (till lvl ; Tidefall (till lvl 12); Blade of the Endless Paths; (all with burning enchant) | Durance Staff, Arquebus of Lead Spiter in the offset - Forgemaster's Gloves (till you get Gauntlets of Swift Action) - Biting Whip, Greater Focus, Two-Handed Fighting, Draining Whip, Apprentice Sneak Attack, Scion of Flame, Weapon Focus, Spirit Slayer or Wound Binding (if you have chanter with +100% healing chant). P.S. This build would greatly benefit from Aefyllath chant.
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Applying LoH or Exhortation takes long mostly when paladin is in a long recovery from previous action. I would advice taking a fast one-handed weapon (even more so if it's a rapier or stiletto) and drop Cautious Attack modal. P.S. Imho you don't need more than 12 DEX. Provided there are other importatnt stats to spend points in, 8-10 DEX should be enough.