Everything posted by MaxQuest
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Let's rank our top 5 most powerful magic items in the game
^ Too bad I can't make my chanter dual-wield it) Have no other characters that carry shields in current run.
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Some PotD power party suggestions
True and true. And even then sometimes it's hard, as I have two ciphers spamming stuff and competing for the kills)
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Some PotD power party suggestions
My current barb dual-wields bittercuts (with Spirit of Decay and stuff). The total damage is #omgwtf levels of high. But damn do I hate when the main target dies between OH and MH swings of HoF, because in this case barbarian will not deliver the second strike.
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Let's rank our top 5 most powerful magic items in the game
I still remember when it's attack speed bonus was somehow stacking with itself on each swing. And same thing with the old Borresaine. It was hilarious shooting with zero recovery, without Time Parasite / DAoM.
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AoE stun Wizard? - that is, Rod of Pale Shades Wizard build?
Aaaand it doesn't help) As for Dragon Trashed - it's better not mix it with Aefyllath. Either you have high MIG and somewhat decent accuracy, and go all in with DT. Or you are a low-mig chanter who buffs his other party members' damage output (and occasionally summons or cc'es).
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Community Bug Fixes
^ Will have to take a look at it later.
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Community Bug Fixes
Well, I had 5 minutes before work to test it. Loaded a save and Amplified Wave was perfectly castable on cipher herself now) Btw, I have followed this guide. Maybe you have skipped some step? I have found this enumeration in AttackBase.cs (which I've got via ILSpy) That's strange. Seems like it probably means instead of "friendly including charmed enemies" -> "friendly including figurines, summons and charmed allies". Hmm, creation screen uses some predefined values instead of checking the actual <power>.unity3d files?
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Community Bug Fixes
There you go: - download link - Drop the modded assets into PillarsOfEternity_Data/assetbundles/prefabs/objectbundle folder. I was seeing Body Attunement more of DR debuff tool actually. Like when you are facing a target with really high DR and have hard time building focus. But due to encounter design, there are always some squishier minions around, so I just build focus attacking them instead. It indeed is. But so long as balance is not disturbed, nor there is an explicit contradiction from lore perspective, I feel free to do whatever I want, as I can just rationalize/retcon it Actually there is a solid chance that this is possible. What I did is changed (via UABE) the powers validTarget parameter: 10 (AllyNotSelf) => 9 (Ally). And there is also FriendlyIncludingCharmed option.
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Whom do I give Gyrd Háewanes Sténes?
Well... you: - either build a sturdy party, use buffs, kill everyone over time, and do not charm/dominate (except in emergency) - or instead of focusing on buffing, build a high cc / high dps team => paralyze immediate targets while charming nasty stuff and in a way use them as your figurines. On hard it would work. On upscaled PotD, not so much. You will be able to reach decent (like 40-60%) crit rate only after durganizing your weapons. Not to mention that I was often attacking enemies with already debuffed defenses...
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Whom do I give Gyrd Háewanes Sténes?
Aaa, remember when I was speaking of unexpected/unreliable nature of gyrd's cc On other hand these random dominates are ok, if you have chanters, as the enemies will continue to take Dragon Trashed damage if they were afflicted before changing sides. Mental Binding their frontliners I intend to kill. Whisper of Treason their nasties (especially druids). Plus wizard's Slicken, Shadowflame and Confusion.
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Elemental damage boosting talents: Worth it just for lashes?
For a rogue I'd say definitely. Let's say you made a swing and rolled 50 preDR damage. Without talent: - you deal: [50 - targetedDR] + (50 - lashDR)/4 With talent: - you deal: [50 - targetedDR] + (1.25 * 50 - lashDR)/4 If we assume that targeted by lash DR is the same as the one targeted by weapon, and: - [DR=0]: 62.5 => 65.625 | i.e. 5% increase - [DR=10]: 50 => 53.125 | i.e. 6.25% increase - [DR=20]: 37.5 => 40.625 | i.e. 8.33% increase - [DR=50]: 10 (min) => 13.125 | i.e. 31.25% increase - [DR=65]: 10 (min) => 10.000 | i.e. 0% increase > The good thing: elemental talents boost your lash which is a multiplicative bonus damage, and if you have a high enough damage coefficient has potential to result in higher damage increase than let's say from ApprenticeSneakAttack talent. > The bad thing: elemental lash does not deal 'min' damage and can be completely mitigated by DR (and afaik lash also does not benefit from DR bypass stuff) (although so far as you are attacking low-DR targets you are good)
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Deadfire vs Divinity OS 2
MaxQuest replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I have just installed it last evening. And tbh I've found the camera controls weird as well. It took me awhile to find the option for edge panning. But am still looking how to rotate camera while right mousebutton is kept pressed. Plus the option for bigger font size. P.S. I got used to the abomination of NWN2 camera relatively fast. It ended up more like 3rd person, than the isometric though.
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What Style of Helmets are going to be in the game?
MaxQuest replied to Vasculio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Avatar checks out.
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Does the in-game damage record count auras, DoTs, etc.?
Yes. Hard to tell. Imagine a simply auto-attacking rogue with 10 MIG, 15 DEX, breastplate and estoc with deathblows enabled but with lower crit-rate. I would expect that much.
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Class-combos that may have a lot of synergy.
It was mentioned that carnage will not generate focus in Deadfire. Actually carnage doesn't generate focus in PoE1, if you add it via console, as well. On the other hand wizard's Blast - does. And FoD as well - as this is a modifier to existing attack. Edit: I have retested the striked-through part, scroll-down for the actual results in v3.06.
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Josh Sawyer's tweets and teasers
MaxQuest replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That momentum thing cached my attention. It could be interesting if rogues were getting some of their resources (e.g. ability usages) restored upon killing an enemy.
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Community Bug Fixes
Agreed. Having two ciphers and a barbarian in party, I haven't casted Reaping Knives on another cipher yet, and only casted it twice on barbarian so far just to see what happens when he uses Heart of Fury. There was no dps increase (over dual-Bittercuts). The only good thing is that cipher was regaining the lost focus on RK almost immediately, and after that had a nice "passive" gain, although not that big compared to his own focus generation rate when at zero recovery.
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Does the in-game damage record count auras, DoTs, etc.?
- I want, but don't know how to make pet's damage get display'ed as separate entry on ranger's character sheet. - I know (like 90% sure) how to add pet's damage to ranger's damage (so you will see their combined damage, but won't be able to tell their separate contribution)
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What Style of Helmets are going to be in the game?
MaxQuest replied to Vasculio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)^ Call me a maniac, but I always hide cloaks and helmets (aside from headbands and scarf masks) on my dps characters. Back in the WoW days, I was even using this as a sort of what-to-expect-metric when I was going to face someone for the first time. Best dueling rogues never had their cloaks visible. #truestory
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Does the in-game damage record count auras, DoTs, etc.?
Nope. Neither my mod, nor the original code, do check for animal companion's damage. I had a hope to somehow add it as a separate entry... but tbh don't see how I can do it. P.S. But yes, I could try adding ranger's pet dmg output to ranger's total damage.
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Community Bug Fixes
Yeap it's possible, and afaik it doesn't contradict the lore?: "From the brîshalgwin, the animancers learned that Glanfathans had developed mental abilities that allowed them to perceive and contact what animancers categorized as "housed" souls, i.e., souls held within a physical vessel." - i.e. the soul should be housed, but it's not mentioned anywhere if the own soul is ruled out. So the only concern is balance. Personally I don't see what would change in a full party environment, but it would definitely buff cipher's solo capabilities. Is this ok? Also, what's your stance on Reaping Knives and Stasis Shell?
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Let's rank our top 5 most powerful magic items in the game
I have probably answered the wrong question. Instead of putting down "top 5 most powerful items" (which is somewhat open to interpretation), I have listed "top 5 non-consumable items that made the game easier personally for me measured by [overall impact minus opportunity cost]".
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Let's rank our top 5 most powerful magic items in the game
1. Abydon's Hammer 2. Swaddling Sheet 3. Shod in Faith 4. Gloves of Swift Action 5. Little Savior
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Does the in-game damage record count auras, DoTs, etc.?
The idea was to increase INT and DEX (not PER) - for better and faster buff delivery. PER - is mostly needed for Painful Interdiction, or occasional Shining Beacons - in the fights were you didn't buff your party accuracy. On PotD enemies spawn in greater numbers/quality. You will sure have some fun when meeting 3 Sirens at once in the Battery
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Upscaling and Dragons.
I remember I was testing this in v3.00. Sky Dragon - was getting upscaled. Other high dragons (Adra, Alpine, Gafonercos, Turisulfus) - were not.