Hannibal_PJV
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Quest Mode Bug?
Hannibal_PJV replied to Hrist's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
You have to remove those characters From another croup. Aka, if character is adventuring in one croup he is busy and can not at the same time be adventuring in another. -
Normal player always put everything in the same box... So 99.9% would mix everything and cause some terrible new bugs because there would be some trange interactions between cards. And wonder why this is not working. Then someone would blame why it has been allowed in anyway... You can not win! But the team is willing to implement "all" so who knows what we will see. The online multiplayer will be interesting point in the development and allow a lot of new game modes.
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quest mode
Hannibal_PJV replied to garvoid's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Ok, so you start quest mode and after you stop playing some characters just dissappear From the roster. Does it happens everytime. There Also is 20 character max limit to experienced characters. Is that quest and story mode together or 20 character for each. That could cause Also problems. How Many characters you have at this moment? -
quest mode
Hannibal_PJV replied to garvoid's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Experienced characters that Are in some saved Group Are suposed to be locked. The same character can not be in the multible croups at the same time. -
Game frozen end of scenario
Hannibal_PJV replied to Derpy Muffin's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Try closing down the app, and restart it again. May help, may help not. I have owerheating issues, that goes ower with cooling down the device... I have iPad air2 and sometimes the Little pause has helped over some stuck in the game situations. -
Best way is not to cancel any played effect. The problem is with displayed cards, so if card effect say that you Display card, think hard before displaying that card because cancelling is no good for those cards. This is well known issue, so the patch is coming, but is it in the next patch, or patch after that... We will see.
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I would Also think that new croup should get it. Not sure if there is a way to controll it because you can make new company using old characters. But am Also sure that dev is thinking hard to make it right. The patch 1.02 was Rusted, so that basic things could work nicely and it did improve stability a lot. So this gold matter is a thing that may change Many times. When the rest of the game support new implementations. At this moment I am getting most gold From quest mode. There the gold income is steady. Just keep the croup together and don't get characters killed.
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My Main party is - Sajan monk to do thiefs work and do some punching - Seelah, paladin to help in those scenarios where you lose blessings if you don't accuire boons or Are in other way Late in scedule. Also a healer. - Lini, her animals Are just great, Also the Main healer of the croup. - Seoni. The boom machine! She can just blast spell after spells. Just need some healing help From time to time...
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I am at level 17 and has not seen one level 1 boon or level 1 bane, except Villains and hensmans. So I keep on stormin to level 20 to see if the thing change. The one thing that is bugged for sure is that cards that should be harder with higher adventure levels Are not getting that adventure level bonus even at level 17... And that may be problem.
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I Also like the weasel, but I Also like to play with Lini ;-)
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I agree. It is good to have alternatives. I have had easy time with legendary level so far, but as all rorl weterans know, the game will be much harder in the end. So I am quite sure that I am not going to play legendary mode regularly in those Late game scenarios, and that is just fine! I have managed to win even with that Night approaches power. Not bad actually, you just have to avoid meeting boons, so you have to use augury to avoid getting any boons and run like a hell. So it is doable. Normally I just don't get any boos to my deck because of tactics, but I win the scenario. So as it has been said, these powers force you to use different tactics, and sometimes you will just lose... No big deal.
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I would very much like to see more cranual difficulty system. I Also,think that this would be easy to do. Suggested difficulty modes - normal - advanced (normal + adjanced movement) - heroic - epic (heroic + adjanced movement) - legendary So you could only add the option of using adjanced movement Also with easier settings. Normal mode with adjanced movement would be good step up to Beginning players, if he wants to have some roleplaying flavor to the game. Unlockin could be as it is today, so that Normal mode unlock advanced and heroic And heroic unlocks epic and legendary so in this way this update would not screw up now opened difficulty levels. Other alternative would be posibility to togle adjanced movement on and of, so you could use it at any difficulty level without ahdingon new levels.
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Damage
Hannibal_PJV replied to Asaris's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Normally check Number - check roll and modifiers. Sometimes there can be special powers that affect the result. For example Goblin raider check Number is 9. Valeros has melee skill +2. He rolls 3 so the total is 3+2=5 Damage 9-5=4