Dr <3
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Yes of course, the Phantom. Super strong for a lvl 1, he also stun on hit. The only other chants that is somewhat useful in a solo run is the +1 speed, +10 reflex lvl 1 chant, you can make a separate Song composed only by that just in case you need to run away a fight. After lvl 9 just dragon trashed. Maybe the anti beast chant at lvl 16, but dragon trashed is still better. Useful invocations are - white Worms if you know how to make it works ( make a huge pile of Dead bodies near a Door and lure someone in it) - phantom - seven nights - the ogres ( if you need something that tanks for you, you got 2 bodies with 300+ hp) - the +5 to str & con ( mainly to buff fortitude in boss fights) - maybe the 2 rays of healing at lvl 2, but i never used them - the animated weapons at High lvl - the +40% speed buff ( High lvl)
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The scale spell is weak overall, don't expect any wonders... You will do much better combining devotions for faithful + immunitys to fear from your priest. Adra dragon has a lot of immunities, but as far i remember not to paralyze, so the paralyze scroll is yor friend. Also hobble is a useful debuff, with -2 to move speed she will be rooted in place, and still have -20 reflexs
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Chanter is the most easy hands up in my opinion. My advice are: - wild Orlan - max might, max int, High con - pick all the defensive talents ( sword& shield, cautious attack, bear fortitude, ecc )+ veteran recovery & gallant focus Tactics: - use winds of death + Spectre to kill things until lvl 9, after that dragon trashed + seven nights, you can do that whole drinking healing potions or llengrath when needed - steamroll everything Other option are wiz, druid or Priest, but you need good insight of game mechanichs. I can't understand why people thinks paladin is the best one, is super boring to play until lvl 13, and after that sacred immolation is still inferior to dragon trashed, for both dmg and duration. And the defensive gap between a full defensive Chanter and pala is about 10 in all defense at maximum
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Yes, i noticed, i suppose it have a fixed duration that get mods from int. My trasformation with 20 int is during 22,5 sec, while the bonus from belt only 16,4, wich should be equal to the basic duration of shapeshift Addendum: tested, wildstrike belt bonus get no benefit from High int Addendum 2 : anyway you can use the wild belt bonus duration as a kind of marker for the shapeshift duration
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Imho all the spells you thought are good. Combusting wounds for great dmg, draining syphon do good dmg and heals, vit essence remove the problem of resting until you doesn't fight a boss. If you have good str and cast it near the end of the fight it will heal you between 30% and 50% of your total health (depends on your constitition). I like to master that on melee wizards, is a spell you can easily cast every fight, but just once.
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Addendum: for some unknown reason, stack wild strike, greater wildstrike, elemental talent and wildstrike belt leads to a +76% dmg from lash ( calculated from raw numbers in Battle log, es: 105 perforation dmg + 79,7 corrode on a critical hit) instead of the expected ~60% ( 45% x 1,1 ( belt) x 1,2 (elemental talent)). No idea where is coming from the extra +16%. As a side note i can confirm that wildstrike belt works for all kinds of wildstrikes, not only the fire one. Edit: without wildstrike belt the lash go down to 52-53%. So at the moment is like the wildstrike belt add a +24% dmg to the lash, totally worth it! Edit2: wilstrke + greater wildstrike + belt reach 64% dmg lash. So the elemental talent add only a +12% to that. Wich makes sense, since 64% x 1,2 = 76%.
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Ok i decided to abide the " corrosion " theme about my boar druid and go straight for lighting for pure powerplay reasons. I'm still puzzled about what talent to take, these are the possible choice and how much i like them ( consider that his is a solo build, so need to tank a bit and there is no Priest): ++ Gallant focus ( +4 accuracy to melee and spells is always powerful ) ++ Veteran recovery ( with max int & str this keeps you alive more than anything else, and is free, maybe is less useful late game) ++ Wild strike / greater wild strike : togheter they give you a +45% dmg lash ++ Weapon focus paesant ++ Two weapons style + Heart of the storm --> actually is like +10% dmg from lash + Outlander frenzy --> 0-recovery, +10% dmg from strengh + Apprentice sneack attack --> +15% dmg + Savage attack --> +20% dmg, -5 melee accuracy So 10 talents and only 8 slots... 1 thing to consider is that with the boar we have 2 lash: wildstrike (45%) Tusks wounding (20%) For a Grand total of +65%. This actually transform some meh talents like savage attack and apprentice sneack attack in powerful ones: Savage attack : +20% dmg --> + 9% dmg from wildstrike lash and --> + 4% dmg from tusks lash So il like a +33% dmg in total, wich is a lot.
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@ boeroer: yesterday i found that poison stryke apply no more to the whole area of rot Skulls, only to the main target. So maybe is still good, but basically no more than a autumn decay well aimed. Instead going full melee i reached 160 dmg with 1 hit, so i suppose i will Stick to an heavy shapeshift build, since other talent are not boosting much rot Skulls anyway. Also Dangerous implement is far from "very good". @jojobobo : going solo of course. But as you know even find azzurro happen not so fast by itself, and rech chlandillah is not so much faster then Godansthunyr, since you can just talk to the dragon, steal the hammer and run away in safety. The rest of build is wm2. So basically you are a rogue with a shield and Deep wounds, that is ok, but is bit boring compared to a faster for example.
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I just tryed a boreal dwarf druid boar build. So far so good, max might, con & int, min res, is doing very well. Talent up to now: veteran recovery, gallant focus, paesant weapon focus. For Spice things a bit i would go for corrode wildstrike and consequentially for Spirit of decay. But i just discovered that the dot from autumn decay and the evocated skull are sadly NOT affected by the talent So actually the only elemental lash that makes sense for optimization is lighting, maybe fire but is largely inferior. Edit: anyway poisoned styke is on the way nontheless, also if the " poison/ corrode theme" will convert in lighting soon i suppose