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DreamWayfarer

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Everything posted by DreamWayfarer

  1. Why not? It is not like your survival knowledge disappeared when you are not on the wilds.
  2. Well, that also leaves you free to choose something other than Alacrity as a per-encounter, doesn't it? At least if you are a spellsword or implement user, since I don't think it speeds up casting. Effective and immersive.
  3. Kana is generaly built as a gunner, yes? Well, if there is no Ranger or Cipher in your party, you could give him outlander's frenzy, some ranged talents and perhaps Prestidigitator's Missiles to make him into a decent backline supporter that zaps foes with Stormcaller while frenzied and kills casters with Missiles of various kinds with penetrating shot.
  4. What? Even for melee weapons? Bye, support Barbarian, it was good while it lasted.
  5. I never really liked the armor and weapons in Skyrim. They don't imitate real armor from any time period or place I know of for the most part, yet often felt too generic to leave a lasting impression in my mind and lacked variety.
  6. Nice armors. Seem more early medieval for me, but still very nice and mostly down-to-earth, even if not necessarily realistic.
  7. No, having all weapons ornamented feels unconected with PoE's tone and setting. Weapons should look pratical first, and pretty only with some justification and much subtleness. Exceptions should either be unique or rare weapons or be less useful, like enghtwithan gear that drops from animats. Having some non-unique weapons ornamented is OK tough, as long as they belonged to fancier types, not random thugs. But nothing much fancier than the screenshots in your last post, unless they are weaker than normak weapons.
  8. So you wish for weapons mechanically identical to the ones we have, but with different looks? As long as it isn't anything over the top or impratical looking, I suppose that could work fine. Like, for exemple, a "sabre" from Rautai that was actualy a katana. But no magical chakrans spinning around the battlefield please.
  9. Poor Aloth, nobody likes him . Honestly, he is the companion I pity the most. I mean, if he, an intelligent and almost sane person, joined the Key, a shady group whose purpose is to hide secrets even they don't know, then his life must have been completely void of meaning back then. And if he decided to travel with the first mysterious stranger that appeared because tge agent that was supposed to contact him did not show up, and sticked with said stranger even if it meant opposing the Key, his life as a cultist must have been equaly empty. And now his new friends turn out to only really like his annoying Awakened intruder, who gets him into trouble all the time and usurps his body.
  10. It's more historical, geographical or completely unordinary or fictional origins.Scepters, falchions Scepters are fancy looking maces, at least when non-magical. PoE already has magical sceptres and normal maces. And aren't falchions very similar to sabres, if not the same thing?
  11. To be fair, there may be some properties from glass that may make it useful for armor, if enchanted to be as hard as steel. Like not conducting eletrecity, in a world druids can conjure storms from sunny weather. But then, maybe the wizard could conduct metal to not conduct eletricity or something. In fact, when you add magic with badly explained rules, the down to earth look of Eora starts feeling a little less realistic and you need magic to keep magic from making it more alien.
  12. The kind of armor females wear in bad fantasy videogames that has an individual "slot" for each breast instead of a more pratical design, for the purposes of looking "sexy". Thankfully, Obsidian didn't include it.
  13. Define everything else, because I have yet to see equipament with design as bad as "boobplate" in PoE.
  14. I guess you meant this. Support chars are supposed to synergise with other party members. The only classes I think of that do not synergise that much with Paladins are chanters and priests, who happen to fill a very similar role.
  15. While your druid will always be better at casting than melee, the scaling added to spiritshift managed to make it viable to center your talents on beast form damage and play as a temporary rogue after the enemies are properly debuffed by your spells.
  16. They still protect less than armor. And if you can use magic to make glass harder than steel, you may as well use it on cloth and be done with it. I am all for fancy looking gear, especially for the highborn types and magic users out there, but it has to look at least usable in a fight. The witch doctor outfit on the original post seems on the right place for PoE, in terms of not looking too unpratical. Still, I wouldn't wear it for a big, serious fight unless I valued style above my safety.
  17. Why are we talking about Dragon Age females on a necro-ed post from the first half of the last year?
  18. Well, I think it is set now. I often need more bursty ranged damage than even Aloth and my druid together can provide, and Pallegina is certainly more likable than Durance, even if not as... memorable. Plus, my female hired fighter has similar stats to the Engineer and Pallegina is legaly a male in Vailian law due to being a godlike, so the joke of the Engineer and his wife gets even funnier if I replace Durance with her. Or maybe I'll replace Kana, as he generaly goes down way sooner than I'd like, which is unfortunate since I wanted to give Chanters a try to see how much Brisk Recitation changes their playstyle.
  19. As far as I know, no way to change it. Can't you just equip a helmet or hat, if it botters so much? I know having aesthetically unpleasant characters is, well... unpleasant, but it is adapt or restart.
  20. Unfortunately, no. While companions can comment during conversations the only one whose stats are used for unlocking more options is the Watcher.
  21. Why can't an engineer be female?Why can't women be homosexual?
  22. The action icons on the characters portraits have been very useful to me, since I am a micro-manager who rarely turns the AI on. The other UI changes I care little about. I for one like the Knockout Injuries. They have made me play more carefully and value my resting supplies more. Or maybe it is because I am playing on PoTD. In fact, the removal of many enemies in thrash fights and certain changes in encounter composition made me play PoTD, since when I tried it before 3.0 the endless mobs bored me to hell when I was able to fight them, and quickly ran over my party when I wasn't.
  23. @redneckdevil: yes, it does make sense. However, there is also the problem that Twin Helms is gated by the main questline, so before the load of additional content from White March came, you had to do the main quest even if you didn't care to acess high level content. However I must admit PoE did it much better than most RPGs I can think of. EDIT: About level scaling: part of the problem with level-scaling and immersion comes from the fact the way leveling up in RPGs work is not immersive at all upon close inspection. People learn new skills and master their choosen fields over the course of many months or years, while in RPGs you often start barely above a regular villager with a sword and after three months end up as a swordmaster fighting demigods.
  24. I am trying to say that from an immersion-based perspective, lack of timed quests is as bad as level scaling. If it was supposed to work like in real life, all quests would be timed and completionists would get killed with everyone when the baddie summoned a archdemon or became a god or started a world war, while those who stayed focused on their quest would save the world or die trying. But in the eyes of most it is not as fun as giving freedom to the player.
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