Lamppost in Winter
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Viewing Forum: Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
Everything posted by Lamppost in Winter
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About the July 12 Q&A livestream
Lamppost in Winter replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I remember possibly from one of the other Q&As is that the Priest spells will be doled out in smaller packages, and that different deities will have access to different spell lists?
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About the July 12 Q&A livestream
Lamppost in Winter replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Good idea. I'm pleased to hear that companions will react to one another's deaths depending on their relationship (and not just because it was my question ). I'm trying to really commit to rolling with the punches and leaving companions where they lie if I lose one this playthrough, but it's tempting to reload just because nobody even notices; I just lose some content.
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List of Subclasses as we learn about them.
Lamppost in Winter replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)According to Fig Update 37 video, Maia has a unique subclass called "Gunhawk", that involves the bird companion "extending the range" of her attacks? Second part sounds a little odd to me.
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Deadfire Q&A Twitch Stream - July 12th!
Lamppost in Winter replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsEdit: Question has already been answered in a past QnA
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Deadfire Q&A Twitch Stream - July 12th!
Lamppost in Winter replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsIf companions die as a result of combat, or other choices (e.g., Blood Pool sacrifice), will other companions have reactions to their death, such as a conversation about the fallen ally?
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Deadfire Q&A Twitch Stream - July 12th!
Lamppost in Winter replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsHow do the companion bonuses to skill checks in dialogue work - e.g., does every companion contribute, or just the highest score?
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Deadfire feature request. Maybe for POE1 too?
Lamppost in Winter replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Do you mean this? Doesn't have a toggle mode or disable pausing while its active, but it's there. Shift can already queue up actions but it's a bit clunky, would be nice to have a KOTOR-type UI that shows actions queued.
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Will warriors be able to kill things now?
Lamppost in Winter replied to Judicator's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Josh also made a point of Fighters being good at Interrupts, which sounds like they'll be the go-to for harassing casters or anybody about to let off a dangerous ability.
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Josh Sawyer's tweets and teasers
Lamppost in Winter replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Like I said in the other thread; injuries reducing max health alleviates one of my concerns about the new system, but I still like the granularity of the old one. Empower being able to restore action points sounds good. I may be coming around on the system, though I'm still not entirely convinced.
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Split Health/Stamina
Lamppost in Winter replied to desel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Injuries also reducing max health alleviates one of my concerns; though I'd still prefer the old system.
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PoE coming to Xbox and PS4 on August 29th! (Best News Ever?)
Lamppost in Winter replied to Liser's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Deadfire still looks 95% the same, UI-wise, as Pillars of Eternity, so I am not worried (for now). Nothing against bringing the game to consoles if the original is still made with PCs in mind. I shall, of course, be disappointed if a possible PoE3 breaks from this, but I like to think Obs has more sense than that. I am quite curious to see how they adapted the game to suit consoles.
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PoE II at E3 2017.
Lamppost in Winter replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Can't find the post now, but I believe in the new system, if a character gets three injuries (i.e., gets knocked out three times without resting), they die. Prefer Health/Endurance system for the granularity, so I hope they come back to that.
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PoE II at E3 2017.
Lamppost in Winter replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There's also Strong, Fit and Quick (from Luminous Essence effect - sidenote: I also like how active effects tooltips also show what effect it has rather than just listing the spell name). Frenzy grants Strong and Fit by default (as Josh mentioned earlier this year), but the Beserker Frenzy replaces them with "Tenacious" and "Hardy". The concealed health bar while Frenzied also seems to be a Berserker thing now instead of default. Libertating Exhortation also grants "Steadfast" in addition to suppressing afflictions, which I assume means extra defense against incoming afflictions. I noticed "Concentration" popping up along with "Aware" whenever Eder used Disciplined Barrage. It's not indicated on the DB tooltip so not sure what exactly it is.
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Keeping or Reacquiring items from the first Game
Lamppost in Winter replied to Whosdriving's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Please don't eat St. Ydwen's Redeemer, Eothas.
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Josh Sawyer Something Awful PoE2 Posts
Lamppost in Winter replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Wizards always know all their spells now. When you equip a grimoire, you can cast the spells in that grimoire in addition to the ones you already know, but only while you have it equipped, so no learning spells from grimoires anymore.
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Known Information
Lamppost in Winter replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)From the same video: companion subclasses for their base classes are probably going to be fixed, but a class they multiclass into will have free subclass selection.
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Split the party up!
Lamppost in Winter replied to neonfire's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I loved doing this in Divinity: Original Sin. Distract someone with a companion to talk to them while another sneaks and searches the place.
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Split Health/Stamina
Lamppost in Winter replied to desel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Josh stated on a Q&A stream that they were experimenting with replacing Health with Injuries, but it's not set in stone yet.
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crazy ideas you like to have (but most likely not get)
Lamppost in Winter replied to Madscientist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Spell combos, à la Dragon Age: Origins. Makes magic feel more 'alive'.
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What backgrounds would you like to see?
Lamppost in Winter replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'd like to see Paladin Orders be treated in a similar fashion to backgrounds in dialogue. Odd that a class devoted to a particular cause or way of life wouldn't mention their work protecting caravans, or engaging in brutal warfare, etc., when discussing their past.
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Poll on preferred party size
Lamppost in Winter replied to Lanyon's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Disagreed with most of this because I generally like interacting with companions in these sorts of games, but agreed on this part. RPG dialogue tends to be one sided, with the player mainly saying "Tell me about X", or generic options that just continue the companion on whatever topic they were already going on about. Dialogue where the companion initiates and asks the player questions and between each other would be welcome. I believe they're tracking companion reputations with each other and interjections from them will also have more of an impact, which is promising.
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The loss of Vancian casting?!
Lamppost in Winter replied to Arulan's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They're still experimenting with the system, so we may well just see Health/Endurance again.
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The loss of Vancian casting?!
Lamppost in Winter replied to Arulan's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You seem to have a reputation among them. The idea of spells being harder to cast, but more powerful, is one I'm on board with. Still not sold on Empower, but we shall see. I'm not sure they're going to be that much more powerful if you don't use the Empower though. I was going off his comment that spells will "take a little longer, but will feel a little more influential".
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Stretch goal discussion!
Lamppost in Winter replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My board game group are toying with the idea of getting into tabletop role-playing, so the timing is fortuitous. That wading animation looks great, too.
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The loss of Vancian casting?!
Lamppost in Winter replied to Arulan's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You seem to have a reputation among them. The idea of spells being harder to cast, but more powerful, is one I'm on board with. Still not sold on Empower, but we shall see.