-
Posts
22853 -
Joined
-
Last visited
-
Days Won
370
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
Yes, but what I meant is: Symbol of Eothas is just a better Circle of Defense (wait a second... isn't its name Circle of Protection? ). You can't stack them and therefore the later has to be more powerful (because its spell level is way higher) to make any sense. +20 compared to +15 is not so much more - the more important part is the duration which is a lot longer.
-
I had a lot of fun with the last paladin I played: Counselor Ploi Tanky enough and very supportive. He heals, crit-charms enemies (I nearly always crit-charmed dragons with Sworn Enemy) and passively raises the ACC of a single teammate by +26 if he attacks the same enemy. The priest's +30 ACC buffs with Radiance and Devotions stack with this. You can easily switch from Shieldbearer to Kind Wayfarer or Darcozzi. Instead of deflection buffs you will have more healing (maybe focus a bit more on damage/killing) or more ACC He was superuseful in dragon fights not only because of Sworn-Enemy-charms but also because he would instantly raise his flanking partner's ACC - in my case a fighter with Disciplined Barrage and Knockdown and Tall Grass - so that the fighter could keep the dragon down with prone for the whole fight. He could raise the deflection of the party because of his stacking buffs. And then he can deliver powerful shots with FoD and later have Sacred Immolation. He wasn't the best damage dealer of course, but he made the run so much easier.
-
Devotions stacks with certain universal ACC buffs. It's very powerful because it's AoE, too. And a marker paladin - eventually a Darcozzi with Insp. Exh. also stacks with Insp. Radiance and Devotions. You can have 30 ACC for the whole party from the priest and then add +30 on top for a single character from the paladin.
-
Yeah, sorry. Normally I take off all the gear after a successful playthrough and then copy the stats. But sometimes I forget resting bonuses, story talents like Gift from the Machine and so on or some food that's still active. The sum of all stats should be 78 (75 + 2 from race +1 from culture), not 82. So obviously I forgot some lingering effect while writing these down. I fixed this quickly. Thanks for letting me know.
-
Not only does the phantom stun on hit, it also has sneak attack which is a nice addition to stun. It's like auto +50% damage. White Worms - one of my favorite abilities of all time. Basically breaks the game if you are patient, don't reload or leave the map and turn off gib in the game options. Seven Nights is very good if you stand right before an enemy. It will hit with 3 bolts for ridiculous damage. But you will have a chanting pause after any invocation. If you run with dumped DEX and plate armor it may be that your dps on higher levels is better if you just keep on chanting the Dragon Thrashed and don't use any damaging invocation at all. Of course, at some point White Worms will just vaporize anything if you only have piled enough bodies. The Torn Bannermen made this experience more than once.
-
Shields too. For example the Last Tower will give you +1 move speed whoich stacks with everything. Or Little Savior and Outworn Buckler will give you +5 to all defenses which stacks wiuth everything, even with themselves. Some special abilitites and talents that count as "passives" have bonuses which stack with everything, too. I'd like to mention things like Inspiring and Aggrandizing Radiance (Priest), Flames of Devotions, Coordinated Attacks and Inspiring Exhortation (Paladin) and so on. It's quite the list if you search for all of them. Most of the time it's talents that alter an ability. For the rest everything that Jerek said is totally right.
-
Most of the time a boss is surrounded by a lot of ads. I can't remember any tough boss who is alone on the battlefield. And if there are more than 4 enemies in range then Heart of Fury is also very good to severely damage the boss while killing the ads. The rest is hitting the boss paladin-style. But with a lot more speed because usually Frenzy and also Bloodlust are still on.
-
Prone also works on every dragon (they only have resistances). If you have a priest and/or a paladin who raise ACC a lot and a fighter with Knockdown or a monk with Force of Anguish most dragons can be kept down all the time. Also note that all dragons except one (one of the bog dragons is immune) can be charmed. This is (in my experience) the most easiest way to take them out. Give any character with high ACC Munacra Arret and then push his ACC even higher with priest and/or paladin. Even a paladin itself can be pretty good with it if he has Swon Enemy and uses it on the dragon. Most of the time the dragon gets crit-charmed. Besides his flipped alliance, charmed also is a hefty debuff.
-
After lvl 9 it's def. chanter for me too. Even if you are not supertanky you can kill everything with Dragon Thrashed while kiting. You only have to make sure your radius is very big (Voice of th Mountaintop + Overseering + maxed INT). Priest is very difficult at the start but later it's a lot of fun. Triumph of the Crusaders in solo game is really powerful. Since you have to do all killing by yourself, you get healed up to 100% all the time. With enough potions of Infuse with Vital Essence you are near unkillable after some time. You will have immunity spells against all afflictions, too, which is very helpful. What you lack is disabling spells, but you can put on Munacra Arret and Ring of Changing Heart and later Spirit Spiral and have 8 mind control uses per rest - which is quite nice combined with the ACC buffs a priest has. I just realize that I never tried if Spark the Souls of the Righteous works on charmed enemies...? Wizard is good enough from start to end. At first you can have Arcane Veil + Wizard's Double which makes you untouchable to most early enemies and later you can have cool summoned weapons like Citzal's Spirit Lance for trash fights and CC and hefty nukes for everything else. I also had a lot of fun with barbs. One was max MIG, max INT, max CON and totally offensive meatshield, the other had max RES and was a shield tank with good offensive potential. Barbs have carnage, so they are not as tedious to play as paladins in the early game. And later on they get Heart of Fury which is the strongest anti-mob-ability there is. But alltogether it's more difficult than chanter. Druid and cipher I can't say, never tried those solo. Fighter is as tedious as paladin - just without Sacred Immolation. And I really don't want to talk about rogue.