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Boeroer

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Everything posted by Boeroer

  1. Both loading times and AI are greatly improved in the sequel.
  2. I liked PoE's endurance/health mechanic a lot more than Deadfire's injuries. It made it so that even filler fights mattered. Meaning that if you were careless in those fights it had an impact on your next fight (if you didn't rest in between) but at the same time it didn't lower your figthing ability so you didn't feel the need to rest immidiately after losing some health - like you do when catching an injury.
  3. Indeed. Spell Disruption doesn't work against beasts' abilities. Even if such an ability has the same name as the Wizard spell: it's just a hard copy of said spell. It gets added to the dragon's portfolio but doesn't get tagged as spell. Stuff like Frighten/Terrified as well as Last Word etc. however do work (if target's not immune in the first place I mean).
  4. Wing Commander: my greatest game of all times (tied with FTL maybe). Can't say how many joysticks I broke with it. I was a master with the scimitar. True master, I tell you.
  5. I'd actually like it a lot if they just put like 5 or so young devs into a room, give them the Deadfire "engine" and let them make something like a standalone DLC (sort of). Same mechanics, graphics and so on, just fresh content. Would be great way to test the waters while not investing too much money, devs would gather a ton of experience, we'd get some more Eora stuff. Just so that the world is kept alive.
  6. True. But maybe a reason to not implement this is that it would be quite easy to mod.
  7. I think they are supposed to. In game most of them suffer social repression. If's they'd be super handsome they wouldn't I guess. Basically they are and I think the gods don't really care how their godlikes look as long as they are functioning as they are supposed to. I agree though that some of the godlike racial abilities are too weak. Death Godlikes' Death's Usher ability is only additive. It's way too weak given the risk you are taking. Something like humans' Fighting Spirit is even better without losing the headgear slot. It could scale with char level which would make it more attractive. Nature Godlikes' Wellsprig of Life is also pretty weak. Although it stacks with everything we know that stat boosts don't have that much of an impact in PoE. It should at least be +5. Or scale with char level. In Deadfire "Wellspring of Life" is implemented in a much better way. Avian Godlikes (only Pallegina) have Elusive Quarry which is just too circumstancial to be of any use for 99% of the build routes you will take with her. However: while some of the Godlikes' abilites are weak, others are very good: Fire Godlikes' ability Battle Forged scales with level as I said and it reaches absurd amouts of damage if you somewhat build around it. Look at the builds "The Anvil" or "Monksterlasher" in the character build list. Moon Godlikes' Silver Tide makes the early to mid game a cakewalk. Try to kill the moon godlike backer NPC in plate who's standing near the Temple of Eothas in Gilded Vale and you'll know what I mean. So I wouldn't give them all a banket buff. Especially not general stat boost (doesn't do much anyway). Instead, the weaker abilites ones would need to get boosted.
  8. Maybe. But item bonuses don't stack with each other (unless weapons) while a racial bonus would stack (since it's a passive). For example Wellspring of Life (Nature Godlike) stacks with everything while Maegfolc Skull doesn't. Also, some of the racials scale with level (Fire Godlike) and become very strong while others start very strong (Moon Godlike).
  9. Looking at the Kickstarter campaign: not especially well in terms of absolute sales numbers. As I said I don't know the v. 5+ ruleset - so no idea if it's any good.
  10. I think this passage from March 19th 2002 was part of it: He could've been more diplomatic, but he's right. I don't want to go back to D&D. To me, personally, the setting's chaotic, abstruse and often silly. Mechanics were quite ugly. Don't know the newest editions though.
  11. I also think it's mostly there because it's popular, not because it's good for the game. Nobody advertises their games with "And hey: it's totally linear! Yay!"
  12. Nope. My first Ultima game was Underworld: the Stygian Abyss. The first RPG I played with a friend at his house (on a Commodore 1218d) was Pools of Radiance. My family didn't have a computer until the late 1980s iirc - then we got an IBM 80386 and it was mainly used by my dad who needed it for work. The only game on it was "Alley Cat" and it was already very old. At some point, when the PC got older and it wouldn't be a total disaster if I would infect it with some nasty virus I was allowed to install my own stuff and even install a Soundblaster(TM). My first own game was Eye of the Beholder I believe. It's really non-open world and I loved it. EoB2 was even better.
  13. Agreed. I played Deadfire a lot, but I put twice the hours into PoE despite Deadfire's multiclassing which would suggest that you'd have more motivation to tinker around (which I like doing). Maybe it's the (more) open world approach that does this. I don't like that too much and I think it's a totally overrated concept in CRPGs. You often feel kind of lost and I get demotivated to push forward.
  14. What drew me into PoE1 was the tone. It felt a lot more mature than most RPGish titles at that time. After understanding most of the mechanics after half a playthrough I started again and finished. After that I played a ton more because if you already understood all the poorly documented mechanics you really had to put that to use, else all the effort would have been for nothing, right? But honestly what keeps me playing PoE and Deadfire the most is this forum. Believe it or not.
  15. Seems to be back to normal. Thanks!
  16. As solo what?
  17. In Deadfire we had bare-naked Mirke. If that didn't draw enough horny players in I don't know what would have...
  18. Or simply may get ignored? I guess they are trying to tell you that a male succubus is called an incubus.
  19. Indeed. That's the minimum skill you need to unlock those dialogue options. If you don't want to see them you can hide them via the game options menu.
  20. Make it Orlans and I would've bought it twice...
  21. Now it's all messed up on the phone. Basically unusable. Please fix this!
  22. The console version is done by Versus Evil who have no direct connection to Microsoft afaik. And it's also not an XBox exclusive thing. Maybe that's why.
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