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Everything posted by Boeroer
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Frenzy and Bloodlust (and Frenzy Ward) do speedup the reload of weapons. However, Blood Thirst does NOT set reload to 0. This only works with recovery weapons. And other stuff that has recovery (like spells). I know you said you're not interested in other classes - but I think Bloodmage/Paladin is a very good, well-rounded package. With Blightheart you'll get a +10% corrosive lash for your spells which stacks with Eternal Devotion (its lash also works with spells!) so the spell damage is good. And then Lay on Hands and Exalted Endurance are just great for a Bloodmage because of the self dmg of Blood Sacrifice. A Bloodmage/Bleak Walker can get +2 PEN on Flames of Devotion (Scion of Flame, Spirit of Decay) and the abilities also work with his fire/corrode spells obviously. And FoD gets corrosive/burn lash on the shot which is nice. This corrosive/burn lash on the spells lines up with that which is kind of cool.
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Tricorn: It applies to Driving Roar so I'm pretty confident it will also work with certain spells. Like some spells work with melee bonuses (see Instruments of Pain working with Sunbeam ansd such). What does work 100% with spells are the pets that do +10% bonus damage to ranged attacks (see Harley for example).
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Don't know if that was already mentioned: when going solo (and it's totally possible with this build) you might check out the Ring of the Solitary Wanderer (from the early Drake bounty who's name eludes me... Pukuhatakatemate or something). It has -35% hostile effect duration with no allies nearby. That's the equivalent of nearly 12 points of Resolve, even if Resolve would be maxed out at 35 (which I'm not sure how to achieve, but theoretically). I never tested how Resolve and other hostile effect reductions stack. Are they additive or would they combine more like recovery reductions for example?
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With solo you mean single class I guess. You can wear/use everything that gives you action speed and recovery time bonuses. For example certain food but also Fast Caster (ability). An armor like Miscreant's Leather with a pet that reduces armor pentalty. Because the action speed buff of the armor will be higher than the recovery pentalty then, giving you an overall speed bonus essentially. There are weapons that can speed up your casting. I didn't check Dragon's Dowry, but Scordeo's Edge's Blade Cascade works universally, removing recovery from weapon attack as well as from stealth (you can prolong it with Salvation of Time). Allies can speed you up. A Paladin can make Priests faster with Hastening Exhortation for example. A Furyshaper can drop a Frenzy Ward. Stuff like that. Spells done from stealth profit from a 80% reduced recovery time. Besides that there's not so much one can do as single class priest. The most effective approaches to speed up your casting include multiclassing - like with a Barbarian (Frenzy + Bloodlust + Blood Thirst, maybe even Frenzy Ward) or a Streetfighter (Heating Up when flanked). What really makes a difference in perceived casting length is moving the combat speed slider all to the right. Of course this is only a superficial fix, but it's astonishing how much it helps to remove the feeling of drag.
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Shadowing Beyond is not great with all bombs that apply a DoT. You will immediately break invisibility. Smoke Veil on the other hand works very well. Speaking of bombs: what I found out about traps yesterday was new for me. I placed a burning trap near some non-hostile guys who stood besides some gunpowder barrels (Cotta and his buddies). The idea was that I trigger the fight, the NPCs turn hostile, run into the trap and boom - death by gunpowder. But instead the trap got triggered immediately by the barrels themselves. I could retreat quickly enough to not get caught in the following gunpowder blast, but all except one of those guys were dead. And the best part: nobody turned hostile. Not even Cotta. 
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Healing spells are only for preventing knockouts. Your endurance and health bar always suffer the same damage from an attack. The only difference is that your health pool is much bigger than you endurance pool. If you have 100 health and 25 endurance and get damaged for 10 your endurance will be 15 and your health 90. If Durance heals you your endurance will be back at 25 but your health remains at 90. There are only three effects that can heal health (besides resting and maybe the use of a charged item or so): Wound Binding (talent), Field Triage (talent) and Infuse with Vital Essence (potion or wizard spell). Those also profit from healing modifiers (Might, bonus healing done, bonus healing received and so on). If you take Infuse of Vital Essence as wizard mastery spell you get a 1/encounter source of health healing basically. The general mechanic makes constant healing (endurance) less of a viable approach for classes or builds with small health pools - because even if you heal up all your endurance all the time you can still die from low health (more quickly if it's low to begin with). Barbarians can stack up enormous amounts of health (endurance, too) at higher levels. They feel very squishy at the start of the game because they not only have low deflection but also their bigger health pool isn't really noticable. After several levels the difference to most other classes becomes more and more significant. Thus a high level Barb can take a lot more damage without the need for a rest than let's say a Rogue.
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I like Minks
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Yes, you can pile up a pretty big amount of spellbindings, spellstrikings and spellholdings to a huge aresenal. I especially like the rel. early Sun-Touched Mail of Hyran Rath from the thieves that stole the scroll of Wael. By the time you get it you won't have Deathblows yet, but with the Rogue's ACC and the blinding effect its Sunbeam (3/rest) is great to have. If one does the Skaen quest right in Dyrford you can get an amulet which has another set of Sunbeams (3/rest). As you also carry as one can see. By the end of the game (and with the help of the Helwax Mold) you can nearly have as many per-rest spells as a wizard. But with more oomph as soon as you can unlock Deathblows. I played Devil of Caroc almost exclusively with Badgradr's Barricade (since you can get both at roughly the same time) and Godansthunyr (to trigger Deathblows for the shield's Thrust of Tattered Veils passively) and it's awesome on a rogue. Good idea to combine the use of that shield with spellbindings.
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The clone is the instance of the game object that gets created when you add chars to your party (I guess). When Ydwin got killed it may be that this clone with that special name got removed from the list of game objects or only from the list of characters. Instead of FindCharacter you can try FindGameObject to see if you can find one with the name of Ydwin and see if you can use that name in the AddToParty command. if that doesn't work: I don't know how you can manually create a new clone (like Companion_Ydwin(Clone1) or something) and add it to the party. There should be the "blueprint" of Ydwin somewhere as game object from which you can create new clones and then add those to the party. Don't know the console command to achieve that. Maybe it isn't even there. Maybe it can be done with the AddToParty command directly. No idea. But maybe this info helps when googling.
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The last two bounties were a lot harder afair. You have to get all those guys into a tight space to pull off the instakilling Heart of Fury + Combusting Wounds combo (see Kaylon's vid). And while doing so things can get horribly wrong. So I had to test those fights with a similar build in a separate non-ultimate savegame and the console - until I knew what to do. Everybody can charm dragons (except one of the Bog Dragons) with Munacra Arret or Spirit Spiral (they both do 3 Whisper of Treason with +10 ACC per rest) - which means that the charmed dragon leaves you alone and kills his/her ads first. Makes a big difference for me.
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Maybe you didn't play far enough and/or used the wrong powers? I think @Raven Darkholme did an ultimate run with a Cipher. Or at least a solo run on PotD. The biggest advantage of the Cipher in ultimate runs is Psychic (+Brutal) Backlash. It has no limits per encounter anymore and this means that dragon auras trigger it every 3 secs. All dragons are killing themselves while getting stunlocked (if not immune)... Biggest disadvantage is that the CIpher cannot use a lot of good powers without party members. A Cipher with a shield can become pretty tanky due to Psychovampiric Shield and Borrowed Instincts. With Time Parasite the focus generation isn't that tedious anymore. You can get to 0 recovery with it pretty easily, even with a weapon & shield setup + plate armor. At the start of battle a couple of gunshots can fill you up with focus to get things rolling.
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I think @grausch and somebody else did complete Wizard ultimate runs (without any mods). Getting camping supplies isn't that difficult and there are enough of them on the way if you know where to look. If you use summoned weapons a lot until you get spell mastery (which turns some spells up to tier 4 into per-encounter abilities) you can do without too much resting. Especially Concelhaut's Parasitic Staff is extremely good in the early game since it has enormous base damage and comes exceptional which helps a lot with the Wizard's poor starting ACC but also deals a whole lot of damage per hit. It helps a lot if your go-to buffs can be cast per encounter instead of per-rest. --- I tried an ultimate run with a Fire Godlike Barbarian (focused on maxed out Retaliation & Heart of Fury damage + Combusting Wounds) and failed like 1 meter before the finishing line: I got killed in Noonfrost on the way to Sun in Shadow from a bug. Second Wind triggers Battle Forged burn damage and applies it to yourelf, killing you at high levels because the retaliation damage is so high). I knew about this - but in the heat of battle simply forgot.
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It is perfectly in line with all the other Huana gear. I just guess players completely miss that the Reckless Brigandine is of Huana origin. As is Kapana Taga (and some other stuff as well). Basically all hide armors are of Huana style and therefore have this very "special" look that absolutely doesn't look like the usual european medieval stuff. The "gay bar" remark was pretty uncalled for. Obviously this armor looks more like something you'd wear when going to the Loveparade or Burning Man... I like to build an Unbroken/Trickster Mataru as main tank - basically like this build but with Cadhu Scalth instead of Stalker's Patience. The shield fits very well (stylisticly) with Kapana Taga and the Brigandine. Unfortunately there's only one good unique helmet that also looks fine with this: White Witch Mask. Fortunately its enchantments fit the Trickster part quite well, so it's ok. For all other helmets there's the "hide headgear" option on the char sheet. If you roll with the Huana style it's nice. Of course Edér isn't the best fit - I mean visually - for such a setup. I use an Aumaua of course. Best if skin color and pattern harmonize with the outfit.
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If you have a Rogue you can get Reckless Briganine very early with a bit of "hit and run": use Gouging Strike (or the Lover's Embrace Dagger from stealth if you don't wnt/don't have Gouging Strike) and hit the Ancient Huana Deathguard who's wearing it. Then use Smoke Veil (this is kind of mandatory) and retrat to the entrance of the dungeon. Move the combat speed slider to "fast" and wait until the death guard is killed. I would pick Smoke Veil anyway since it's an awesome ability and the only invisibility effect (besides Vanishing Strikes) that doesn't break from ticks of DoTs (damage over time effects like Gouging Strike etc.). Even if you don't use Backstab or are an Assassin it's nice to have it as emergency button in order to let enemies lose interest completely.
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Contender Armor or the Reckless Brigandine. The latter even gives you more engagement. Since you wanted less of a tankish character (who are usually the ones having lots of engagement slots) and light armor I personally would recommend something else. But it also depends on what you have in mind - I mean visually or which general look and feel you are after. Reckless Brigandine and Contender's are in Huana style. C's Armor comes late (DLC), R's Brigandine is hard to rush because it's guarded rather heavily.
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If you take Swift Flurry (for those sweet crit-chains which lead to Stalker's Patience omitting recovery) you also want high Percerption (because high PER = more Accuracy = more crits). High Perceptionon the main character is good anyways because the official companions don't have too high PER - and you need at least one in your party with high PER in order to find all traps and secrets.
