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Boeroer last won the day on February 24
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17984 ExcellentAbout Boeroer
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Berlin, Germany
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Boeroer
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family life, basketball, weight lifting, programming, gaming, making, gardening, reading, zoology
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I found that Showing Beyond with the first Godlike ability (Divine Thorn) is a pretty cool thing. The weapon you carry doesn't matter, so I can shoot at incoming attackers, turn invisible with Shadowing Beyond to avoid getting mauled - and if the attacker already suffered enough health loss while he was approaching me, I can deal the finishing blow from safety with the Thorn. Also Shadowing Beyond's cooldown is pretty short and the overall essence cost is low (especially at rank 3). I even retrained out of Arcane Veil because I didn't use it anymore once I got SB. What you cannot do well is power attacks straight from invisibility. The invisibility breaks as soon as you press the left mouse button unfortunately. But you can remove yourself from combat while you are invisible, so enemies are unaware of you - and then deal a power attack from range. All in all Shadowing Beyond improved my personal combat experience as an archer a lot.
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Hey, I'm currently about to finish Emerald Stair and am having a lot of fun after a bumpy start with the game (motion sickness mostly ). However: the more unique items I find the more disappointed I am when it comes to the enchantments of the unique items. I understand that adding a lot of fancy enchantments which would require additional visual and sound effects may have been out of the question due to cost - but I could imagine several enchantments that wouldn't even require much investment and still be more interesting than most of the stuff I currently see in the game (and the wikis etc.). It's not that the stuff I see is bad - it's just that what those enchantments do is kind of similar or not very exciting. +x% (elemental) damage here, a bonus attribute point there... hm. There are exceptions - for example the Ogre's great axe that can reflects projectiles (sweet) or the beetle shield that can summon a spirit beetle (awesome) - but they are either scarce or I didn't find them (yet?). When I look at my collection of unique items so far, I feel a bit disappointed (and I didn't even pick up the Disappointer, hohoho). Having said that: I really like that some enchantments can be used to interact with the world outside of combat, too (burning brambles with a fiery sword, powering opening mechanics with electricity-infused shots from a pistol and so on). But also that shock + water does cool things in combat and things like that. That's neat. I understand that the variety of Deadfire's enchantments is maybe out of the question, but I believe the enchantments could be more interesting and exciting than they currently are - with not that much more investment. What do you think about that?
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The YouTube Critics
Boeroer replied to Medromeda's topic in Avowed: General Discussion (NO SPOILERS)
As I said before elsewhere: A near perfect RPG for me would be Avowed's (and Skyrim's etc.) first/third person exploration, map/area design and interactions with NPCs - but with the more sophisticated and well balanced RPG and combat mechnics of Deadfire. As soon as combat starts, the game zooms out into top-down perspective and it's either turn based or rtwp (I don't mind which one). I guess the camera cannot be fixed then bc. of the area designs etc., but I think I could live with that (I usually prefer a fixed camera). I think this isn't super difficult to make (speaking from the technical perspective). Now that I think of it: the top-down combat could be an option besides the current combat style, couldn't it? I believe those two could coexist in the same game. You will stay in the same 3d environment and use the same game objects, not matter the perspective and whether you have turns, pauses or real time action. Changing the camera angles and introducing turns/pause and point+click mechanics and switch between different UI features, indicators etc. should be possible (and not too expensive given how it could expand the potential player base)? That way Obsidian could please players like me (who find the combat and also the RPG and ability options are a bit shallow) and also the action crowd. It could be the successor for Avowed and Deadfire within the same game. -
Avowed - Summoned Weapons Mechanics
Boeroer replied to patronkus's topic in Avowed: General Discussion (NO SPOILERS)
I understand the motivation, but wouldn't a (far) better solution for players and the game itself be: "Offer as much gear that benefits casters/rangers as gear that benefits martial characters"? -
Yes, Skaen with its Baby Sneak Attack + Apprentice's Sneak Attack is like having a Fighter's base accuracy (with Stiletto, Club or any summoned or soulbound weapon that can be bound to a Priest) plus a Rogue's Sneak Attack basically. Firebrand works very well with a Priest of Skaen because of its high base damage and being a "universal" weapon (all weapon focus talents and also all of the Priests' weapon talents apply - but of course multiple weapon focuses won't stack). The resulting dmg per strike on average is pretty much the highest you can get with a Priest of Skaen. Although a huge flaming great sword is not really a subtle weapon - but on the other hand: great concealment. "But Mr. guard sir... Which weapon do you mean?" *poof*
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Avowed - Summoned Weapons Mechanics
Boeroer replied to patronkus's topic in Avowed: General Discussion (NO SPOILERS)
I'm usually not one to rant, but this is not only unintuitive and obscure, it also seems stupid. I would love to hear the reasoning for this. Or maybe it's not intended? Even if one designed it like this for whatever reason: why not communicate it to the player? I'm baffled... PS: having said that - so far the weird quality-tier- and scaling mechanics have not kept me from enjoying the game, it gives me a great time so far despite me being really bad with those controls. -
The All Things Political Topic - In politics stupidity is not a handicap
Boeroer replied to BruceVC's topic in Way Off-Topic
That was actually what I was hoping for: FDP drops out BSW gets in Merz is forced to form a coalition of CDU,SPD and Greens -
That is correct. Usually I bring a Wizard with Chillfog, so the blinding is covered right from lvl 1 on - while it's not so easy to get a long lasting "+20 to all defenses" buff for the whole party. But it honestly doesn't matter much which Priest you pick. They are all great and the little differences of the symbol spells and other talents/abilities hardly make a difference overall - unless you want to go for a very specific build... like a great sword melee Priest or something like that.
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Soundtrack? Where is Justin Bell?
Boeroer replied to Spirtikus's topic in Avowed: General Discussion (NO SPOILERS)
Obsidian is a Microsoft Company, Justin Bell works at Sony Entertainment. I'm pretty sure they couldn't. -
Soundtrack? Where is Justin Bell?
Boeroer replied to Spirtikus's topic in Avowed: General Discussion (NO SPOILERS)
I'll take a wild guess and say: because he left Obsidian years ago and went to Sony. -
The All Things Political Topic - In politics stupidity is not a handicap
Boeroer replied to BruceVC's topic in Way Off-Topic
I am def. not happy with the results, but it went as expected. CDU/SPD (which is the only realistic option now) always meant stagnation and hesitation in the past. Something we (and esp. Europe) really don't need right now. But maybe they'll prove me wrong. It also has direct consequences for my personal life because my wife is part of the higher ranks of the Foreign Ministry. Although here it's more important how decent and competent the actual minister is, it's less about the party. I met a lot of politicians in my life because of my attachment to the Foreign Ministry via wife, esp. when serving in foreign countries. Every party has decent people (cannot include AfD here though because I never personally met an AfD politician). Sometimes the politicians I generally agreed with and I thought are decent human beings turned out to be douches - and vice versa. It's the same with personnel and voters. --- My vote: I always consult the "Wahl-O-Mat" (since it's available), which is a website that presents a lot of political questions/demands to assess. Based on your (weighted) answers/assessments it shows you which parties' programmes do cover your views best. I can show you my results: I recommend this or similar tools to everybody who is about to cast a vote in an election. It helps to clear up the absolute chaos the media as a whole and esp. social media is causing and see which party is proposing what and if that's actually okay with you. -
avowed very disappointed
Boeroer replied to dolol88's topic in Avowed: General Discussion (NO SPOILERS)
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Symbol of Eothas is pretty good because the "+20 to all Defenses" stacks with individual defense buffs like for example Wizard's Mirrored Images/Arcane Veil etc. I like Priest of Eothas best anyway because there's so much Eothas/Gaun/Dawn/Sunshine related gear in the game you can wear (helmet, flail, mail armor etc.) and also there's lots of dialogue options etc. Two Priests are great in a party because you can stack Inpiring Radiance to +20 ACC and you can cut the buffing time for the party in half. A very useful paladin build against bosses is if you combine Coordinated Attacks with a marking weapon and then support your party member with the most reliable and sustainable disable/CC (Monk & Cipher mostly but any build with high ACC and good cc works). You will grant your party member +20 stackable accuracy passively which is awesome. If the party member uses a coordinating weapon then he/she even gets +5 ACC on top. If you flank the enemy it's like having additional +10 ACC. This makes locking up a boss very easy. Best case: your party member is a Cipher with Borrowd Instincts and Tactical Meld and uses a weapon that can prone on crit. There are several marking weapons in the game: Spectacular Spetum + Blade of the Endless Paths is the combination I would recommend most because they complemet each other so well in terms of weapopn focus and damge types, but there's also a pistol, an arquebus, Shame or Glory and Cladhaliath. I made a build that uses this Coordinated Attacks/Marking approach. It has some other features, too, but that is the core idea: Can easily be adopted to work with Pallegina. For example: put her in fat armor and get the Spactacular Spetum asap. Make her an offtank and mark her enemies so that the nearest ally can get +20 acc. againt them. Later add the Blade of the Endless Paths.