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Boeroer

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Boeroer last won the day on December 24

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    family life, basketball, weight lifting, programming, gaming, making, gardening, reading, zoology

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  1. Hi and welcome, it's totally fine. I don't think anybody here has a problem with reviving old topics if there is something new to add (or if there's a question that wasn't already answered and so on). Thanks for the info!
  2. It's not a problem if you selected the dark path option once (or twice). For every option during your quest dialogue there will be +1 point to either the light or the dark side. Once the quest comes to an end the game will look whether you chose light or dark options only - then the outcome will be clear. But if you took some light and some dark options you can influence the outcome during this last stage of the quest. Only if you took dark options exclusively until this point you will be locked into the dark side. For more details read here: https://pillarsofeternity.fandom.com/wiki/The_Lantern_of_Gaun You have to pay close attention to the explanation at the end: it's a bit counterintuitive to get the outcome you want. However, I think that's a much easier solution than trying to alter the savegame.
  3. It's not actually a bounty. It's a bunch of fampyrs in the west of the Russetwood map, led by Felisa. When you talk to them she says something about worshipping Berath - and if you picked up the bounty assignment for Metzla first (who's also a worshipper of Berath) you might get the impression that the fampyrs are that bounty. After not "properly" playing PoE1 for several years now (except the one quick run I did right before recording the video to fresh up my memory a bit) the details of some quests or encounters sometimes become fuzzy. In my head I put those fampyrs away as a bounty encounter although they are not. Yes, the Vambraces. While talking I confused them with the Coil of Resourcefulness in my mind. Yes, but it "only" adds 0.25 secs (from 0.5 to 0.75) while the others we mentioned do add 0.5 seconds (from 0.35 to 0.75 or 0.5 to 1 sec). It's still useful even if it has stunning, too - because Interrupts can also occur on non-crits. But I wanted to focus on weapons that are usually overlooked/not talked about much - and Godansthunyr isn't one of those.
  4. If you don't give the Xaurip Skuldr meat but just kill him, you can loot his spear: you'll have +1 spear. If you give the Skuldr meat to the Xaurip he will give you his spear: you'll have +1 spear. If you give the Skuldr meat to the Xaurip he will give you his spear. If you then kill him you can loot his spear: you'll have +2 spears.
  5. I mean Wicked Briars does at least friendly fire, so it does hostile hit rolls. Would be funny (and great) if Retribution got triggered by Moonwell, Garden of Life and such.
  6. Ist there any good gear that relies on getting hit (besides Horns of the Aurochs)? Some of them (like Sysiphos' Stone) need an actual enemy to be of use. Others (like hit downgrade conversions) make no sense with beneficial hits in the first place. From the top of my head I can't think of any additional item which could truly profit from beneficial self hits.
  7. The belt is awesome. Only little drawback: its implemented in a way that it puts a buff on you that gets triggered by your spiritshift. And that buff doesn't profit from INT for some stupid reason. So if you have more than 10 INT the Wildstrike Belt's effect will run out before your spiritshift ends (because Spiritshift does get extended by INT). Still a great effect and worth taking over any other belt - if you like to use spiritshift.
  8. It works... half. The initial damage is direct corrode damage (Spirit of Decay works) and then it follows up with a corrode DoT (Spirit of Decay doesn't work). But yeah - overall not worth it imo.
  9. Sure! I didn't recommend any abilities/talents besides 3 or 4 on purpose - because the core if he build only is to pay attention to spellbinding items and really use them a lot. Since the Sorcerer's Apprentice already used Prestidigitator's Missiles and was a ranged Rogue I just wated to try out something different. Sabre Rogue has a certain appeal and three unique sabres (Flames oFR, Buttercut and Sabre of the Sea) do have spells on them, so I thought that's also a nice approach. I tried to mostly pick talents/abilities which boost spells, that's why there are all those weird "Beast Slayer" talents there. I usually wouldn't take them for a "normal" Rogue - but in this case I thougt it should work. But you can absolutely build a spellbind Rogue in a lot of ways: ranges, with more crossclass talents/spells and so on. Enigma's Charm as third charm option in addition to Munacra Arret and Spirit Spiral is btw. what I did with my last spellbind fighter - and it's really a great way to add very high accuracy CC to a party. Makes the fighter so much more useful imo. Would also work well with a rogue or any other high ACC class (Ranger, Monk...).
  10. Ach, I'm an idiot - of course non-reflex hits. You are immune to reflex in the first place, haha. Well, then I suspect some benefical spells besides Avenging Storm may indeed end Veteran's Recovery, too... fingers crossed that they don't.
  11. You might want to check if stuff like Moonwell and similar benefical spells also remove Veteran's Maneuver. They trigger the Helm of the Aurochs freezing lash, too - because they get registered as "hits" - benefical (and hidden) hits, but hits nonetheless it seems. But most likely not as hits against refex, but who knows...
  12. Nobody did until Constentine came along. It's def. not intended and pretty cheesy, yes. But the fun kind!
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