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Matsu Kurisu

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Everything posted by Matsu Kurisu

  1. Yes, I tried selecting both, however the continue arrow disappeared. Could only move on if only 1 of the 2 selected
  2. Same has happened to me with Selaah using it with Meriesal at the same location. Could only pick one person who recharged one
  3. Hi Playing scenario 4-5. Normal difficulty Lini at location by self. Encounters Headless Lord, no Skeleton summoned (as expected). Not sure if the difficulty was increased by 6 Defeated lord, received armour and went to close. Realised difficulty to close was increased by 6. (See screen shots) This is not meant to happen, only the Ancient Skeleton difficulty is meant to be increased by 6
  4. I just had this happen when adding to another characters Combat check. (playing 4-5 vs villian) Only had to recharge. In early game, I went against a barrier and had to discard a spell
  5. What version of ipad? When I was on ipad mini 1st gen is crashed all the time, so much I gave up and got an android emulator for my laptop. Now I have upgraded to an ipad mini 4th gen and it runs like a dream. The ram and cpu on your device is REALLY important for smooth game play.
  6. I have had this happen with other villians pre 1.4 Can't remember specifics though
  7. I think I also hit this in normal story mode in AD4 with Lini using a Scythe and adding a blessing of gorum only added 1d (I think) Will update once I have had a chance to play more EDIT. Looks like the interaction is with Swipe Lini facing a ghoul. Ezren played swipe to reduce difficulty and add Magic trait. Lini plays BoGorum => adds 1d4. Retried with BoPharasma adds 2d4 EDIT2: Nope, gorum just doesn't work Picture 3 is Lini just using Gorum. Only added 1 dice
  8. Ezren and the Wand of Enervation Wand of Enervation is meant to be d4 + 4 if the user has Arcane skill. The three times Ezren has used the wand in AD4, it has been rolling 2d4 instead Wand of Enervation and Swipe difficulty decrease not cumulative. When Ezren uses the wand (rolled 6) and Lini uses swipe (-3), on a Giant henchman (16) only ended up with 13 instead of 7 (16-6-3)
  9. The problem is, everything Harsk earns off those 1d4+1s on other characters combat checks, he gobbles back up in party resources during his own combat checks. Unlike other location agnostic support characters like Ezren or Sajan, he has no way to buff his own damage dice and with only a d8 he chews up a lot of party blessing on higher difficulty monsters. Sajan does need his own blessing sometimes, but he always recharges them on his own combat rolls, which gives him unrivalled flexibility. And I dunno how you can call his rolls swingy when Harsks is rolling a d8 to his d10 Hask has d8 +3 not just d8 for ranged. This means his range is 4 - 11, average 7.5 Sajan is rolling d10 +0. 1 - 10, average 5.5 NOOO Comparison in my mind. PF is not about max rolls, it is about min rolls.
  10. I think Kiirnodel has it right. On reflection my instances were beastform changing the test type to devine
  11. I think there is a bug introduced in the latest version. I used to do this all the time i.e. discard for d10 str then reveal amulet. Now whenever I use the best form it is reseting the cards displayed e.g. I reveal amulet (2d4), I apply beast form (only 1d10) and Amulet is now not applied. I think it is a wider bug with beast form as I was having the same problem today with a quarterstaff Very troublesome when fighting the two check undead villian with the +2d4 wildcard
  12. For some reason my Quest mode is working again ) May be an overnight server side refresh or someone was working over the weekend Either way I am a happy camper )
  13. PFID D4596A825857F79A Quest mode in heroic. Powers in attachment one. Displays villain for scenario = Barl Breakbones Press continue Screen hangs, henchmen not displayed. Attachment 2 Menu and skip preview does not work. How can I reset the game without loosing my characters?? Now up to 37 level and this is the fourth time I have got up into the 30s and then lost my characters ( Any assistance greatfully received
  14. This happened to me today with Seelah and lini. The base check dice is displayed at the same time the Ogrekin d4 option is displayed. When d4 for ogrekin is displayed and rolled the base check dice is also rolled by the system. Does not happen with Merisiel as she gets a check to evadse or encouter before the base dice are displayed Needs a pause to resolve all of the on encounter steps before it displays the base check dice.
  15. I have a first gen ipad and never really got it to work. I think it is a cpu issue and ipad mini is on the not supported list. I play on my laptop with an android emulator and that works great
  16. I hit the same thing today. Miserel had the armour and has light armor proficiency
  17. Same thing happened to me. I was on 407 gold, salvaged a bunch of surplus cards from 10 chests and was still showing 407 gold. Shut down and restarted and I now show 896 Phew, I was a bit concerned for a moment
  18. Worked ok for me. I have everyone with different colour dice. I had hoped you would see multiple dice colours e.g. if Ezren added a Toxi cloud to Seelahs test. What actually happens is all dice the the active characters dice colour. Cute but nothing to rave about
  19. I have given lini the deathbane crossbow. shifts base dice from d4 to d6 and quite a lot of the monsters and most summons are under so she gets lots of use from the bonus dice against undead from the bow. Miserel is unhappy she lost out on the bow, however it is a better use. I did try lini without weapon as first card slot and she was so much harder to play in combat. needed lots of team support
  20. thanks for the update. Looking forward to the new patch.
  21. Hi Playing quest mode, Heroic difficulty. Powers = An Ill Wind (difficulty to acquire boons +3), Scenario Power = (difficulty to acquire boons +2) MERISIEL is at the Prison. Encountered a follower, used the disable option. Difficulty required = 13 (8+5). Succeed. Discarded follower to search again Encountered Bracers of Protection. used the disable option. Difficulty required = 18 (8+5+5). ( (See attachments) Thanks
  22. This is a change in behaviour in the last patch. Before then you could click on the barrier to view and the card would expand
  23. I have been getting apparent hanging starting quest mode after the patch. My work around has been to do a couple of turns of story then going back to quest mode.
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