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Everything posted by Aarik D
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Alright you salty dogs! Listen up! We got words from the chain of command! Option A: Pirate Themed Forum Badge: This is totally doable we we will be making this purchasable through the "Extras" section on Fig. Depending on how many people purchase this Extra, we can add the forum badge manually, or via backer portal. Option B: Community Pirate Ship: I spoke with Adam B. and he said we can totally work with you guys with the pirate ship/crew. However, there are a few restrictions. The maximum party size will probably be around 6 crew members Names, Race, and Class, attire/gear are all customizable (as long as they fit in the Pillars Lore) Pirate ship will also have some customization options you will be able to choose from. We can put in a ledger on the ship that can have log as Osvir has described and names of additional crew members that cannot be an NPC (optional). I forgot to ask about end-game credits. I'll see if we can have a special section for the Obsidian Pirate Crew! I'll leave that to you guys to decide on what to name your Pirate Crew (for ship and/or forum badge). Edit: Please keep in mind that Option A and B are completely independent of each other.
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Hey guys, Option A: Forum Badge We can totally work with you guys in getting a special Pirate order set up like you guys did in the first game. I know you guys said that you wanted a special pirate themed forum badge instead of a title change, so we might be able to work with you guys on that. However, if you already backed the game, you will get a Fig Backer Badge, similar to the Kickstarter one. I'll have to gather more information on if this can be possible. Option B: Pirate Ship For this, you would have to designate a trustworthy person to hold all the funds and to submit it to Fig. I believe the NeoGaf community setup a PayPal account to accumulate the funds and then use those funds to back the Own an Island Tier. As for "who gets all the goodies?" I will leave that to you guys. You can follow the same model as GAF members did. I'll be watching this thread closely to help you guys out!
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Hey guys! Here to answer all of your backer needs! So, in the Physical Box tier, you will get a physical disc of the game, however, it is actually a Steam installer. There will be no disc version of the game this time around. Though you will be able to choose between a Steam key or a GOG key. So for your DRM-free needs, you can go with GOG. For the Early Access Tier, you can do both. You can gain Early Access key for Steam, and then you can also choose to have a GOG key for the full game. So you can have your cake and eat it too!
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$1 100 000 Reached!1
Aarik D replied to kirottu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Thank you guys! We couldn't have done it without you all! We are truly blessed to have such amazing fans and supporters! Words cannot express how much we appreciate you all.- 21 replies
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Paypal backing ?
Aarik D replied to obsinaut's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Hey all you lovely adventurers! I know you are all eager to get some awesome loots, so we are currently looking into other options right now. Thanks a bunch! -
Gog?
Aarik D replied to Yonjuro's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Don't worry everyone, we will be updating the graphic so it says "Digital code". Apologies for the confusion. -
Obsidian Entertainment proudly presents the sequel to our crowdfunded and critically-acclaimed role-playing game, Pillars of Eternity. Welcome to Pillars of Eternity II: Deadfire. Return to the world of Eora and revisit the rich narrative, beautiful environments, and tactical combat that made Pillars of Eternity one of the highest-rated PC games of all time. Learn More on Fig
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Patch 1.1.6.3: More bug fixes!
Aarik D posted a topic in Pathfinder Adventures: Announcements & News
Hey everyone! We got another bug fix patch coming in! Thank you everyone for aiding us in getting more bugs discovered so we can get some much needed fixes in. We couldn't do it without you! Just in case, if you notice that your game is asking for an update, but no update begins, please allow a few hours to pass and you should be good to go. Top Community Issues These are issues you have all helped to bring to our attention. We can't thank you enough for your feedback on the game! These issues have been the most discussed here on the forum and these, along with many more, will be fixed when 1.1.6.3 goes live! Encountered cards getting stuck on screen (Ghlorofaex & Harpys)Resolved an issue where you could get an encountered card stuck on your screen even after a player would forfeit Hound of Lamashtu problems Resolved an issue where players would be unable to roll a check against the Hound of Lamashtu Resolved an issue where players were encountering Hound of Lamashtu infinitely Other Fixes Here's the list of other fixes we've addressed in this patch, broken down by type! Progression Break Dam: Fixed a progression break that could occur when playing a movement card on a character alone at the location Sandpoint Under Siege: Fixed a progression break that could occur when encountering a summoned Longtooth in Heroic+ Thistletop Delve: Fixed a progression break when failing Orik's charisma check after passing his combat check Card Leng Spider: Seoni can now correctly activate Arcane Blast after passing the spell restriction check Luckstone: Resolved an issue where using the luckstone on a spell recharge would not successfully recharge the spell Emerald Codex: Resolved an issue that caused the examine tray to ramain open when using the Emerald Codex against certain banes. Sihedron Tome: Resolved an issue that made the Sihedron Tome unusable after using it for the remainder of a scenario. Character Amiri: Move Another now properly works when Amiri does not move. Challenges Weekly Challenge: Non-gold rewards now available immediately in game. Previously required a reboot to properly get the rewards on your account. Quest Mode Fixed a bug that would allow Quest Mode characters to be able to be selected for Story Mode parties. Discard/Bury Resolved an issue that would allow a player to keep a card in their discard pile when they should have been forced to move it to the bury pile. As always we'll be checking the technical support forums on release of the patch for any and all feedback you all provide. Thank you all for making the launch of Pathfinder Adventures be an awesome one and we look forward to bringing you more content as soon as we can! -
Hey Everyone! Great news! We got a patch coming in that will address some of the major issues you all have been reporting. If you receive a notification that the game is requiring an update and does not, please allow for a few hours while the game gets updated across all regions> Then you will be good to go! Now on to the patch notes! New Alts drop from Treasure Chests You now have a small chance of acquiring Alts from Treasure Chest drops Acquiring an alt will award the base character as well, if you don't already own them Alts and dice are not exclusive - it is possible (if rare) to get both in a single chest drop If you happen to acquire an alt skin you already own, they will be auto-salvaged for half their gold cost in the store. Top Community Issues These are issues you have all helped to bring to our attention. We can't thank you enough for your feedback on the game! These issues have been the most discussed here on the forum and these, along with many more, will be fixed when 1.1.6.2 goes live! Harpy/Harpy MonksResolved an issue where you could be unable to roll dice when encountering the Harpy or Harpy Monk Quest Mode You will no longer incorrectly be given extra card feats sometimes when completing scenarios in Quest Mode People who ran into a progression break as a result of this issue will now be able to continue playing Tutorial Better clarified the tutorial when instructed to have Ameiko aid Orik's check Fixed a possible progression break that could also occur here Other Fixes Here's the list of other fixes we've addressed in this patch, broken down by type! Progression Break Fixed a possible crash when multiple characters are required to discard damage Card Summon Monster: Can no longer play twice on the same check Karzough's Burning Glave: Can now correctly be revealed after cancelling discard Character Scholar Ezren's Augmented Spellbook is now dimmed when not usable Challenges Weekly Challenges will now display the correct gold value for the reward Weekly Challenge progression should now show properly in the popups Location Fixed an issue where closing The Shimmering Veils of Pride when a villain was present would incorrectly cause the villain to flee. Wildcard Close Quarters: Fixed a visual bug that would make it appear that characters lost a power feat for hand size. As always we'll be checking the technical support forums on release of the patch for any and all feedback you all provide. Thank you all for making the launch of Pathfinder Adventures be an awesome one and we look forward to bringing you more content as soon as we can!
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[3.02] Saved Games Lost.
Aarik D replied to whitewizardg's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hey Elric, Yeah, that would be fantastic if you could send that to me! Thanks!- 6 replies
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Lost All Purchases
Aarik D replied to gumrucker's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Hey Gumrucker, I wasn't able to find any emails by you in our support emails, but I was able to locate your old account and transferred all of your purchases over to your new account along with your gold amount. Re-adding the bundle will allow you to continue playing where you left off. Thanks! -
Director's Commentary Stream with Josh Sawyer
Aarik D replied to Aarik D's topic in Pillars of Eternity: Announcements & News
Hey everyone! We're doing another Stream today! Same Bat time, Same Bat channel! See you there! -
Hey everyone, Just wanted to let everyone know that the Obsidian office will be out for the holiday break, so the response time to support tickets will be delayed during this time. For those who have made purchases that did not process correctly, I will do my best to work over the break and make sure that your purchases are added to your accounts. Thank you all so much and we all wish you the happiest of holidays!
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Greetings Adventurers! Thank you guys very much for being so patient with us through out this whole week. We want to apologies to everyone for the technical difficulties you all have been experiencing since the release of 1.1.6. As a big thank you, we will be granting everyone 2,500 gold AND the Festive Wool Hide card as well. We can't thank you guys enough and hope you all have a Happy Holiday!
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Patch 1.1.6.1 Hotfix incoming!
Aarik D replied to Aarik D's topic in Pathfinder Adventures: Announcements & News
Hey everyone, In addition to releasing patch 1.1.6.1, we will also be gifting everyone 2,500 gold AND the Festive Wool Vest as compensation. We thank you for patience. -
game won't start after patch to 1.1.6
Aarik D replied to Sir Real's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Patch notes for 1.1.6.1 are posted! Builds are being processed right now! Should be another hour or two! -
Patch 1.1.6.1 Hotfix incoming!
Aarik D posted a topic in Pathfinder Adventures: Announcements & News
Hey everyone! Later today we will be patching the game to 1.1.6.1! We have submitted the build and are currently in review. Thank you everyone for being so patient with us. Please keep in mind that the upload will take some time to reach across all regions. If you see that the game is asking for an update, but doesn't update right away, please give it an hour or two. Top Community Issues These are issues you have all helped to bring to our attention. We can't thank you enough for your feedback on the game! These issues have been the most discussed here on the forum and these, along with many more, will be fixed when 1.1.6.1 goes live! Android users unable to load the game Android users on certain devices were unable to load the game after the patch. This has been resolved. Encountering the ally Morgiv results in cards being lost from character decks Issue has been resolved. We cannot fix this retroactively in-game, but are working on a CS method to rebuild affected character decks. Progression break when acquiring Roles There was a progression break when more than 1 character acquired roles. The main issue has been resolved. There is a smaller edge case that can still break progression - if you go to the Rules before selecting your roles progression can break. You can work around this by restarting the game and proceeding without interacting with the Rules button. Cards staying on top of the deck when defeated Haunts, Zombie Horde and Zombie nest would remain at the top of the location deck even when they should otherwise be defeated. This has been fixed. Seoni & Lem losing powers There was an issue where Seoni and Lem would have their Role switched to a different one, and you couldn't see the power feats that had been acquired from the role. While these should have continued to function as normal, the issue as been resolved and fixes the characters affected. Any instances of Lem or Seoni who acquired roles since 1.1.6 will have this issue again, and need to be manually corrected. Other FixesHere's the list of other fixes we've addressed in this patch, broken down by type! Progression Breaks Into the Runeforge: Resolved a progression break on Heroic+ when encountering the henchman and Revenge of the Wrathful wildcard is active Assault on the Pinnacle: Resolved a progression break that would occur when defeating The Thing From Beyond Time. Character Lini: Animal Empathy now properly recharges played allies with the animal trait again Rewards Power Feat Loss with Alts: It was possible to lose a power feat by selecting a power you already owned, but wasn't displayed on a version of the character you didn't acquire it on. This issue has been resolved. Roles skipped: If there was a character that gained their maximum number of power feats, they would skip role acquisition. (This also skipped roles for other characters in party that were not maxed out). This has been resolved. Scenario Into the Eye: You can no longer close the location when defeating a henchman. Store Special Offer: Rolling All The Way: Offer was not granting the correct items. This has been resolved. Anyone who purchased the offer and didn't get the correct items should contact support@obsidian.net to get the proper items granted to their account. Treasure New Boosters Not Dropping: Resolved an issue where the new boosters weren't dropping at the desired rate. As always we'll be checking the technical support forums on release of the patch for any and all feedback you all provide. Thank you all for making the launch of Pathfinder Adventures be an awesome one and we look forward to bringing you more content as soon as we can! -
game won't start after patch to 1.1.6
Aarik D replied to Sir Real's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Hey everyone, Tomorrow morning we will be releasing a hotfix patch that fixes the issue with older android devices along with a bunch of major bug fixes! We'll have patch notes for you guys as soon as the patch goes live. Again, thank you guys for being so awesome and patient with us! -
Known Issues: Patch 1.1.6
Aarik D posted a question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Hey everyone, Here is a list of current known issues in patch 1.1.6 found by the QA team and you guys! As we find more bugs, we will update the list accordingly. Thank you all for your hard work! Known Issues Major Issues Morgiv: Encountering the ally Morgiv in deck 6 will trigger a chain of weirdness that culminates in most cards from character's decks being wiped. We have a fix internally and are working on a patch. Android: Some android users cannot load the game post patch. We're aware of the issue and are working on a fix. RolesRewards: There is a progression break when acquiring Roles when there is more than 1 character in the party. Fixed internally. Zombie Horde/ZombieNest: When defeating the summons, the barrier stays on top of the location deck instead of being banished. Fixed internally. Haunts: Upon defeat, haunts are returning to the location deck instead of being banished. Fixed internally. Other Community Reported Issues Dice: Dice can sometimes roll off screen and provide a value of 0 to the check. We have not been able to reproduce this internally yet, but are investigating. Lini: Animal Empathy is not recharging allies. Fixed internally. Merisiel: Inspired Dexterity is not recharging blessings New Booster Drop Rate: The new boosters were dropping at incorrect values Fixed on Live. Special Offer: Rolling All the Way was granting incorrect items. This has been fixed. Anyone who has purchased the offer and not gotten the correct items should contact support@obsidian.net to get the proper items granted to their account. Quest Mode: Card Feats are being granted for every level, and can eventually lead to a progression break Cards Boots of Teleportation: If used prior to your first explore, you will be unable to move or explore the location (unless a card granting an explore is used). Cape of Escape: Evading a villain's summon can make the villain encounter abruptly end. Cannibal Haunt: When encountering the Cannibal Haunt, you cannot change your mind about the location you'd like to banish a card from. Choose carefully! Dominate: Spell is behaving as an Examine instead of a Search. Emerald Codex: Playing a card from the codex vs a Warchanter-like can get the examine tray stuck on screen. Hidden Beast: The BYA check doesn't update to the correct die when playing a dexterity weapon. To work around, manually change the check from the Skill Panel. Runeforged Weapons: The support card gained at the end of Deck 5 isn't being removed upon completion of Deck 6. Robes of Xin-Shalast: If played after taking 2 damage, if you drag the card back to hand after recharging 2 cards for damage, you'll have to discard the robes Stampeding Aurochs: If Undefeated check is incorrectly hitting only characters at that location Summon Monster: Characters without the Arcane or Divine trait cannot recharge the card. Occluding Field: When encountered by multiple characters, the original character will have a die on screen if they can perform the evade Booster: Venomous Bolt: Incorrect text on buttons when prompted to recharge and recharges at end of turn instead of end of encounter. Challenges Weekly Challenge: When completed, the completion bar on the in-game popup doesn't appear to update. Weekly Challenge: Brawling in a wintry wonderland shows a reward of "150". The actual reward is a treasure chest Daily Challenge: Daily challenges are automatically being rewarded upon completion when they award gold. (Contrary to the last patch where we forced them to be picked up). Currently, there is no in-game indication that this gold has been awarded. Character Lini: If you use Animal Trick, then activate Beast form and discard the ally revealed by dragging it, the wrong die will be added to the check Seoni: Magic in the Touch incorrectly auto-succeeds on items cards that should be either discarded or buried (as opposed to recharged or discarded) Frostfire Seoni: It's possible for Frostfire Blast's cold trait to apply to base Seoni's powers. Scholar Ezren: The unowned version of his token art is lower resolution than token icons Dice Fiery Core: When rolling the die or viewing them idly on out-of-scenario screens, occasionally a red orb will float across the screen. General Warchanter-likes: Evade spells with the attack trait do not properly trigger the "when you play a spell" power of Warchanter style monsters. This affects the deck 6 spells Bewilder and Dominate. Locations Garrison: Encountering a Warchanter-like at the Garrison when multiple people are present can sometimes result in damage being dealt incorrectly Rewards Roles & Power Feats: If a character in the current party has maxed power feats, any new power feats awarded will be skipped. This will also skip acquiring roles. Potential Power feat Loss with Alt Switching: When power feats on an Alternate skin, then gaining a second back on the base version, sometimes a power feat that should be available on the character will be unchecked. Powers will function fine in practice if this is part of a "tree" of power (Arcane Blast, for example). You can, however, select one of the versions that you already acquired (or had by default) and the game will allow you to proceed, effectively making you lose out on that power feat reward. Scenario The Road Through Xin-Shalast: It is possible to have Ghlorofaex empty a random other location when closing the Temple The Road Through Xin-Shalast: It is possible to close the Town Square without banishing cards The Road Through Xin-Shalast: It is possible to gain a second attempt to close locations that summon to close Store Dice Purchases: Sometimes when purchasing dice, all categories except the Bundles will disappear. When this occurs, exit and reenter the store to display the dice again. Treasure Dice: It is possible to have the dice salvage art appear on dice that aren't salvaged. UI Unable to interact with cards in the examine tray: Sometimes, you will be unable to interact with cards in the Examine tray. The Examine tray is the tray that opens to show your character Deck, Discard, and Bury piles. It can cause progression breaks if you're forced to perform an action and have no means of exiting that action. We're still investigating the cause. Character Selection: When dragging characters to form a party, some will not leave behind shaded icons Character Sheet: Power category names do not update to new power names for Alternate characters that have power updates (Merisiel, Seoni, Amiri, Lini, Ezren) Card Selection: Harsk and Forest Harsk partially overlap Lini if adjacent on the Card Selection (Deck building) screen. Party Creation/Load screen: Character tokens displayed on parties do not reflect their alternate skins. -
DO NOT PLAY AD6!
Aarik D replied to Longshot11's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Hey guys, We're truly sorry for the major issues with this patch. Just letting you guys know that I have made comment on the forum thread Longshot has linked and the bug is already fixed. We just need your info to add the cards lost back into your characters deck.