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Aarik D

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Everything posted by Aarik D

  1. Public Test Patch Notes for Update 0.13.0 Important Note: Your quest status will be reset with this patch. Our work on bringing you the story is going to cause some quest changes to have to happen in the background, so you will need to redo quests you have done previously. But everything you have built, crafted, and purchased in the backyard will all remain untouched! New Features Faction Reactivity Bugs will take the fight back to your base when they get tired of you intruding on their territory. The more you annoy a certain species, the more likely they are to say "knock knock!" at your door. Waft Emitter Want to anger the yard at will? Build the Waft Emitter! Concoct a pile of rotting bug parts that wafts throughout the yard, enraging whatever bugs whose parts you add to the pile. The more you add, the more enraged the bugs will be. Why you say? Well, why not??? Maybe you want to have bug delivered straight to you on demand! Note: Building art is temp for the start of the Public Test Build and will be updated. MIX.Rs Find MIX.R tanks across the yard mixing some good ol' Raw Science for Wendell's experiments. Overdrive the system by turning up the mix speed beyond suggested limits and trigger an explosive result to collect the massive amount of Raw Science inside. A word of caution though: MIX.R Overdrives are noisy and take time, and nearby bugs don't particularly appreciate that. Additional Defensive Resources Turrets Help defend your turf by building one of the two new turrets, hopping in, and gunning down some angry bugs. Pebblet Turret Shoots pebblets at high speeds to destroy your enemies. Pollen Turret Shoots pollen that stuns enemies. Effective at bringing down flying pests! Explosive Burr Trap Important conversation options with BURG.L now display a "!" icon next to them to show they are important for moving the conversation story forward. 1 New Mutation Creature Cards The teens can use their PEEP.R skills to better understand their bug neighbors and unlock creature cards that record important information on them. Creature Cards are obtained via the PEEP.R Successfully PEEPing a creature for the first time will unlock its Creature Card in the Data page Creature Cards contain valuable information regarding the creature Strengths Weaknesses Weakspot locations Health and Creature tier How many the player has killed Flavorful information or a fun fact Armor Upgrading and Adjustments Armor has been completely reworked Armor now applies flat Damage Threshold based on tier and % Damage Reduction based on weight class Flat Damage Threshold reduces damage by a flat number and is better against small hits 20 damage - 10 Damage Threshold = 10 damage 200 damage - 10 Damage Threshold = 190 damage % Damage Reduction reduces damage by a % and is better against big hits 20 damage - 20% Damage Reduction = 16 damage 200 damage - 20% Damage Reduction = 160 damage Armor Upgrades +1 - +5 Upgrades the Damage Threshold value and durability of armor by 5% per level up Requires Grub Leather Plates Bulky Path +6 - +7 Upgrades the Damage Threshold value and durability of armor by 10% Requires Berry Leather Plates +8 - +9 Upgrades the Damage Threshold value and durability of armors by 10% Requires Pupa Leather Plates Sleek Path +6 - +7 Upgrades the Damage Threshold value and durability of armor by 5% per level up Unlocks an innate status effect on the armor piece Requires Berry Leather Plates +8 - +9 Upgrades the Damage Threshold value and durability of armor by 5% per level up Requires Pupa Leather Plates Weight Classes Reworked Penalty for heavier armors is now stamina per weapon swing instead of stamina regen delay Light 10% Damage Reduction 5% More stamina to swing weapons Medium 20% Damage Reduction 15% More stamina to swing weapons Heavy 30% Damage Reduction 25% More stamina to swing weapons Weakpoints Creatures can now have weakpoints: locations on their bodies that can be attacked for additional damage. Enemies will take extra damage when struck in a weakpoint Certain weakpoints are only affected by specific damage/attack types Enemies that have weakpoints will have their weakpoint locations detailed on their creature card A special VFX sparkle will play when the player successfully hits a weakpoint Swap Difficulty Mid Game You can now change the difficulty of the game at any time on any game that is not in "Creative" mode. Change Custom Game Settings Mid Game You can now change many of the Custom Game options mid-game after having started a custom game. The following options can be changed at any time: Difficulty Bugs Ignore Players Building Integrity Player Damage Friendly Fire Pet Invincibility Hunger/Thirst Drain Stamina Drain Equipment Durability Food Spoiling Menu Pauses Game Base Defense Backpack Items on Death The following changes cannot be edited mid-game: All Recipes Unlocked and Free Bugs Spawn Quests ASL Terminals Field stations now feature state of the art "Advanced System Library" Terminals that connect directly to BURG.L's lab tech from anywhere in the yard. You can now access the Science Shop, BURG.L Quests, and the Milk Molar Infusion interfaces at any field station you find without having to visit BURG.L directly at the Oak Lab. Save Game Naming Full playthroughs and individual saves can both be renamed for better book keeping! Storage Naming Storage containers can now be renamed and the name will display above the interact text. The name will also show floating above the storage similar to the chosen icon. Additional Features "Take All" option on Sap Collectors The Read To Me feature can now use different voices installed on your system, including voices for languages other than English. Change the voice in the options menu. Various bugs can jump! New Crafting Content Charcoal Canteen Purify dirty water on the go. Charcoal Torch Light up a bigger radius, and repair your torch when it gets low instead of crafting a new one. Story / Quest Revisions Story and Quest progress will be reset. A lot of the early dialogue and quests have been undergone revisions and thus the story and quest flow are now different. Story and lab content will need to be traversed again to progress the new story flow. You will be placed back at the starting ravine. All inventory, player bases, unlocked recipes, milk molars, science purchases, and other unlocks will carry over. The dialogue revisions are still missing final recorded VO. Note: The first load of old saves may take longer than normal as the conversion process takes place. Changes / Tuning Systems Rest warning for waking up in the dark has been moved to 5am instead of 6am. The player will respawn at the nearest discovered Field Station if no respawn point is set. Billy Hogs and Apples now grant more items and are harvested in a slightly different way. After breaking the initial big food node it breaks in to several chunks. Each chunk can be hit to burst in to large quantities of loot. Billy Hogs now grant spoiled meat in addition to their other loot. Minor Stamina Rework: When stamina is fully depleted you'll now enter an "exhausted" state Exhausted state lasts for 3 seconds Cannot perform any actions that require stamina while exhausted After exhaustion ends, all stamina is fully recovered instantly Some systems such as Thirst have been changed to interact with exhaustion time instead of stamina recovery speed Stamina recovery speeds and delays work as normal in all other circumstances Stamina cost for swinging all weapons has been halved Controls When in PEEP.R mode, your rotation speed is scaled down for more precise control. Mutations Mithridatism is now a 3 stage mutation Stage 1 Obtained: Kill 1 Wolf Spider Effect: 25% Poison damage reduction Stage 2 Obtained: Kill 5 Wolf Spiders Effect: 50% Poison damage reduction Stage 3 Obtained: Kill 10 Wolf Spiders Effect: 75% Poison damage reduction Lil Fist has been reworked and is now a 3 stage mutation Stage 1 Obtained: Kill 40 creatures with fists Effect: 25% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end. Stage 2 Obtained: Kill 100 creatures with fists Effect: 50% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end. Stage 1 Obtained: Kill 200 creatures with fists Effect: 75% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end. Cardio Fan now also decreases exhaustion time on top of its previous effect of increasing stamina regen speed. Reliable Friend now decreases revival time by a much larger amount Stage 1 = 25% Stage 2 = 50% Stage 3 = 75% Daredevil now decreases fall damage by 50% and prevents dying from falling in almost all situations. Movement Zipline speed and acceleration increased. Tech Upgraded engine to Unreal 4.27. Audio One new combat music track. Accessibility Read To Me now works with non-Latin languages. Improved Read To Me functionality in Molar, Tech Store, and BURG.L Quest interfaces. Read To Me now pronounces science words such as BURG.L and TAZ.T correctly. Combat All creatures have had a damage pass to keep up with new armor system All creatures have had AI adjustments for combat Creatures will now strafe and move more frequently Creatures have had their attack frequency and cooldowns adjusted Stamina cost for swinging all weapons has halved. Daggers now deal Slashing damage instead of Chopping damage Daggers can no longer harvest plants requiring chopping damage while above water Underwater harvesting functionality remains unchanged. Creatures are better able to navigate between separate navigable regions. Pets Pet corpses will drop held items and memorials when they decay. Pets now take 3x as long to get unhappy. Additionally, Pets now lose happiness 50% slower when equipped with any sort of hat. Interface Subtitles have been improved to show character icons next to them. Subtitles display to other players when someone is talking to BURG.L so the rest of the party can follow along. Multiple HUD notifications that play at once will no longer overlap each other. Map location marker for current spawn point will show up no matter how far you are from it. Tech upgrades can be purchased by double-clicking on them. The Resource Surveyor interface now sorts the available resources. Added Deposit and Retrieve options to item context menus in container interfaces. Smoothie recipes are shown in the crafting interface (still requires Smoothie Station). "Take All" option on various buildings is disabled if there is nothing to take. A notification noting your equipment took durability damage on respawn now displays. A "Respawn at Kid Case" option has been added to the Death screen. A "Load Last Save" option has been added to the Death screen. Important conversation options with BURG.L now display a "!" icon next to them to show they are important for moving the conversation story forward. Building General Broodmother Trophy now supports Arachnophobia Safe Mode. The game now communicates more clearly when building is disabled because of combat. Zipline anchors can now be relocated if no lines are attached. Stuffed Weevil, Infected Weevil, Aphid, and Gnat can now drop ingredients when destroyed (except meat). Players may run while relocating buildings. Building Placement Triangular walls and floors can now be correctly placed against each other. Fixed several cases where snapped walls were incorrectly considered obstructed. Some grid buildings can no longer have other buildings placed overlapping them in specific cases. Buildings can no longer be placed inside characters in Creative mode. Small buildings can now be placed under stairs. Optimization Improved CPU Performance while playing the game. Steam versions of the game now use DX12 instead of DX11 World/Resources Dandelion Tufts world items will only stay active for 8 hours before being blown away. Pond Dome exterior lights will now turn off during the day. Removed the button puzzle and TAZ.T fight from the Oak lab. The landscape outside of the yard is no longer an empty void. Creatures Dust Mites are now significantly less tanky HP reduced by 20% Damage Threshold reduced by 12 Resistances reduced from 50% to 25% Items The same smoothie effect can no longer be stacked multiple times You can still stack as many different smoothies as you'd like Roasted meat now restores health when consumed in addition to its other effects. Bug Fixes Major Fixes Newly-connected clients can now see all resource survey regions instead of only ones near them. Dropped item locations will no longer desynchronize for clients. Fixed a client desynchronization issue related to relocated buildings. Fixed several other client desynchronization issues. Clients will no longer be missing ziplines when connecting to a multiplayer game. Collision added to the crumpled paper in the trash can so players can no longer get soft locked inside. Other Fixes The player can now take damage when impacting surfaces with sufficient velocity. Dropped weed burrs always collide with players. Controls tabs in the options screen will now scroll more nicely. HUD markers display in the correct locations during zipline connection. Previously-discovered Pagoda field station now automatically unlocks itself as a resource survey region. Clock times are now displayed correctly in Arabic. Reduced tendency of Wide Interaction to flicker between different interactables when many are close to each other. Wide Interaction can no longer be used to interact through walls. Displayed Milk Molar counts will be correctly updated when another player collects molars while the UI is open. Player nameplates and map markers will continue to display when the player is placing ziplines. Buildings can no longer be placed on Candy Corn. The client will no longer see inappropriately-disabled building construction interact options. The player will stop placing Pet Memorials after using the last one in their inventory. Hedge Berries will no longer disappear when cut using explosives. Frankenline drawing correctly saves and loads on Xbox and Windows Store / Game Pass versions. The full map art will now be correctly shown in the Resource Surveyor. Buildings can no longer be placed in prohibited locations by cycling the material. In German, some text labels that were supposed to be uppercase now are. Ziplines cannot be connected to anchors being placed by other users. The Broodmother BLT recipe no longer blends in to the table it's placed on. Collision around the underwater milk molar in the larva cave has been adjusted to make obtaining it easier. TAZ.Ts will no longer sometimes be larger in size. Bug Fixes - Steam Fixing issue where not logging in (OFFLINE_PLAYER) causes the wrong player save data to be loaded and potentially losing inventory / player progress.
  2. Greetings and well met everyone! We hare happy to announce that we will be doing weekly streams for Grounded! Streams will take place every Wednesday at 1 PM PST // 4 PM EST // 10 PM CET See you in the backyard!
  3. Sorry for the late response! The game was taken down from the MacPlay Store due to the Unity engine having issue with the new Mac iOS. Apologies about that! We're trying to resolve the issue.
  4. I really like this idea! I'll add it to our suggestion list!
  5. You are more than welcome to join the official discord! There are chats for people looking to game it up http://discord.gg/GroundedTheGame
  6. Wow, absolutely amazing! Excellent work to everyone who put it all together!
  7. Thank you friends! I am indeed back and still have my account!!!
  8. Hey Joe, Can you please reach out to us at support@obsidian.net and we'll get you sorted. Thanks!
  9. Just be sure to save your VODs and upload them to YouTube, since you're not partnered, your VODs will go away.
  10. Hey guys! We created a new subforum for feedback bugs for turn-based mode! Here is the link! https://forums.obsidian.net/forum/136-beta-feedback-for-turn-based-mode/
  11. Hail friends! We created a new subforum for feedback and bug reporting for Turn-Based Mode! Thanks for starting this thread! https://forums.obsidian.net/forum/136-beta-feedback-for-turn-based-mode/
  12. Join us this Thursday for a sneak peak at the upcoming DLC for Pillars of Eternity - Forgotten Sanctum with Alex Scokel and Matthew Perez!
  13. Thanks Polycount! We've been discussing your issue via email!
  14. For what it's worth, companion portraits can also be modded in this fashion as well '/gui/portraits/companion' Now we just need Aarik to package up his durance photoshops into a Church Of Durance mod! Just need to get the water color versions done!
  15. Greetings Watchers and well met! Josh Sawyer and the team would love to get some feedback from all of you. What we're asking for specifically is feedback on the God Challenges. What do you like about them? What do you not like about the challenges? Whats your favorite challenge and/or combinations? Do you find them enjoyable? What can be improved upon them? We'd love to hear from you! Thank you all for helping us create a better Eora for everyone! Check out the latest changes in our Beta Branch here!
  16. Hey guys! Tomorrow at 11 AM PDT, we will be streaming with Brain Macintosh about mods and featuring mods from Nexus Mods! Join us!
  17. Hail Watchers! Join us tomorrow morning at 11 AM PDT on the Obsidian Twitch Channel as we show of new features coming in Update 2.0 and much more! If you have any questions you would like to be answered on the stream, let us know here!
  18. Tune in this Thursday for another Deadfire Dev Stream! I am joined by Narrative Designer, Alex Scokel, to discuss the writing and lore of Deadfire. We also have a very special treat for you all, so be sure to tune in! We're also doing a Q&A so be sure to post your questions related to Lore and Narrative Design! twitch.tv/obsidian
  19. Hello everyone, Tomorrow morning we will be live on Twitch with Adam Brennecke as we get some insight of the development of Arkemyr's Manner. Get your programmer questions ready! See you tomorrow at 11 AM PDT!
  20. Awesome idea TT1! I'll forward this to the team and see what they think!
  21. Hey guys, Just an update! The Free DLC items should now be included in the family share program!
  22. Once I get word, I'll let you guys know!
  23. Hey Drone! Thanks for bringing this to my attention. I'll forward this to the powers at be and we'll take a look at it!
  24. Hello Friends! https://forums.obsidian.net/topic/98334-gauns-pledge-dlc-not-installing/?p=2037100
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