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Everything posted by Elric Galad
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Good thing to note about Beckoner's drakes : the drake upgrade that summons another drake upon initial drake death summons a normal drake. - Summon 2 drake with 25% health - Get them killed - Now you have 2 normal drakes ! You can't control these new drakes but they "do not count as summons". You can summon another summon at this point. Drakes are still subpar summons to be honnest (everything is subpar compared to animated weapons, but drakes even more), but with beckoner they are better.
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Obscure mechanisms are obscure. You can't just think about all that negative testing necessary to guarantee the absence of impact. I think their hard code could have been better about KW. This makes poison attacks rather bad and Pokemonish. "Take this Poison thorn - I'm immune to poison. - But not to thorns ! - This is a poisonous thorn so I'm immune to it" Ok, that will fix it I think. Unfortunate but not critical. Not a big issue. I spotted carnage improper accuracy scaling thanks to that. It would have remained a discrepancy from my passive ability scaling rules. Simply because Carnage does scale, I forget that its scaling was incomplete.
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As I said in the other thread, there is a small probability that the bug also happens on games where mods have been used previously, due to persisting modifications of passive. Rumors say that there have been some mods on your PC. (EDIT : sorry if this sounds paranoid ) Sounds very much like a vanilla bug to me though. Attacks tend to inherit the keywords from their own status, which would explain.
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I wish there was at least a "secret ending" where Wael's Titan could crush Eothas before he destroys the Wheel. I like crushing him because Eothas deserves it anyway. Revealing Ukaizo to mortals would have been enough to fullfill his goal without endangering the whole creation. Eothas is the god of Hope, I think he is just biased toward Hope. Power of Friendship isn't enough to suddenly rise the Animancy skills of Valians (not even speaking of Huanas) toward the level of Engwithans. I'm not even commenting on "goals justify means" and the hundreds that were killed in the process (including main character), I'm just saying his goal is crazy.
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As per title, it seems that the +5 Accuracy modifier from Accurate Carnage also applies to main melee weapon attack roll (the one that procs carnage) and not only to Carnage hit roll itself. It might be due to modding but since it also works when mods are deactivated, this is rather unlikely. The suspicious mods are Community Patch, Balance Polishing Mod and Carnage Indicator from @Noqn. https://forums.obsidian.net/topic/114861-balance-polishing-mod-release-10/page/7/?tab=comments#comment-2235863 Could someone who doesn't use mod confirm the issue ? If this glitch appears in vanilla, everybody needs to know
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As far as I know, some passive need to be re-acquired for the change from a mod to be applied correctly (their static part ; their active part such as fire godlike fire shield work in general). There might be a reversed effect in this case. Anyway I'll be more at ease if someone without any mod could confirm the issue. Carnage indicator mod could be the most likely cause. I use it too. Anyway, I'm going to create a dedicated thread about this cause it goes beyond BPM. I'll try to address it when the diagnostic is confirmed. I admit this would be the easiest fix. I also have to adress carnage accuracy not scaling with PL (since I did a similar thing with other "offensive passives" to align their accuracy with those from active abilities ; a +1/PL acc bonus should apply).
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Congratulations, you have found a PoE2 bug !! Youhouh ! I confirm it's not related to my mod and Accurate carnage applies to every melee attack (and carnage rolls of course). +10 is indeed too strong in this case. I'm not sure what has to be done. At very mimimum, I should revert back to +5 and change the ability text. The code is correct, the acuracy is filtered with carnage KW but the issue, I think, is that the whole attack becomes carnage tagged if it carries a carnage sub-status (a bit like an attack with a Poison status is tagged Poison and does not work on carnage immune). Barbarians OP
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Can anyone confirm this ? I wanted to pause a bit the game after releasing next mod version which was ready... It seems unlikely that a flat +5Acc (in vanilla) to all melee attacks would have remain unknown for so long. I confirm I only edited the value of carnage, I didn't changed the filter so it should not be the cause.
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It depends on your party and the needed role. Druids are healer, arguably the best ones. It also depends if you want to play them multiclass or not, and with which combination. Blood Mages are especially good vs Megabosses though. But only Priest (who can completely cheese 2 megabosses) and to a lesser extant Cipher (for easy Brilliant) are really important.
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There is no Sky Dragon summon. There is an Adult Dragon Summon (but this one is a NO. it should be chanter only) There is a Drake Summon (this one could be a legit Incarnate, even 2 of them would fit : remember that Incarnate Duration should IMHO depend on their number and that Incarantes join Team, not Party, so aren't controllable.). 3 Summons is strong, even if they are individullay weak. 1 would be good enough. Don't create a new summon spell : build your design on Conjurer's familiar, without random component. Possibly tweak up just a little bit its stats. No, too strong. Cannon fodder + Swift as a Tier ~3 is too good. Swift on its own without +15% Action speed and self damages from DAoM could fit. Could be 60s duration. You got the principles right. Do as you feel, it's not THAT critical. I'm working on Poison keyword missing at the moment for BPM 1.3.2. All 3 work. I was thinking about Wilting Wind without weakness for Tier 7 too, so it's OK. Good idea. The table is clear but a "Magic the Gathering Color Pie" drawing would be wonderful to understand who gets what within Eora'scosmology. Yeah, more complicated with 11 gods than with 5 colors
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Here we go : https://forums.obsidian.net/topic/109535-mechanics-various-testing/page/2/?tab=comments#comment-2211923 But the true key to understanding is here : https://forums.obsidian.net/topic/109535-mechanics-various-testing/page/2/?tab=comments#comment-2213583 So basically, against sustained fire, you're indeed immortal.
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Apart for the Poison/Acid/Disease/Decay clarification and White Wurms auto-hit correction, here what is planned for next version : Boil their flesh and upgrade : 0,5s/4s cast time24 - 27 raw48 - 54 corrode on near death kills Magran's Priest version of Torrent of Flames (which they get at Tier 7 instead of 5) : Cast with +15 accuracy and foe-only Purge of Toxin : 30s -> 60s 0,5s/3s Cast time (aligned with the priest single target "prayer" line of spell ; it was too weak for a single target situational Tier 3) Beetle Shell : 0,5s/4,5s Cast time (aligned with Withdraw) Probably going to think about buffing a bit the Fox & Farmer chant, because it is too situational (-20 acc on disengagement attack), not guaranteed (target Will) and overall weak compared to Silver Knight (which provide a +10 Deflection and an extra engagement !) and other chants in general. EDIT : I think a -20 Reflex penalty would be fitting. Consider that it on the same tier as Sure handed was Illa that provides +25%/50% attack speed to all ranged/firearms and 1 Tier below than the long Night that provides -14 fortitude on top of other things. EDIT EDIT : -15 Reflex is enough to stay relevant as the highest AoE Reflex debuff. It's very easy to combine with DEX and PER afflictions for a huge nuker support. Most of them are coded and tested, but in case you have opinion or suggestion, feel free to tell. Each time I'm trying to make a final version, but soon I find something to improve (call it a moditisis)...
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So basically, we have 3 options : - Both White Wurms and upgrade with Disease KW - Both White Wurms and upgrade without Disease KW - White Wurms without Disease KW and Upgrade with it (my preference but it raises question as Boeroer pointed) Then we could adjust the balance depending on this choice.