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DiabloStorm

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  1. So...some questions... I'm not the same race that I was in POE1, how does anybody recognize me? The steward, Eld engrim, Pallegina...etc etc etc Also, speaking of Pallegina, my import was from my solo run, I never did any of the companion quests, obviously never took any of them with me(killed some for their items even...Aloth)....so how exactly am I to respond to this? I chose the last option and then she blames me for some crap I have no idea about??? Makes no sense at all. Developers didn't anticipate people importing solo-play saves or what? ...Bug? Or the lore in this game has about as many holes as swiss cheese... Also...and perhaps the gamepedia wiki is wrong...but I found an....item...that I supposedly wasn't supposed to get? I killed the skydragon in the save I imported which supposedly makes it so I don't get this item and yet I found it anyway?
  2. Oathbinder's Sanctum - Fourth Floor, by the supposedly hidden oozes....by this I mean they are all visible initially...I leveled up and then they all 'went into the ground' until i triggered them but the troll is stuck. I'm not the first to have discovered this...
  3. Hmm, the dialogue based ship fires when you enter a storm that randomly happen. This ---> Fire belowdecks: Occurs at random, but seems to occur less often after passing checks. Does not occur if you instructed your cook to put out fires in the hold. Pump the bilges and use the water to fight the fire. Requires Deckhand Check 6 to succeed, otherwise a crew member is killed and you lose 6 Morale. Failing to pump the bilges has a high chance of repeating this event - a very easy way to get 2 or 3 crew members killed in one fell swoop. Cast a Water keyword ability to put out the fire (Tekehu has 3 possible abilities by default). Always succeeds.
  4. Unless one has prior knowledge of where to obtain, how early to obtain and what is contained inside of the predetermined selection of spells inside of each grimoire, you could be like me, "memorize" chill fog, then find a grimoire that already has it in it....that's a waste of a point spent. Do I get something in return for spending a point into chill fog when I use a grimoire that already has it? Increased power? HIGHLY doubt I get anything, only get screwed out of that point I bet. You can respec for a trivial cost at any inn. The biggest thing Wizards get from grimoires is a lesser need to spend points on active abilities than any other class; with two spells/level available at all times and the potential to switch between grimoires in the middle of a fight (so potentially 10 spells/level available with the default number of quickslots; from PL 6 on, this is greater than the number of spells in the game), they can free up a lot of points for passives and/or for the other side of a multiclass. The first game's grimoire system would have pushed this even further because it allowed you to spend copper to learn spells from found grimoires, which would completely eliminate the motivation to spend points on spells at level up rather than just learning them with money. Turns out you can't even respec choices made at character creation without modding.
  5. March 1st 2019....nothing was changed with this, what exactly was investigated?
  6. Using this line of dialogue allows you to just walk right past her...whether you choose to say you know what she's talking about or not leads to the same outcome. But if you go to the ramparts and come back she speaks of warning you again. This is literally my first playthrough here, I'm assuming something was supposed to happen when they suspect you aren't of the principi? Nothing happens though. The same thing occurs if that guy you challenge to drink under the table suspects you are an outsider, he calls over somebody, they never come and nothing happens...broken triggers for both?
  7. Could you please take another look at this because everything is seriously broken with the dialogue in this area.
  8. The rabbit hole goes even further... I made absolutely no mention of any rigged dice, only that Snake eyes said she couldn't roll a 7 if a gun was to her head yet she runs after him and exclaims she knows about the rigged dice? Huh? This is after I jumped through all the buggy dialogue hoops with snake eyes and then stole his die. Also, I have no idea if it was intended for him to always lose his roll and then I randomly gain reputation for no reason, but he lost his roll and it was before I had stolen his die from him. Looking above at the original post in here it would seem there is some option to lose reputation through dialogue with him, but I didn't see it, so perhaps that rep loss was in error.
  9. Delving further, having not interacted or talked to Snake Eyes at all...this dialogue option shows up seemingly unintended. I found and talked to Mirke prior to interacting with either of these two this time, Went to Ancret first (After Mirke), I have not pickpocketed any rigged die, I have not talked to or interacted with snake eyes. Mirke revealed snake eyes is good at rigging, option 2 seems fine given the information my character has from Mirke.
  10. Furthermore, another issue... This entire interaction confuses me; When I talk to Snake Eyes for the first time without pickpocketing the dice, you are able to [Roll the dice around in your hand.] "Your dice are weighted." And then he's surprised that I have the dice? Indicating I picked them from his pocket rather than up off the floor as he had just thrown them onto the ground? But if I instead start by picking the rigged dice from his pocket, he rolls dice on the ground and calls the number without looking at them (seen with perception) ...so does he have multiple sets of rigged dice that I somehow can't pickpocket or is this another error? This entire thing is an absolute mess.
  11. Similarly I just got to this area, I snuck in so I've talked to nobody. I go up to "Unlucky Ancret" And this dialogue option appears with no context. Without searching around the area, I would have no idea who "Snake Eyes" is nor have I talked to anybody of that name. Why would my character even have this option? I'm assuming the dialogue in this area was looked at in June of last year for errors but what is this? If It's intentional, it makes no sense.
  12. Unless one has prior knowledge of where to obtain, how early to obtain and what is contained inside of the predetermined selection of spells inside of each grimoire, you could be like me, "memorize" chill fog, then find a grimoire that already has it in it....that's a waste of a point spent. Do I get something in return for spending a point into chill fog when I use a grimoire that already has it? Increased power? HIGHLY doubt I get anything, only get screwed out of that point I bet. You can respec for a trivial cost at any inn. The biggest thing Wizards get from grimoires is a lesser need to spend points on active abilities than any other class; with two spells/level available at all times and the potential to switch between grimoires in the middle of a fight (so potentially 10 spells/level available with the default number of quickslots; from PL 6 on, this is greater than the number of spells in the game), they can free up a lot of points for passives and/or for the other side of a multiclass. The first game's grimoire system would have pushed this even further because it allowed you to spend copper to learn spells from found grimoires, which would completely eliminate the motivation to spend points on spells at level up rather than just learning them with money. Believe me, I plan on respeccing once I find more grimoires so I know what I'm working with. I'm playing as wizard, solo. Whatever problems other classes are having, I wouldn't know yet, (but I'm guessing they're abundant) because this is how I'm playing; solo, blind. Also "trivial" cost... not if I need that money and am short later on. Solo play doesn't afford me to spend frivolously, even if I wasn't solo I wouldn't spend frivolously because it's not my playstyle. I don't know what I might need later on, why would I be wasteful? I fail to see the value in putting myself in grimoire cooldown and "10 spells/level" when I can only cast twice from each rank or 3 times if I want to burn empowerment every. single. fight.... which wouldn't be a sustainable thing to do without a lot of backtracking...which makes the per encounter spells lose their point. I did POTD solo wizard in the first game, grit my teeth and did backtracking to INNs to restore spell uses, relying on empower in this game just recreates that problem. Also, recovery times and spell casting times are brutal compared to last time, I dont have the luxury or slots to spare to deal with grimoire cooldowns. I'm not even running any armor, con or res because of the recovery/action time restrictions imposed in this game. Maybe if there was no grimoire cooldown...
  13. It looks for a water spell/ability to put it out, why isn't Chill Fog suitable? (I'm guessing other frost spells arent suitable either) Chill fog was used in the first game (White March) vs a house fire except the description in this game even indicates "COUNTERS: FIRE" I'm sorry....why is it I can't use this now??? https://pillarsofeternity.gamepedia.com/Durgan%27s_Battery#Save_people_from_the_burning_hut <--- CHILL FOG VS FIRE What the heck happened during development with this game...Obsidian have too much grog?
  14. Unless one has prior knowledge of where to obtain, how early to obtain and what is contained inside of the predetermined selection of spells inside of each grimoire, you could be like me, "memorize" chill fog, then find a grimoire that already has it in it....that's a waste of a point spent. Do I get something in return for spending a point into chill fog when I use a grimoire that already has it? Increased power? HIGHLY doubt I get anything, only get screwed out of that point I bet. And that other guy up there that doesnt understand how this inhibits playstyle... Who even chose what gets to go into the grimoires and why? Well, not the players. It was Obsidian and the spell choices seems arbitrary or loosely based on the name of the grimoire, you can't tailor-pick which spells you want in your grimoire.......unless you're Aloth which the lore indicates....which is an obvious lie since their grimoire can't be (further?) customized either. Just because you swap to another grimoire with ANOTHER arbitrary selection of spells in it suddenly means it's suitable for the situation? Huh??? What are you even talking about. I'm just saying I don't like this change, they stripped us of something we had from the first game while still implying through lore that it is still possible within the game-world to customize our grimoires and yet we still cant. That's just stupid.
  15. Aloth's neat, careful calligraphy has been painted across the pages, forming an orderly catalogue of the spells he's learned and the incantations required to cast them. Arcane symbols shimmer and writhe across the pages, ready to absorb and channel energy. You feel traces of Aloth's essence within the grimoire and can almost hear him reciting his spells with measured precision. Wow, so, lore-wise Aloth is able to customize his own grimoire but player wizards have this ability ripped from them in the second game? How does that work? Why does Obsidian feel the need to take away our nice things from POE1? Why can we not customize grimoires all of a sudden when we could before? Is this payment for "spells per encounter"? because the cost is not worth this. Do you think this will force us into "swapping grimoires"? because I REFUSE and the implementation is awful and obsidian's preselected spells inhibit the player's playstyle and the given grimoires aren't suitable for every situation. The slow casting times (FIREBALL), completely changed(confusion/terrify) and now worthless spell effects (Confusion I'm looking at you) nerfed damage(many), nerfed range(FIREBALL) (though in some cases range(lance)/damage(fireball) buffed in a way, but still not substantial enough to even out) And still the tooltips/descriptions are godawful. Excluding everything I just mentioned which is irritating enough, it seems Obsidian has still not learned to stop being vague with spell descriptions and how things are going to function. I'll use Delayed fireball as an example.(which by the way still has it's 10m range yet plain old fireball range was nerfed for who the hell knows why) "...lies dormant for a fixed amount of time" Is it SO HARD to list a DURATION in NUMBERS? I have to say that this trend is in a lot of games and it irritates me to no end how cryptic the developers will be with simple to write, pertinent information. It's immersion breaking when I have to stop playing, fire up google and try to hunt down this type of simple information that was lazily left out. Plus with how LIMITED wizards have been left in this game, I can't afford to waste my time guessing how spells will work before I make my choices. I get 2 spell casts, they have to matter. Can't waste my selection on something Obsidian decided to nerf secretly. How about some transparency?
  16. I'm getting this same error without a crash log when I load a quickload... Faulting application name: PillarsOfEternityII.exe, version: 5.6.3.54493, time stamp: 0x59aed1bf Faulting module name: PillarsOfEternityII.exe, version: 5.6.3.54493, time stamp: 0x59aed1bf Exception code: 0x40000015 Fault offset: 0x0000000000a11621 Faulting process id: 0x2138 Faulting application start time: 0x01d4cb4992d301a0 Faulting application path: I:\SteamLibrary\steamapps\common\Pillars of Eternity II\PillarsOfEternityII.exe Faulting module path: I:\SteamLibrary\steamapps\common\Pillars of Eternity II\PillarsOfEternityII.exe Report Id: cfa9dff1-3740-11e9-827d-e03f49ea1a4d Faulting application name: PillarsOfEternityII.exe, version: 5.6.3.54493, time stamp: 0x59aed1bf Faulting module name: PillarsOfEternityII.exe, version: 5.6.3.54493, time stamp: 0x59aed1bf Exception code: 0x40000015 Fault offset: 0x0000000000a11621 Faulting process id: 0x2570 Faulting application start time: 0x01d4ce7e8f022c31 Faulting application path: I:\SteamLibrary\steamapps\common\Pillars of Eternity II\PillarsOfEternityII.exe Faulting module path: I:\SteamLibrary\steamapps\common\Pillars of Eternity II\PillarsOfEternityII.exe Report Id: c5a8471e-3a7d-11e9-b0d4-e03f49ea1a4d Faulting application name: PillarsOfEternityII.exe, version: 5.6.3.54493, time stamp: 0x59aed1bf Faulting module name: PillarsOfEternityII.exe, version: 5.6.3.54493, time stamp: 0x59aed1bf Exception code: 0x40000015 Fault offset: 0x0000000000a11621 Faulting process id: 0x1c60 Faulting application start time: 0x01d4cedce43e6321 Faulting application path: I:\SteamLibrary\steamapps\common\Pillars of Eternity II\PillarsOfEternityII.exe Faulting module path: I:\SteamLibrary\steamapps\common\Pillars of Eternity II\PillarsOfEternityII.exe Report Id: af747296-3ad0-11e9-b1b8-e03f49ea1a4d Faulting application name: PillarsOfEternityII.exe, version: 5.6.3.54493, time stamp: 0x59aed1bf Faulting module name: PillarsOfEternityII.exe, version: 5.6.3.54493, time stamp: 0x59aed1bf Exception code: 0x40000015 Fault offset: 0x0000000000a11621 Faulting process id: 0x13fc Faulting application start time: 0x01d4cedd83eeb757 Faulting application path: I:\SteamLibrary\steamapps\common\Pillars of Eternity II\PillarsOfEternityII.exe Faulting module path: I:\SteamLibrary\steamapps\common\Pillars of Eternity II\PillarsOfEternityII.exe Report Id: da6331ae-3ad1-11e9-b1b8-e03f49ea1a4d
  17. They don't interact well with elevation changes, going straight through the ground and not hitting anything for any amount of damage. To reproduce...just cast at something on a different elevation than you....bottom of stairs casting at the top of stairs etc...
  18. I do tend to make things hard on myself, in POE 1 when I completed POTD solo I killed everything I could that posed a challenge, I didn't take the quickest route to the credits screen. It might make sense that way, but things still could be condensed for a bit more simplicity...I just dont understand why things needed changed from the last game? I figure I'd have to adapt if I'm going to play this way again, but still... I guess I stand corrected with the in-between thing. Had to reread the dialogue, was kinda unclear. I hold off on leveling because it's a tactic I learned from the first game. I also hold off on buying/selling anything until I know that I need to. This play-style doesn't afford you to do unnecessary actions. I fully understand that I'm playing the game in a way that most people wont play it but this is the way that interests me most and the idea of doing it the "normal" way is a concept that bores me because it's too easy. I don't get the same sense of accomplishment. I like to outsmart the game design, AI, and find clever ways to proceed. I just wasn't sure if Obsidian was supporting my way of playing this time. If there is no achievement like there was for the first game, it certainly would seem like they've shifted away from my play-style... I just didn't feel it was unreasonable to expect to be catered to this time when I was catered to last time. I streamed my entire playthrough and killed everything in POE1 and just wanted to do the same here in the sequel. Doesn't sound like an unreasonable expectation to have. First game managed to make things work for both play-styles, what's fun or isn't fun is opinion. Last game supported both, evidenced by the achievements offered, so, not unreasonable to expect the same thing again this time around. Seriously, I streamed and played POTD solo in POE1, for all intents and purposes, this IS the game I'm looking for. At least it SHOULD be, with it being a SEQUEL and all. So, yeah, it would be ridiculous to not expect both play-styles to work in this game when it did in the last. What difficulty are you on?
  19. Also, why is level scaling scaling up enemies when I'm level 1 with multiple levels pending? I deliberately hold off on leveling in a blind playthrough so I can attempt to figure out what I might need to put into to progress, but it's prematurely scaling up enemies. I wanted the challenge but I can only deal with so many enemies capable of one shotting me. Guess I'm forced to turn that off, it's scaling up while I'm still level 1. It shouldn't be doing that.
  20. This is how I started POE1 (blind), it was challenging, but doable. But with this game, everything seems spread way too thin. You need perception AND mechanics in this game to do what mechanics did in the first, there are way too many skills and too few skill points, seriously, why isn't stealth and sleight of hand combined, arcana (lore? why the rename?) and alchemy, mechanics and explosives? Also... 9 passive skills? Nobody thought it would be a good idea to combine some of these to eliminate how excessive this is? Oh, wait, there were actually going to be MORE judging by the unused icons for skills I've seen. This is ridiculous. Is there even a solo achievement anymore or because this is an "atypical" way of playing was it just decided "screw those players"? I felt POE1 had a good thing going for it, so I really don't understand the massive core mechanic changes to the game. I started as wizard again, turns out I can't cast anything more than twice under normal circumstances and spells that were once instant cast now have ridiculous casting times, restart, sacrifice res and some con to cap out dex this time, might/int but now I can't find any hidden objects. Guess I'm SOL there. I like the idea of pickpocketing, but I have absolutely no room to utilize it, especially when it's dependent on stealth !!!!! Oh, and why were the character backgrounds changed, specifically, what was wrong with attempting to keep the bonuses in line with what they were in POE1? I was drifter previously for stealth/mechanics, now it turns out it has zero mechanics so I was forced into hunter in order to obtain that. Doesn't this break some kind of fundamental lore rule or is that of no importance to Obsidian, to just not have anything established with the game systems... And speaking of lore, THREE minutes into the game I'm reading the In-Between description and how it's telling me gods cannot reach that location. You mean the location I was currently in where i'm face to face with the GOD Berath? What even is that? An oversight? Is it explained later or is this a precursor to the game's inability to stay in line with lore and have an established system in place? I don't understand the indecisiveness with Obsidian this time. Maybe they were trying to improve things they felt needed improved, but don't fix what isn't broken. Please. Seriously though, is there a POTD solo achievement or not? Edit: Considering forcing myself to restart a third time and pick aumaua just to be able to wear helmets (I'm death godlike as i was in POE1...) just to make up for the distinct lack of attributes... Normally I wouldn't have purchased this game this early (yes early) because I know Obsidian does a lot of bug squashing and even further mechanic changes (which to me are annoying to deal with in the middle of a playthrough) but I sincerely hope, probably in vain, that they revisit some of what I've mentioned.
  21. I second this, POE 1 had arrows to collapse the combat/portrait sections of the interface...what happened?
  22. Literally just encountered this in my playthrough. almost 3 years later...why hasn't this been fixed? A game breaking bug especially for ironman and they've said 'screw it, lets put out the second game.' https://www.twitch.tv/videos/224689258
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