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Everything posted by DiabloStorm
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Interestingly, there is a line of dialogue choices you can make which gives her zero (even though she still wants crates and allows you to give them to her for the sake of the goods and services quest i assume) and allows you to complete the Food for Thought quest. it seemed out of place, though not directly associated with this quest. Unsure if bug.
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Personal challenge I suppose. Or achievements again...if the same one exists in this game. Nope. If it's only your personal tick then I see no way to resolve this reasonably. There are multiple ways to deal with interrupts ("counters" if you like). If you choose to forgo them because of "special" personal preferences then it's going to be really difficult to deal with it. I read briefly on an area ive forgotten of some pool you can drink from that applies a random injury or buff, any merit to this? Specifically frost bite was one of the possibilities.
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Except that interrupts did not work this way in POE1 if memory serves.And serves it does:"If the interrupted action is one that can be performed only a limited number of times (e.g., a spell), the action is not permanently lost, but it must be manually restarted after the Interrupt period has elapsed." So, yep, I think it's BS https://pillarsofeternity.gamepedia.com/Combat#Interrupts.2FConcentration Again, losing a spell if shot/stabbed while casting is common to this genre of games. It's not new to PoE2, and *if memory serves* it was the implementation in PoE1 as well, regardless of what the gamepedia wiki says. Same with BG1, BG2, IWD1, IWD2, PS:T, DA:O, Tyranny, and just about any other RTwP game I can think of. I'm sorry you don't like it. It's as much of a staple in crpgs as a grenade throw being interrupted by gunfire is in an fps. Learn the rules and plan accordingly; you're the only user I've seen in these forums that has a problem with this. No, indeed it was not applied this way in POE1, taking 5 minutes to hop in game would show you that. Revised. Is PoE the only crpg you've ever played? My interest was piqued with POE1 when I was craving to replay NWN2, actually. So, how about that game? Admittedly I was a barbarian in that one. Given that NWN2 was based on D&D 3.5, yes - being interrupted while casting a spell should have cost you the use of that spell. It's been a decade since I've played, so, no clue if you're right or wrong. Certainly wrong about poe1 though.
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Because they got immense feedback on certain mechanics. Since it was so much they decided to do a complete overhaul. Actually when the beta came out and I saw that everything got changed completey I howled around in these forums for a while, too. I still think they should have improved the mechanics a bit but leave most of it and just concentrate on cool new content. But at some point you really have to get over it. It's no use to stack in these tracks for too long. I'm trying to adapt, still making progress in game in spite of everything so I guess that's something but I'm certainly annoyed by a lot of changes that feel unnecessary.
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Except that interrupts did not work this way in POE1 if memory serves.And serves it does:"If the interrupted action is one that can be performed only a limited number of times (e.g., a spell), the action is not permanently lost, but it must be manually restarted after the Interrupt period has elapsed." So, yep, I think it's BS https://pillarsofeternity.gamepedia.com/Combat#Interrupts.2FConcentration Again, losing a spell if shot/stabbed while casting is common to this genre of games. It's not new to PoE2, and *if memory serves* it was the implementation in PoE1 as well, regardless of what the gamepedia wiki says. Same with BG1, BG2, IWD1, IWD2, PS:T, DA:O, Tyranny, and just about any other RTwP game I can think of. I'm sorry you don't like it. It's as much of a staple in crpgs as a grenade throw being interrupted by gunfire is in an fps. Learn the rules and plan accordingly; you're the only user I've seen in these forums that has a problem with this. No, indeed it was not applied this way in POE1, taking 5 minutes to hop in game would show you that. Revised. Is PoE the only crpg you've ever played? My interest was piqued with POE1 when I was craving to replay NWN2, actually. So, how about that game? Admittedly I was a barbarian in that one.
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This is DiabloStorm's problem in a nutshell. Pretty much. Said it before I'll say it again, POE1 had a good thing going for it, why fix what isn't broken? Oh and yes, before it's said, I have considered going back and playing it again. on top of the 500+ hours I already put into that game, so you'd think I'd remember how interrupts work when I was soloing as a mage back then, too.
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Except that interrupts did not work this way in POE1 if memory serves.And serves it does:"If the interrupted action is one that can be performed only a limited number of times (e.g., a spell), the action is not permanently lost, but it must be manually restarted after the Interrupt period has elapsed." So, yep, I think it's BS https://pillarsofeternity.gamepedia.com/Combat#Interrupts.2FConcentration Again, losing a spell if shot/stabbed while casting is common to this genre of games. It's not new to PoE2, and *if memory serves* it was the implementation in PoE1 as well, regardless of what the gamepedia wiki says. Same with BG1, BG2, IWD1, IWD2, PS:T, DA:O, Tyranny, and just about any other RTwP game I can think of. I'm sorry you don't like it. It's as much of a staple in crpgs as a grenade throw being interrupted by gunfire is in an fps. Learn the rules and plan accordingly; you're the only user I've seen in these forums that has a problem with this. No, indeed it was not applied this way in POE1, taking 5 minutes to hop in game would show you that.
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Well, in response, it's just something I noticed with earth blights and their pull of eora which they endlessly cast. It's good that interrupts affect them the same way but, unless i'm mistaken, some enemies seem to have an unlimited amount. Citing developer's choice; same could be said about the bugs they've left behind, as they are the creators ultimately responsible. Doesn't mean they've chosen well in all aspects. "The developers chose to design it that way and that's what you are left with." Indeed. This was not how interrupts performed in the last game. Stacking concentration is too costly for my liking so the casque is a must. I appreciate the constructive response, but for some encounters I feel the design choice here leaves me with little option. I'm looking for a way to apply acute rash or frostbite without knocking myself out (I saw your thread on this) and have yet to find a reliable source.
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Except that interrupts did not work this way in POE1 if memory serves. And serves it does: "If the interrupted action is one that can be performed only a limited number of times (e.g., a spell), the action is not permanently lost, but it must be manually restarted after the Interrupt period has elapsed." So, yep, I think it's BS https://pillarsofeternity.gamepedia.com/Combat#Interrupts.2FConcentration
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Okay, so by your argument I should be losing spell casts any time I willfully cancel casting, such as the numerous times I've cancelled casting to reposition an AOE before it finished. Except that doesn't happen in game either. Next? Also, your example is of a deflection, not interruption. the jump went through, the spells dont. de·flect /dəˈflekt/ verb cause (something) to change direction by interposing something; turn aside from a straight course. "the bullet was deflected harmlessly into the ceiling" To interrupt is to stop. So if my spell was stopped during the middle of casting and a complete cast is required for the spell to activate and be spent, how exactly is it spent again? I think your idea of what is logical and sound is severely flawed. in·ter·rupt /ˌin(t)əˈrəpt/ verb 1. stop the continuous progress of (an activity or process). "the buzzer interrupted his thoughts"
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Not sure how exactly it makes "perfect sense" the interrupt is an interrupt, makes absolutely no sense that the spell has also been "spent"...because it wasn't, it was interrupted from being cast. It never even went through. Lets say you're at the store buying something, you're at the register about to spend your money, before the money even leaves your hand I come up and interrupt you by punching you in the face, does your money magically still get spent or used up at the time the blow lands because I Interrupted you? That's the lack of logic here.
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As a wizard or probably any spell user, but as I'm playing wizard and I get 2 casts with a certain spell under normal circumstances...why the hell are they being used up when I'm interrupted? This doesnt make any sense since the spell wasn't actually cast. This alone makes rekvu's helm the only viable helm for use unless you're for sure not going to be interrupted. With spells so limited in their use now, why the hell does this need to be in place on top of it all? Half of my spells get interrupted and then subsequently USED UP while I've made absolutely no offensive measure, effectively standing there and THEN i'm rendered defenseless because I can't even cast anything since I have no casts left.
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Eh? So I don't have to search through the stash. I only did that to test a theory with whatever this might be but I was wrong anyway and still have no idea what function this serves. The portrait glows when you drag items over indicating this was supposed to do something but I don't imagine deleting your items was supposed to be the outcome. lolololol wow what a bug find. is it only pets? does it require a full inventory for this to happen? because i imagine what should be happening: drag-and-drop -> move item from existing slot to the character's inventory -> character's inventory is full -> move to stash something along the way is getting broken. maybe when trying to move an item from the stash and then back to the stash via drag-and-drop it moves the item to the new location and then deletes the old reference... except because it's in the same place again it just ends up deleting the item altogether. but if it happens with only pets, or happens even when your inventory isn't full, then i don't know. It's any items, personal inventory full or empty doesn't matter. I just did what's in the gif to demonstrate. Originally found it by trying to drag and drop consumables on my character like in poe1, noticed the glowy thing, dragged and dropped to it and found this.