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DiabloStorm

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Everything posted by DiabloStorm

  1. Okay, lets say that was the case, the question remains; how are people I just started talking to able to know my name?The player character is known among the ruling class for being one of them back in the Dyrwood, and known among the common people in Neketaka for causing a spectacle upon arriving at the city. Presumably rumour of the Watcher spread around the Deadfire from there. I don't recall any instances of someone knowing you without referring to either of those events- in fact I don't recall any instances at all of anyone knowing my character's name without having been introduced first- but I'm sure you're telling the truth about that happening and just missed some relevant context You make some good rationalizations. I swear there was a shopkeep or something though, if I see anything else again outside of what you've mentioned I'll follow up. Also, the thing with berath giving you a new body, that's my interpretation, especially when you import a save and berath asks something like "does everything look correct?" (with your history/character etc)
  2. For Rangers...is it intentional that your own animal companion nullifies the buff as well?
  3. Okay, lets say that was the case, the question remains; how are people I just started talking to able to know my name? That's just one of the unrealistic things you'll have to live with, I suppose. Another is the fact that when something happens, everybody in the game world appears to know about it straight away. There are no telephones or mass media or anything like that, though... Can anyone think of any instance in the game where you can somehow benefit from the fact that something has happened but someone doesn't know it? I don't think this exists. Like, there is a commotion in the Neketaka harbor, and everybody you meet in town knows about it and knows it was you. Well, there is bluffing in the game so.....yes? The benefits vary.
  4. Okay, lets say that was the case, the question remains; how are people I just started talking to able to know my name?
  5. Eh? So I don't have to search through the stash. I only did that to test a theory with whatever this might be but I was wrong anyway and still have no idea what function this serves. The portrait glows when you drag items over indicating this was supposed to do something but I don't imagine deleting your items was supposed to be the outcome.
  6. I'm not sure if the passage of time through scripted events causes this or not, tried to sneak into there with Forger's Fancy and after "XX hours pass" as I wait for nightfall...i arrive onto the shore with my bonus missing. This shouldn't occur, it's supposed to last until I rest next.
  7. No, I document things on there as well, it's more useful than writing notes to myself offline, this way anyone interested benefits. Specifically I was documenting all the different grimoires and their spells/locations for my POE1 wizard solo back then, knowing where to go for what helps a lot. There's more to it than that, but no, not a waste of time, especially if anybody is interested in metagame info, or ALL OF THE THINGS OBSIDIAN REFUSES TO BE TRANSPARENT ABOUT *cough*
  8. Am I eating my pets and items by doing this? No, but seriously, what the heck is this and why cant I use consumables by dragging and dropping them on my character like in POE1? Not being able to use boosts and failing checks in the overworld because of it.......why? Also: WHAT THE HECK IS THIS? Is my face a trash can? It doesn't look like one but it sure does delete the items good and proper. There's no tooltip or anything to explain where my items went or what this did besides delete them. Also, by the way, I checked to see if doing this attempts to return the item to your personal inventory(say, if I was NOT playing solo, to transfer the item to a companion?). I first made space in my inventory to give it a chance but NOPE, items gone. Same outcome.
  9. Gif explains what happens, but basically: if you put items into the shop window to sell them as I've demonstrated, it doesn't update the amount you are currently carrying. (have 5 items in a stack, put in 4, stack in inventory still says 5) The HUGE problem though, is that those same items then get DELETED from the game if you try to alter the sell window/take your items back. It is my assumption that this is occuring with those isolated island shops only (the ones offering heavily discounted items) I haven't noticed this elsewhere yet. Update: This is also occuring at the shipyard/ship resupply and behaves oddly/similarly if you place shop items into the buying section and then try to put them back.
  10. Are the merchants, Kuaru Artisans, Powderhouse Guards, Rauataian Guards and Emeini supposed to turn hostile and join the fight if you decide to fight against Hamuto? Why? What if I wanted to sell/buy items or have Emeini on my ship? Why are so many random NPCs joining this fight? Any NPC that sees Hamuto and his posse turn hostile, turn hostile themselves and if you run from them when combat starts almost everybody on the map is trying to kill you.
  11. Adding this here to strengthen my argument
  12. I'm not sure why they would waste time doing that. Tagaziel on here is the same one that does edits to that wiki so perhaps he would know for sure.
  13. Specifically, if an NPC is leaning against something (the priest next to Cotta in the Queen's Berth back alley at night as an example) or is doing anything other than standing there, you can click on them all you want, no looting/pickpocketing inventory box will ever show up in spite of the cursor indicating that you can pick that entity's pocket.
  14. Lol...the video I had linked actually refutes a lot of what you said...I actually broke the quest in that video in a few ways. Snuck past using distractions (and other legitimate methods i wont disclose) then used lures (spells in this case) to lure an entire group near explosives, killed all but the quest NPC and one of his lackeys with powder kegs (which the developers didn't anticipate the quest NPC surviving) while losing no reputation, then I exited the map and further quest related dialogue assumed I killed the person I left behind (which would make no sense, thus, an outcome the developers didn't prepare for) At least the example you gave about the cultists gave me a chuckle. Lol not really but i know how desperate people are to be right. Basically you are applying a different meaning to alternate path. Which is cool. Not really what i had in mind tho. Your path was exactly the same as if you didnt use stealth. Same path but you walked instead of ran. Other games provide a completely different way of getting to the objective and completing the mission by employing stealth. Stealth opens new doors, literally and figuratively, to completing the quest. Logic and reasoning seem to be lost on you. Either way, with many quests, obsidian offers a couple of different ways to complete some of them (including stealth and sleight of hand methods) The fact that you are unable to think outside of the box and see what value manipulating NPCs has is more indicative of your own faults, especially when I went out of the way to give you an exact example. Simply, moving them around (manipuating them) makes stealing easier, makes bypassing them in stealth easier, makes luring them to a specific point for a tactical attack easier. This is almost an entirely separate issue from completing quests, I wasn't even talking about quests in this thread.
  15. So this is off topic and a bit of a dumb question, but can you read the grimoire descriptions in-game? That's actually a fair question, I pulled that excerpt from the wiki page but now I'm wondering where they got that from or if they dug through code to retrieve that because right clicking grimoires just shows the spells contained inside.
  16. A more lore-friendly solution to everybody seemingly knowing your character's name out of thin air would be to remove all the text based instances where the player is addressed by name. Similarly, if you've chosen a new race different from the one you imported a save from, familiar characters should "sense" something about you rather than knowing you immediately because that makes absolutely no sense. Berath put me in a new body, people shouldn't be able to immediately recognize me.
  17. This argument doesn't hold water since there were multiple solo based achievements integrated into POE1 by the developers, and I can't simply just choose my previous race when they've fundamentally changed the way the game mechanics work for me from one game to the next (trust me, I wish I could still be death godlike and I initially started my game this way but it doesn't work the same way it did) It sounds as though you don't know how the solo achievement worked at all, you cannot take any companions with you after cilant lis in the first game, ergo, short of talking to and meeting each companion briefly in the first game, none of them left their initial meeting areas and none of the companion quests were started or finished. They were never at Caed Nua to begin with(or end with). I'm saying the dialogue choices I'm given are completely lacking context, none of them pertain to my character and I honestly don't know what she's talking about as I never did any companion quests in the first game. I'd say this is an error with save importing.
  18. I think you're missing some of what I'm saying. I'm saying the dialogue choices I'm given are completely lacking context, a separate issue from the NPCs recognizing my face or not and more of a save import bug. none of them pertain to my character and I honestly don't know what she's talking about as I never did any companion quests in the first game. I'd say this is an error with save importing.
  19. So, this is an anomaly I've noticed before, but this time I am receiving a significant fps drop while in stealth and I surmise it is because of this (pictured below) usually my computer can handle this....lack of optimization. but my FPS drops to 11-15 as soon as i hit stealth. I see these stacked visual cones near NPC exit/entry points on nearly every single map. This is an optimization issue and is tanking game performance. It also affects gameplay more than just by dropping my FPS, if I am in stealth and I enter a map, these invisible NPCs will actually "see" me and make me visible in stealth. They have their own hearing radius and everything in spite of nobody actually being there.
  20. Hey, thank you for the reply, I greatly appreciate that and it's good to know you guys still have presence here. Luckily I have been meticulous with my saves and could probably pull up save points from just about everything I've reported, I just gotta do some quick search through my saves and you'll have the one that's right there in delver's row.
  21. check combat log (hover/shift over some aoe damage to see all modifiers)? the right-click menu on abilities is both more comprehensive (notably damage PL scaling) but also less comprehensive (conditional effects, etc.) when it comes to modifiers than the combat log. Good catch on your part, poor implementation on obsidian's Checked both, guess this is okay for intended effect, but again, poor transparency. Didn't expect to have to check there. It did show some changes to +1 powerlevel fire skills (as you have noted) which i guess threw me off, so I immediately assumed id see the 5% damage bonus affected when right clicking abilities, too.
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