Everything posted by DiabloStorm
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Unreachable camp on Backer Island
Come on now....am I mistaken or did a backer spend $5000 on this? You'd think the utmost care would have been considered.
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More confusing dialogue choices...
DiabloStorm replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)No? Prior to that statement I told them I was a hunter.
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Ninagauth's Killing Bolt sometimes fails to summon Spectre
DiabloStorm replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)redid this encounter multiple times, only this one time it failed to summon, gained killing blow with the bolt each time to get 3/10 with the gun. Also, yes, it was very convenient, upgraded it quickly up until this point.
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More confusing dialogue choices...
What's with the killing? Nobody said anything about killing. Also... "I refuse" ??? What am I refusing? Nothing was offered to be able to refuse...?
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Using consumables without quickslots? Any way?
DiabloStorm replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What potions? Also, didn't you just give the definition of half-assing something? lol
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Using consumables without quickslots? Any way?
DiabloStorm replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nah, just the bugs and regression when it comes to development choices of something that's supposed to be a successor to the last game
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Using consumables without quickslots? Any way?
DiabloStorm replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)He's referring to this I think. Personally, I've never used it or checked it out. Maybe Obsidian thinks it's fun for players to discover things on their own - possibly... But I can't imagine how irritating it would be to find out after 1000 hours of playing there was a simpler, faster, more time effective way of doing something in game all due to the fact that the developers failed to explain from the beginning. They should keep in mind all of the things they spent time on programming, developing...it's wasted time if nobody knows it exists to be used!
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Using consumables without quickslots? Any way?
DiabloStorm replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Might want to use the game feature i'm referring to before assuming it didn't add practicality or ease of use. Though I am just now realizing you can only have one drug effect active at a time in POE2....wtf is that? Not liking that change. POE1: Prebuff before difficult fight, click and drag over (within inventory of course) all drug/food item buffs you want and be done. How exactly is that not practical compared to tediously unequipping anything you had in your quickslots, searching through stash for drug item, equipping drug item into quickslot, exiting out of menus, mousing over bag, finding drug item, using drug item, waiting for animation to finish, going back into inventory, removing drug item to stash/inventory, putting items you originally had in quickslots back. vs drag and drop onto character model to use ?????????????????????????? combat use only items are obviously excluded i was saying that it was arguably not practical or ease of use if it was completely non-discoverable. sorry if it wasn't clear. there are similar such features in Deadfire that I'm like "WHY ISN'T THIS BROADCAST MORE??" like the ability to copy items from one weapon slot to another. and, i actually did do a lot of unequipping and re-equipping of consumables in quickslots in PoE1. fortunately combat times were faster and drug and food durations longer so i didn't have to do this a lot. i'll bet this is deadfire moving further along poe's continual push against pre-buffing. you can't even eat food anymore, they are just rest bonuses. drugs are pretty much the only long-duration consumable, and they aren't even that long duration anymore (due to slower combat times and memory makes me think they have shorter base durations as well). in such a world, there's not much in the way of multiples you could actually consume regularly making such a feature much less worh the time to implement. In that case I agree with you, the lack of transparency in these games, no tutorials, no explanations, learning the hard way, forced to google search everything - I think it's utter BS.
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Ninagauth's Killing Bolt sometimes fails to summon Spectre
I absolutely landed a killing blow with this spell, it crit and the killing blow was recorded on the soulbound gun i'm using which requires kills with empowered abilities and yet I was ripped off of my spectre ally. The spell is bugged.
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[4.1.2] hunter's claw is extremely busted in all sorts of ways (topic originally was "weird weird bug: different kinds of 'beasts'")
DiabloStorm replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)So, not sure I understand... First, what do you mean by Mortars? Also....so, the first melee hit determines the target race and then any hits by any means increase the stack? Do aoe spells work? Mortar?
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How to apply Brilliant to oneself?
Admittedly I haven't played with any other classes besides Ranger/Wizard (Geomancer) I see two item enchantments that could apply Brilliant, are there any other ways?
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Using consumables without quickslots? Any way?
DiabloStorm replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Might want to use the game feature i'm referring to before assuming it didn't add practicality or ease of use. Though I am just now realizing you can only have one drug effect active at a time in POE2....wtf is that? Not liking that change. POE1: Prebuff before difficult fight, click and drag over (within inventory of course) all drug/food item buffs you want and be done. How exactly is that not practical compared to tediously unequipping anything you had in your quickslots, searching through stash for drug item, equipping drug item into quickslot, exiting out of menus, mousing over bag, finding drug item, using drug item, waiting for animation to finish, going back into inventory, removing drug item to stash/inventory, putting items you originally had in quickslots back. vs drag and drop onto character model to use ?????????????????????????? combat use only items are obviously excluded
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Unable to use consumables within the inventory. Unexplained/broken?
I'm just going to go ahead and list this as a bug (or oversight?) based on another thread I made. I'm really hoping that other thread was some attempt at implementing use items from inventory but was broken or not properly implemented. https://forums.obsidian.net/topic/108839-what-even-is-this-bug-unexplained-feature-abandoned-feature/
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What even is this? Bug? Unexplained Feature? Abandoned Feature?
DiabloStorm replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I can only hope that Obsidian will save face and use this as a means to implement drag and drop to use (drugs, unguents etc) to cover up their blunder of a choice to remove that in this game.
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Using consumables without quickslots? Any way?
Remember back in POE1 when you could drag and drop drugs, food etc onto your character from the inventory to use them? Those sure were the days. Apparently practicality and ease of use is a thing of the past in this game. Is there any way around this? Mod? I don't want to have to equip items to quickslots and use them one by one like some invalid.
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[4.1.2] hunter's claw is extremely busted in all sorts of ways (topic originally was "weird weird bug: different kinds of 'beasts'")
DiabloStorm replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)My honor code is: Anything left in the game by developers is fair game, they leave things that cripple but also work as a benefit, why only get screwed by their carelessness? (unless, of course, it makes the game trivial or whatever)
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[4.1.2] hunter's claw is extremely busted in all sorts of ways (topic originally was "weird weird bug: different kinds of 'beasts'")
DiabloStorm replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Glad I dodged this bullet, ability looked nice on paper (as with a lot of things in this game) ultimately wasn't sure if the bonus applied only to melee attacks so I skipped it
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'Wall' type spells duration listed twice (also what's with the penetration?)
DiabloStorm replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just so you know, this error extends beyond what anyone would normally be able to see.
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Concelhaut's Corrosive Siphon
DiabloStorm replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Tried to test with/does nothing for draining missiles either, though and trying to refer to the combat log it always says it does "0.0" damage to the enemy in spite of damage numbers appearing on screen... The "Hold Shift for more information" is also a nice jumbled mess.
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'Wall' type spells duration listed twice (also what's with the penetration?)
Display error only? No idea if this has any other effect. Also, what's with the 0 penetration? It scales up when you level, sure, but not enough to do anything. Also, wall of many colors' lacking keywords means it cant use the elemental passive that give +pen
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Concelhaut's Corrosive Siphon
Multiple potential issues... bug or not? Unaffected by +% healing bonuses Missing acid/decay etc keyword to tie into spirit of decay, so Spirit of Decay does absolutely nothing for this spell. Yet Concelhaut's Corrosive Skin is keyworded as Acid, so why isn't Concelhaut's Corrosive Siphon? Really blatant lack of consistency there. There are only 3 spells in the wizard's ability tree that benefit from Spirit of Decay as it is, it's nearly pointless to take it.
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Endre's Flog of Obedience seems to be missing from the game
DiabloStorm replied to JPK's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)that makes extreme sense to me, i wouldn't put it past the game to forget about weapon loot with summoned weapons. when I killed katrenn I managed to do it while she didn't have citzal's lance summoned. Jesus christ, the amount of metagame information one needs in order to have the game go the way they want it to....never would have known about this without reading. Really ridiculous that the game has been left in this state. Game isn't friendly at all to people that don't want to dig for info.
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Next major patch - When?
DiabloStorm replied to Enurale's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)considering how many bugs i'm finding on a daily basis, they're swimming in work, it'll be a loooong time, especially if they aren't doing anything.
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****erel Forest
"3: [Double back and attempt an ambush.]" does nothing and exits you from the encounter, same as "4: [Return the way you came.]" Oversight? Otherwise, what's the point of having two that do the same thing; exiting you from the encounter and deleting it from the map? Obsidian's forums censoring the name of an in-game area...
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Invisible Companions pt 2. Serafen edition
Beginning to think Vela was Aloth's kid... Anyway, this randomly happened when I explored my deck after being abducted by Berath and waking up.