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Everything posted by DiabloStorm
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He's referring to this I think. Personally, I've never used it or checked it out. Maybe Obsidian thinks it's fun for players to discover things on their own - possibly... But I can't imagine how irritating it would be to find out after 1000 hours of playing there was a simpler, faster, more time effective way of doing something in game all due to the fact that the developers failed to explain from the beginning. They should keep in mind all of the things they spent time on programming, developing...it's wasted time if nobody knows it exists to be used!
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Might want to use the game feature i'm referring to before assuming it didn't add practicality or ease of use. Though I am just now realizing you can only have one drug effect active at a time in POE2....wtf is that? Not liking that change. POE1: Prebuff before difficult fight, click and drag over (within inventory of course) all drug/food item buffs you want and be done. How exactly is that not practical compared to tediously unequipping anything you had in your quickslots, searching through stash for drug item, equipping drug item into quickslot, exiting out of menus, mousing over bag, finding drug item, using drug item, waiting for animation to finish, going back into inventory, removing drug item to stash/inventory, putting items you originally had in quickslots back. vs drag and drop onto character model to use ?????????????????????????? combat use only items are obviously excluded i was saying that it was arguably not practical or ease of use if it was completely non-discoverable. sorry if it wasn't clear. there are similar such features in Deadfire that I'm like "WHY ISN'T THIS BROADCAST MORE??" like the ability to copy items from one weapon slot to another. and, i actually did do a lot of unequipping and re-equipping of consumables in quickslots in PoE1. fortunately combat times were faster and drug and food durations longer so i didn't have to do this a lot. i'll bet this is deadfire moving further along poe's continual push against pre-buffing. you can't even eat food anymore, they are just rest bonuses. drugs are pretty much the only long-duration consumable, and they aren't even that long duration anymore (due to slower combat times and memory makes me think they have shorter base durations as well). in such a world, there's not much in the way of multiples you could actually consume regularly making such a feature much less worh the time to implement. In that case I agree with you, the lack of transparency in these games, no tutorials, no explanations, learning the hard way, forced to google search everything - I think it's utter BS.
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Might want to use the game feature i'm referring to before assuming it didn't add practicality or ease of use. Though I am just now realizing you can only have one drug effect active at a time in POE2....wtf is that? Not liking that change. POE1: Prebuff before difficult fight, click and drag over (within inventory of course) all drug/food item buffs you want and be done. How exactly is that not practical compared to tediously unequipping anything you had in your quickslots, searching through stash for drug item, equipping drug item into quickslot, exiting out of menus, mousing over bag, finding drug item, using drug item, waiting for animation to finish, going back into inventory, removing drug item to stash/inventory, putting items you originally had in quickslots back. vs drag and drop onto character model to use ?????????????????????????? combat use only items are obviously excluded
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I'm just going to go ahead and list this as a bug (or oversight?) based on another thread I made. I'm really hoping that other thread was some attempt at implementing use items from inventory but was broken or not properly implemented. https://forums.obsidian.net/topic/108839-what-even-is-this-bug-unexplained-feature-abandoned-feature/
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Remember back in POE1 when you could drag and drop drugs, food etc onto your character from the inventory to use them? Those sure were the days. Apparently practicality and ease of use is a thing of the past in this game. Is there any way around this? Mod? I don't want to have to equip items to quickslots and use them one by one like some invalid.
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Multiple potential issues... bug or not? Unaffected by +% healing bonuses Missing acid/decay etc keyword to tie into spirit of decay, so Spirit of Decay does absolutely nothing for this spell. Yet Concelhaut's Corrosive Skin is keyworded as Acid, so why isn't Concelhaut's Corrosive Siphon? Really blatant lack of consistency there. There are only 3 spells in the wizard's ability tree that benefit from Spirit of Decay as it is, it's nearly pointless to take it.
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that makes extreme sense to me, i wouldn't put it past the game to forget about weapon loot with summoned weapons. when I killed katrenn I managed to do it while she didn't have citzal's lance summoned. Jesus christ, the amount of metagame information one needs in order to have the game go the way they want it to....never would have known about this without reading. Really ridiculous that the game has been left in this state. Game isn't friendly at all to people that don't want to dig for info.
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Next major patch - When?
DiabloStorm replied to Enurale's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
considering how many bugs i'm finding on a daily basis, they're swimming in work, it'll be a loooong time, especially if they aren't doing anything. -
"3: [Double back and attempt an ambush.]" does nothing and exits you from the encounter, same as "4: [Return the way you came.]" Oversight? Otherwise, what's the point of having two that do the same thing; exiting you from the encounter and deleting it from the map? Obsidian's forums censoring the name of an in-game area...