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house2fly

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Everything posted by house2fly

  1. In the OP's terms I guess I'd rank them like this: 1: Eder has to be at the top, he's your best friend and gets on with everyone in the party, even tolerating the psycho priest who gloats about how Eder's god got killed. 2: Aloth loves authority and accepts yours immediately. The party generally likes him, more when they find out about his unusual condition. 3: Kana is quite easygoing and non-judgmental. I don't remember him saying a bad word about anyone in the party. 4: Sagani is chill, but has some cross words with Hiravias at one point. 5: Zahua is a zen dude but sometimes prickles other party members with his enthusiastic attitude to suffering. Specifically I remember Kana and Aloth getting annoyed at him. 6: Hiravias is very friendly but gets annoyed at anti-orlan sentiment and angry at anyone messing with Engwithan ruins. Stay away from those topics and he's up for a good time. 7: Pallegina is blunt and dry, but she's pleasant company and the only time I remember her feathers getting ruffled was when Hiravias made a horny comment at her. 8: Devil Of Caroc doesn't interact much with the party but as she's a murderer they probably generally aren't her biggest fans. She's not particularly affectionate to the player and joins your party because you're a means to an end. 9: Durance is antagonistic to every single member of your party and the player character. 10: And nobody else in the party is even aware the Grieving Mother exists. I haven't spent much time with Maneha because I don't like her, but nobody seems to object to her and she's friendly; I'd tentatively put her at about Kana's level.
  2. Based on the description it's the Twin Elms quest to either help them sacrifice a baby or save it, or take the baby for yourself at which point it remains stuck in your inventory forever. How are you only level 8 at Twin Elms though?
  3. I'd imagine so, as a pale elf and wood elf are essentially the elf version of a white human and a black human.
  4. I liked the wallpapers for WM1 and I'm sad there aren't any new ones showing up for the new expansion. Are there any planned?
  5. After that amount of effort will they be selling it or is it just for a backer reward?
  6. A couple of years back I think they said they'd like to be able to have you take one character through any sequels they make. How easy it is to actually implement that is a different matter of course.
  7. I originally thought it stretched credulity that an entire race would sacrifice themselves to create the gods but Thaos's dialogue hints that when they discovered there were no gods they basically despaired.
  8. I thought that body preserved on level 14 was Od Nua's son? I'm sure it looked like a kid.
  9. They said based on your symptoms it sounds like rumbling rot, but in retrospect I definitely think it was the character's soul stirring at being near Engwithan ruins. Iirc there's a similar description of feeling sick when you meet Thaos in the Sanitarium, and if the Mysterious Illness goes away when you witness the ritual at Cilant Lis then that would pretty much confirm that was their intent.
  10. Talk to him about his people's history and what happened to his old master, then offer to help him. If you already did this in WM1 his dialogue should be updated now.
  11. What was the spell? Some of them can be placed wherever you want, some can only target an enemy, some affect an area around your caster. Sometimes you can't place a spell because there's scenery in the way.
  12. I love that the placeholder text in this case isn't Lorem Ipsum but a description of Lorem Ipsum
  13. Yeah, the backstory as given in the game is that the Engwithans searched for gods, didn't find any, and decided to make some. Thaos hints that the Engwithans were driven to despair when they found this out, when he talks about the prospect of life without gods and how horrible it would be.
  14. The White March content takes place during the game and you can come and go as you please if you do install it- it's essentially just like they added more areas to the world map. It doesn't affect the story of the main game exactly, but it does include new party members who have their own quests, lines at the end of the main game, and ending slides.
  15. You can scale up content to remain challenging at the start of act 3/4 and the White March if you haven't been there yet. Based on where you are I'd recommend doing act 3 until you get to the bit in the main quest where you have to jump down a hole; that's the point of no return and will kick off the final act. When you get there, head to the White March. You'll get a popup saying "you're high level, would you like to scale content?" and then when you're done and go back to the main game and jump down the hole you'll get the same popup. By doing it that way you can make sure the combat stays challenging the whole way through.
  16. go into the game's data folder and look for a folder called "localized". Find "en" for English (or another one if you have a different native language) and search for the "burial isle" folder. There'll be files in there called "thaos" and "Thaos 2" and you can open them using Notepad. They contain every line he has in the final confrontation and your companions' responses to him. Expansion companions will have their dialogue in a separate folder.
  17. There's a spoiler warning on the entire subforum!
  18. It's a more fun option than Kill 5 Of X Creature Type yet again, I'm all for variation.
  19. This is in the 3.0 beta but I was seeing it before as well. It shows up in the character sheet and the effects look the same as the talent Bloody Slaughter: I can't remember if I picked Bloody Slaughter on this character; it doesn't appear in the talent list. I wondered if Bloody Slaughter might have its effects appear under Active Effects rather than appearing in the talent list and added Bloody Slaughter to another character who hadn't taken it, but it appeared in the talent list as normal with nothing listed in Active Effects. The character is a barbarian; I created another barbarian and gave him Bloody Slaughter but the same effect didn't come up, so I don't know what's causing this. I wouldn't mind but the icon on the character portrait is a big white square and it doesn't look very nice.
  20. The Engwithan civilisation didn't collapse, it sacrificed itself to create the gods. How Woedica got dethroned could be an interesting story though.
  21. That is interesting; I assumed it was where they made Woedica specifcally since there's only her iconography on the burial isle. Maybe the White Forge is a similar kind of place and each one is filled with that god's iconogaphy. I've thought that a good story for a sequel would be a quest to find Eothas's version of Sun In Shadow and remake him.
  22. The armour on Maneha kind of looks ceremonial rather than functional.
  23. I found a soulbound scepter in my inventory when I installed the patch and activated the stronghold quest; I don't remember ever getting it in the expansion so I assume it's newly added? Anyway, one of the enchantments for it has a *missing itemmods* There is also *missing itemmods* on the unique ring you get for completing the new quest to defend Caud Nua. Everything else in the quest looked well implemented and it was fun to do, I especially liked calling on allies from Defiance Bay and the expansion.
  24. The game loads too quickly for you to read the tip? What's your secret?
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