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house2fly

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Everything posted by house2fly

  1. At least one itemmod! I think that's where I messed up, just tried unique items with Fine and without. Thank you for the info BMac!
  2. From what he says in the game, he lets you go because he finds you amusing. As for Eothas's plans, at the end of the game he asks you to end the world, so maybe he knew all along that can be done and wanted to make it happen
  3. I guess maybe they mean that's when it WILL be updated?
  4. The United States Postal Service managed to do what the Watcher Of Caed Nua could not
  5. I was originally under the impression that an item has to have the Fine enchantment for the enchantment menu to even be available(ie for the Enchant button to appear). But some of the companions' unique items start with no quality and have to be upgraded to Fine. So what determines whether the enchantment menu appears? Is there a setting for that in the data? I've looked but didn't see anything that looked like it might fit
  6. Be a high perception player character, or make one at an inn. You should have high perception anyway for the accuracy bonus
  7. Personally, I'd prefer to have it like this: Might determines melee weapon damage done and spell area-of-effect / duration, Intelligence determines spell damage done, Perception determines ranged weapon damage done, Constitution determines healing received, everything else can pretty much stay the same
  8. I'm pretty happy that one of the challenge modes is going to be basically item degradation. Biting my nails at the thought of trying that without mods!
  9. Based on other times I've seen "recruited" variables, I'd guess it means you have to have never had him in your party in the first place
  10. They've talked about adding it in future, possibly in the 2.1 patch: e: honestly I'm more excited by the new enchantment UI
  11. It's confusing more than anything. Why have a boxed collector's edition without a copy of the game in?? It's just a nice box with the Pillars Of Eternity 2 logo on it! I've got no problem with it being a digital-only game, but if it is then why make a box?!
  12. The first game used quite a few Might checks for showing physical strength (hitting someone, lifting someone up in one hand etc) which bugged me because if you want to imagine your character as a scrawny wizard you have to either avoid Might checks or do less damage overall. Of course, I generally dump Might anyway (crits from high accuracy and overpen from high penetration matter more in terms of damage than even maxed-out Might) so I'm not really bothered
  13. That was something they did in the beta for a little while and then rolled it back. Spell damage was going to be affected by Resolve, to make Resolve more useful, but in the end they made it shorten hostile effects instead.
  14. I want an option to autoplay the ending slides. I like to sit back and watch the epilogue, clicking through it like an extended dialogue sucks
  15. I hope some of the DLC budget goes to a unique boss fight theme, that could then be back ported into the main game for boss fights. It doesn't feel as satisfying for bosses to just have generic music. This is one of several things the first game figured out but the second game hasn't retained, for whatever reason
  16. Find the name of the upgrades and search for them in the items.gamedatabundle. You should find itemmods with matching names. Just copy their IDs and paste into the square brackets after "ItemMods" on your item, good to go. If you can't find the names of the upgrades then search in the items.gamedatabundle for: "CanModifySpecificItemIDs": ["459a084e There will be three results. A little under the above line each time you'll see "ItemModsToAddIDs". Copy the UUID after that and paste it into your item, all done
  17. Another area in Ukaizo where you can see a little lore and maybe fight one of those megabosses. Just before the existing "final encounter" ideally. Maybe a bugfix to let us actually fight the final boss while they're there. Choose subclasses and additional multiclass options for party members without unique subclasses. Increased level cap and abilities. Hoping the other DLCs will deliver the goods here. Sidekick dialogue on the main quest. Vatnir must have SOMETHING to say to Eothas! Add the "sort by item type" option back to the stash. More unique war hammers.
  18. Unless I missed an updated version of the helwax mold, only one character can use this gun at a time. Therefore it by no means makes all other guns obsolete. It just makes one other gun obsolete - the gun you would have used if this one wasn't in the game. I really wish people wouldn't post about game balance issues on the technical support forum for a game which needs every ounce of energy possible spent on actual technical fixes
  19. It's entirely possible that there are still bugs related to save importing, we just don't see them because they're not happening in the first hour of the game. I never saw any reactivity related to Sagani or Hiravias, for example. Should there be? Why did the legacy creator ask me about them?
  20. Make sure you take the party members you want then
  21. They wouldn't even need to be that advanced, just have them cycle randomly through debuff player/buff allies/cast spells etc. Making everything per-encounter is fine if the encounters themselves are harder. In the game as released that really isn't the case. There's no reason not to have enemies that are able to kill you quickly, especially when you get access to resurrection spells
  22. Bragging about "showing more support" reslly doesn't mean anything. Physical backers bought a product so it's not unfair for them to have complaints or expectations about it, the same way it's not unfair to complain about the game being buggy or whatever
  23. Top priorities as far as I'm concerned: 1)fix the damn bugs(did you know right now you can't fight the final boss?!) 2)new content 3)difficulty I would like Veteran to be more challenging at high levels, but that's stuff that's fairly easy to mod now, and there are already mods out that do it, so if you can't wait for more challenge modes try out the challenge mods!
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