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Everything posted by house2fly
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I don't know how feasible it is on the code end of things but I'd like an option to enable the challenges in a lite way, ie you get the challenge but mods stay enabled or you can use Blessings. If this locks you out if challenge-related cheevos I'm completely fine with that, just let me have the cool-sounding Abydon challenge in an otherwise-normal playthrough
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house2fly replied to BMac's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
At least one itemmod! I think that's where I messed up, just tried unique items with Fine and without. Thank you for the info BMac! -
Useful Tutorials and Links
house2fly replied to BMac's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
I was originally under the impression that an item has to have the Fine enchantment for the enchantment menu to even be available(ie for the Enchant button to appear). But some of the companions' unique items start with no quality and have to be upgraded to Fine. So what determines whether the enchantment menu appears? Is there a setting for that in the data? I've looked but didn't see anything that looked like it might fit -
Personally, I'd prefer to have it like this: Might determines melee weapon damage done and spell area-of-effect / duration, Intelligence determines spell damage done, Perception determines ranged weapon damage done, Constitution determines healing received, everything else can pretty much stay the same
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The first game used quite a few Might checks for showing physical strength (hitting someone, lifting someone up in one hand etc) which bugged me because if you want to imagine your character as a scrawny wizard you have to either avoid Might checks or do less damage overall. Of course, I generally dump Might anyway (crits from high accuracy and overpen from high penetration matter more in terms of damage than even maxed-out Might) so I'm not really bothered
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I hope some of the DLC budget goes to a unique boss fight theme, that could then be back ported into the main game for boss fights. It doesn't feel as satisfying for bosses to just have generic music. This is one of several things the first game figured out but the second game hasn't retained, for whatever reason
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Find the name of the upgrades and search for them in the items.gamedatabundle. You should find itemmods with matching names. Just copy their IDs and paste into the square brackets after "ItemMods" on your item, good to go. If you can't find the names of the upgrades then search in the items.gamedatabundle for: "CanModifySpecificItemIDs": ["459a084e There will be three results. A little under the above line each time you'll see "ItemModsToAddIDs". Copy the UUID after that and paste it into your item, all done
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Another area in Ukaizo where you can see a little lore and maybe fight one of those megabosses. Just before the existing "final encounter" ideally. Maybe a bugfix to let us actually fight the final boss while they're there. Choose subclasses and additional multiclass options for party members without unique subclasses. Increased level cap and abilities. Hoping the other DLCs will deliver the goods here. Sidekick dialogue on the main quest. Vatnir must have SOMETHING to say to Eothas! Add the "sort by item type" option back to the stash. More unique war hammers.
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Unless I missed an updated version of the helwax mold, only one character can use this gun at a time. Therefore it by no means makes all other guns obsolete. It just makes one other gun obsolete - the gun you would have used if this one wasn't in the game. I really wish people wouldn't post about game balance issues on the technical support forum for a game which needs every ounce of energy possible spent on actual technical fixes
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They wouldn't even need to be that advanced, just have them cycle randomly through debuff player/buff allies/cast spells etc. Making everything per-encounter is fine if the encounters themselves are harder. In the game as released that really isn't the case. There's no reason not to have enemies that are able to kill you quickly, especially when you get access to resurrection spells