-
Posts
1927 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Kaylon
-
Godlike racials look weak because they can't wear helmets and with the new helmets added by WM2 it starts looking like a big drawback. To be fair they should keep their actual abilities and get something comparable with what helmets can add, not more. Death should get maybe some bonuses per kill, fire could get some fire absorption passive like the Rymrgrand Mantle and for nature some kind of aura offering small bonuses to you and your party...
-
Bug with ranger's Wounding Shot
Kaylon replied to Kaylon's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Up (I would like to hear the official stance on the matter) -
Engwithan Scepter icon
Kaylon replied to Kaylon's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Up (even if it seems minor) -
Composition: Paladin (full defensive build) Cipherx2 (full offensive build) Barbarian (dual wield full offensive build) Chanter (dual wield full offensive build) Rogue (dual wield full offensive build) Strategy: Ciphers open from range to replenish their focus at the beginning of the fight. First cipher will cast Defensive Mindweb and all the party will have the same defenses as the paladin. Second cipher will use Reaping Knives on the rogue. Chanter uses damage reduction chant. Second cipher can keep the paladin stunned using Silent Scream for the entire combat to boost the defenses of the entire party over 200 if really needed (the paladin can still use Sacred Immolation). First cipher can also cast Reaping Knives on the barbarian. Both the rogue and the barbarian get Novice's Suffering for increased Reaping Knives damage. Pros: No need to rest. Moderate micromanagement. Tactics are simple and work for all fights. Fast killing speed due to the huge raw damage potential. Cons: Works only at lv 15+
-
Engwithan Scepter icon
Kaylon posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The Engwithan Scepter has the unique Speed enchantment however it doesn't have a gold icon like the other uniques. I made more than once the mistake of selling it thinking it was just a fine scepter, when it's clearly one of the best implements in the game... -
The raw damage part of the wounding shot shouldn't be affected by the DR of the target. Right now shooting against a high DR target means also very low raw damage. The wounding part is basically a 100% raw "lash". Lashes are calculated against DR/4 when they are physical/elemental. Raw "lashes" should be calculated against 0DR. Right now Wounding Shot damage is affected by the full DR, which isn't right.
-
Ah, didn't even think about that. Will have to make note of that, see if I can scrounge up 6 for the whole team. Sanguine Plate x2 and that Padded armor in the lighthouse are two easy ones at the start of act off the top of my head. You can find multiple Rugged Wilderness Hats as random loot, no need to duplicate...
-
Defensive Combo Cipher with Defensive Mindweb and Silent Scream + low int defensive Paladin equiped with Ilfan Byrngar's Solace/Little Savior and another item with the Preservation enchantment (Ring of Thorns, He Carries Many Scars Helm, Rebel's Call, Malina's Boots,...). After casting Defensive Mindweb the cipher can keep the paladin stunned using Silent Scream. Because of the Preservation items all the party will get +70def/ref and +100for/will.