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Everything posted by Kaylon
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As a herald there are many good helmets you can wear. My personal ranking is Champion's Helm > Horns of the Aurochs > Blackened Plate Helm > Heaven's Cacophony > Death's Maw. Usually the Horns should go to a damage dealer who can benefit more from it, while the Champion's Helm is more suitable for the main tank (your herald in your case).
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Melees have better accuracy (Scordeo's Edge buff, no penalties) and more options to debuff deflection (Persistent Distraction + Cap of the Laughing Stock + Rust's Poignard/Sungrazer procs) which means easily 40-50acc advantage over a blunderbuss user. Melees also have better damage and hard CCs (prone, stun, freeze) which makes them superior in almost any situation.
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Yes, you can prolong hostile effects multiple times, it works just like Strand of Favor with self buffs. It can be very useful if you want to avoid using modals 100% of the time or if you want to keep dots going forever. To give a strong boost you should apply Enfeebled first and, when it nearly expires, use the debuffs, then apply Enfeebled again right after the first expired. Anyway, you can use that first step with any kind of build without too much hassle. This trick can also allow to easily stack multiple dots like Poison-Dipped from Saru-Sichr or Bleeding Cuts from axes.
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It works even better with a trickster/unbroken (Eder can fit that role well) because all disengagement attacks can get sneak attack/deathblows bonuses. One Dozen Stood, Magran's Favor and Magran's Blessings also work nicely with this build (the damage shield gets also sneak attack/deathblow bonuses) and you can get also free attacks from Riposte (especially with the medium shield modal activated).
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Alt-F4 is an external method used to stop the game and a well known trick used to avoid death during the Trial of Iron - thus it's obviously banned. Regarding bugs, the devs allowed basically any exploit to be used as being part of the game. By the same reasoning game breaking bugs are also part of the game and should also be avoided within the game.
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Basically everything is allowed as long as it doesn't come from external sources. Probably the most OP build for the ultimate is a Bloodmage who steals the most powerful/useful priest/druid/wizard spells using the Grimoire Imprint trick... The assassin is probably the most powerful class you can build using SoF trick, but he will have more difficulties to keep Vela alive.
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Playing Steel Garrote is useless for your setup since the drain applies only to melee weapons. Personally I wouldn't bother with anything else than Ghost Heart because without a real tank some pets will die sooner or later and it will add more problems. I would replace the wizard with an ascendant because he has great buffs (Brilliant, Robust,...) for the party, CC and accuracy. You need the paladin for healing and buffs - I would suggest a Kind Wayfarer or a Bleak Walker instead.
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At first you should spend your focus on Phantom Foes and Mind Blades, later replace Mind Blades with Pain Block (keep it up on the entire party) and finally add Borrowed Instinct and Ancestor's Memory. You start the fight with Borrowed Instinct and Phantom Foes, while Pain Block/Ancestor's Memory can be scripted and left on AI.
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Of course you can play it in melee too with the right gear/abilities, stay alive using Unbending and become invisible from time to time to get back your resources. You can also flank multiple melee enemies using Persistent Distraction + Guardian Stance and trigger brilliant even without being invisible. But you shouldn't expect to be as effective or risk free as the sniper version. Anyway, you can see more details here:
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An assassin/tactician sniper can solo everything with ease and doesn't require heavy buffing or infinite dots to kill enemies. The big ooze is the only tricky boss, however there's a very reliable (and relatively fast) method to kill it using the Mechanical Marvel and a few Tornado scrolls. There's always the paladin/troubadour, but I suppose you already know it - he can also shorten a lot the Hauani fight using Tornado scrolls. Paladin/forbidden fist is also a good candidate but he will struggle much more against Hauani. Paladin/soul blade can probably solo everything too if you don't mind doing shoot and run against Dorudugan.
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Monk/soul blade can have very high defenses while dealing also incredible damage. Sun and Moon + Tuotilo's Palm + Left Hand of the Obscured coupled with high accuracy (Borrowed Instinct) and Swift Flurry/Heartbeat Drumming are devastating with Soul Annihilation. The double hits of Sun and Moon will trigger Swift Flurry/Heartbeat Drumming even multiple times in a row recharging your focus after each Soul Annihilation. You will also terrify your target causing often disengagement attacks for even more free hits.
