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Everything posted by Kaylon
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Of course you can play it in melee too with the right gear/abilities, stay alive using Unbending and become invisible from time to time to get back your resources. You can also flank multiple melee enemies using Persistent Distraction + Guardian Stance and trigger brilliant even without being invisible. But you shouldn't expect to be as effective or risk free as the sniper version. Anyway, you can see more details here:
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An assassin/tactician sniper can solo everything with ease and doesn't require heavy buffing or infinite dots to kill enemies. The big ooze is the only tricky boss, however there's a very reliable (and relatively fast) method to kill it using the Mechanical Marvel and a few Tornado scrolls. There's always the paladin/troubadour, but I suppose you already know it - he can also shorten a lot the Hauani fight using Tornado scrolls. Paladin/forbidden fist is also a good candidate but he will struggle much more against Hauani. Paladin/soul blade can probably solo everything too if you don't mind doing shoot and run against Dorudugan.
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Monk/soul blade can have very high defenses while dealing also incredible damage. Sun and Moon + Tuotilo's Palm + Left Hand of the Obscured coupled with high accuracy (Borrowed Instinct) and Swift Flurry/Heartbeat Drumming are devastating with Soul Annihilation. The double hits of Sun and Moon will trigger Swift Flurry/Heartbeat Drumming even multiple times in a row recharging your focus after each Soul Annihilation. You will also terrify your target causing often disengagement attacks for even more free hits.
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Streetfighter gets bonuses while bloodied or/and flanked. If bloodied you will get 50% dmg bonus and 50% recovery reduction. If also flanked (not hard if you're attacked by 2-3 enemies) you get also 100% crit dmg bonus. Rogues gain also immunity to mind afflictions while bloodied and Shark Soup gives immunity to body afflictions. Wael adds some defensive spells which aren't very useful for you. The subclasses I would consider are Berath, Magran or Woedica (if you don't mind being cruel) - those have useful offensive spells and good spiritual weapons. For end game items look for High Harbinger's Robes, Claim and Refusal, Horns of the Aurochs, Hylea's Talons, Belt of Magran's Chosen, Fjord, Voidwheel...
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If you don't solo then any class is viable. RES/CON make little difference in the early game and once you have BDD/SoT they become irrelevant - the ideal would be max PER/INT/DEX and rest in MIG. I prefer human race since the bonuses apply to all attacks, while also wearing a helmet. However +3PL can give more PEN/projectiles to spells which might be more important for pure casters.
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The herald can certainly solo everything . He doesn't require any cheap tactics or exploits, however he's not a fast killer and some people find this style of play boring. The arcane knight (blood mage/paladin) is another great solo character with more offensive power than the herald while just as sturdy - but requires more micro. SC forbidden fist is also great and very fun once you can spam WotW. If you like to be a sniper then assassin/tactician is another great solo character. All above characters are very effective from the beginning to the end. Priest/x requires BDD/SoT to be strong (without that it becomes just an average class) and is micro intensive. Blood mage, streetfighter, ascendant, bellower, helwalker are all good combos for the priest.
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(crosspost with POE1 forum, as related to both games) New player (old BG veteran though) looking for advice on PC class choice in regards to party comps. (PotD) and also in relation to being still viable in Deadfire
Kaylon replied to Fidero's topic in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
All of them work with any party composition in PoE1/PoE2. However in PoE2 multiclassing them gives better results.