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El Kabong

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Everything posted by El Kabong

  1. I disagree strongly with the "nerfing" mentality. The game has to be balanced on harder difficulties? Sure! But the player SHOULD feel empowered at higher levels, that's kinda of the purpose to leveling up. If the game makes you grind just so you can keep up with the challenges something is kinda wrong... That said i think the encounters should be made more challenging, more enemies, more aggressive enemies, SMARTER enemies who use THEIR abilities and spells into a greater degree. I'm really hoping this game doesn't get the "Blizzard treatment" where the strong gets nerfed into the oblivion just for the sake of "balancing". If some multiplayer game balancing logic should be applied i think it should be Dota 2's one, where "keep the strong there and buff/rework the weak options until it gets good enough". The player should have MORE options, not less. And the game should be balanced around it.
  2. thought about doing it but postponed hahaah. Maybe tomorrow <3
  3. So, I'm here to fulfill your nonexistent desire for Final Fantasy Tactics Styled Portraits for Deadfire. Why, you ask? Because i love Akihiko Yoshida's art style was thinking about to do a full tryhard custom party, and thought about to male it FFT based. Maybe i'm not so sane, but hey, it's my spare time haha. Without further ado, here they are: Enjoy and don't do drugs, kids
  4. I really liked the narrator, I felt like in the first PoE the details on the conversation were lost because the narrator would just suppress it. The fact that Ashley Narrated the whole thing it's just a big plus.
  5. Aaaannnnd... While i'm not playing (waiting for more patches to do a more detailed run) I'm just killing time with some more portraits :D This time i was trying to make some less "Happy Twinkle nature thingy" Female Nature Godlikes: A more "dark" approach; An amazing one i found snooping around: And a Female "Dwarf" (she's not really a dwarf, but can fit into one :D). I really love this illustration:
  6. Bigger doesn't always means better ( ͡° ͜ʖ ͡°) In a more serious note: Bigger doesn't always means better. The game is filled to the brim with content, Josh said the critical path was purposely shorter than the previous game, as they feel that the longer the story goes, more bloated it gets. On the other hand they put MUCH more content on the game in terms of sidequests and objectives... So i don't see any problem. I don't like this trend we get that every game should have 100 obligatory hours of gameplay. Most of the time it results on pedantic and convoluted stories that try to sound smart but are really half assed.
  7. Its not. As I keep saying, Wizard buffs make the wizard stupidly tanky. My Soul Blade/ Generalist (a pure caster) is the tankiest member of my party. :D i guess i found my combo then.
  8. So, i was toying around with some images in my stash and ended up doing some more (since i'm waiting for some patching before i start a detailed run): Two new options for Nott (gosh i love this character! haha): The Nameless One (not truly satisfied with this one, but it's kinda hard to find a good illustration from TNO in a style that resembles PoE): And a little request from @aeoncs Unfortunately i cannot take requests for portraits (if you happened to like the ones i made) since i cannot compromise into doing then, my daily job is kinda random about the hours so i would feel bad to take a request and just keep you guys waiting for an eternity. Once again sorry for any grammar mistakes
  9. Portraiting <3

  10. I'm really trying to make a trickster to work out. Trickster/Wizard (Generalist) seems good but too frail. Trickster/Illusionist solves some of the fragility problems, but seems to render the character kinda weak, ill have to try it out. On the other hand i tought about rogue Cipher: Trickster/Soulblade looks like a solid option, ill DEFINITELY try it out soon. Hope is not as glassy as Trickster/wiz.
  11. I feel it's ALREADY a very solid game, but with some bugs and imbalances here and there. Still i think that Obsidian has a history of good patching and long term care for her titles (at least PoE1 was very good on this regard) so i'm really excited for the next changes, as well with the upcoming DLCs <3
  12. I'm trying to figure it out too. I really like the flavor from trickster Illusionist, but it feel like a waste of a character slot haha. I'm not a big fan of the edginess from a Assassin/Evoker and i really dislike the Nature Godlike appearance. So, i guess, no powerbuilding for me here
  13. Completely agree! I feel that the changes should reflect the quest itself, not some arbitrary choice made by the player. Maybe i express myself in a wrong way, or left this detail from my idea too vague. gonna edit on the original post! Thanks! Edit: Sorry! Can some mod change it to the correct forum?
  14. So... I made a couple of portraits for my campaigns. I feel that they're not on par with some awesome work showed in this topic but i'll share anyway haha First Nott, from Critical Role: And Second there is a Roguish Dancer for a shadowdancer character I made:
  15. So, this is just something i thought yesterday as i went thought some companions quests. I have no problem with the quests themselves, i'm fine with the short duration and the apparent "lack of conclusion" i think that what's life's like and (most) histories have no satisfactory conclusions. (On the same note, I enjoyed Edér's quest from the first game) That aside, i DO think that the RESULTS of the quests are kind of lackluster and i was wondering why. *I may address some spoilers in the way, so be warned!* My take on this is: the companions show no change after the quests AT ALL. Even when quests signal those changes they are only TOLD to the player, you never EXPERIENCE they afterwards. So, my suggestion is: Some little changes on the companion subjective stats (dispositions, relationships, etc) after the quest, taking into account what ending the companion achieved. Maybe the companion change some of their disposition values (stop being lighthearted, beginning pitying their situation, stop praising themselves, etc), make some OTHER party NPC more close (or more distant) from them or AT LEAST influence their relationship in some degree. That way you cold make those quests more Impactful to the player without the need to rewrite them at all. I do realize that some changes maybe go wrong with the banter between some NPC, but i guess this can be tuned in some ways so it doesn't get all strange. Either way i still think that this would benefit the accomplishment the player gets from these quests, since it would make you feel like you made some difference on their lives or AT LEAST you were part of an really important and decisive moment in their history. Sorry for my bad grammar, btw, English is not my first language Edit: Another thing pointed by @CENIC and @Wormerine is that the changes should be tied TO THE QUEST AND THE RESULTS from it, not some arbitrary changes made by the player to make the companions get along nice, like some brainwash bull**** haha
  16. Hello! Ive been trying to make this build for a long time, but I’m kinda thorn between this and a wizard per se. My main thing is: I want the character to have nice mental stats for RP purposes. In this regard what do you think it would be better, from an RP and fun points of view: this guy or your Zeblastian?
  17. Hpw about the stats on the wolf companion? Will they stay all 10s or will it get updated?
  18. I think you can build a monk this way, profiting from rooting pain aswell... gonna give it a try right now <3
  19. I, from the other side, love them. It's true i rush a bit to get Grieving mother before lvl 5, but i wouldn't feel okay is respecing my companions into something full baller. I think the flaws on their builds are immersion points of the game, since nobody is perfect and everybody make bad choices in their lifes. Yeah, Durance thought it would be a good idea go to the gyn and get +10 fortitude? What to do? Hirivias used to fistfight people when they bullied him for been skin faced? It's his problem. You can only be a good influence in their lives and help them choose better from now on...
  20. I like to think that they're not perfect rounded robots. They have their own personalities, flaws, bad choices and problems like everybody else and the influence of the watcher helped them make better choices in their life's. So yeah, I like min/maxing, but I also love roleplaying. I think that these flawed companions are the perfect way to combine this. Of course you can't do ironman PotD with them, but yet, hard is absolutely doable.
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