So, this is just something i thought yesterday as i went thought some companions quests.
I have no problem with the quests themselves, i'm fine with the short duration and the apparent "lack of conclusion" i think that what's life's like and (most) histories have no satisfactory conclusions. (On the same note, I enjoyed Edér's quest from the first game)
That aside, i DO think that the RESULTS of the quests are kind of lackluster and i was wondering why.
*I may address some spoilers in the way, so be warned!*
My take on this is: the companions show no change after the quests AT ALL. Even when quests signal those changes they are only TOLD to the player, you never EXPERIENCE they afterwards.
So, my suggestion is: Some little changes on the companion subjective stats (dispositions, relationships, etc) after the quest, taking into account what ending the companion achieved.
Maybe the companion change some of their disposition values (stop being lighthearted, beginning pitying their situation, stop praising themselves, etc), make some OTHER party NPC more close (or more distant) from them or AT LEAST influence their relationship in some degree.
That way you cold make those quests more Impactful to the player without the need to rewrite them at all.
I do realize that some changes maybe go wrong with the banter between some NPC, but i guess this can be tuned in some ways so it doesn't get all strange. Either way i still think that this would benefit the accomplishment the player gets from these quests, since it would make you feel like you made some difference on their lives or AT LEAST you were part of an really important and decisive moment in their history.
Sorry for my bad grammar, btw, English is not my first language
Another thing pointed by @CENIC and @Wormerine is that the changes should be tied TO THE QUEST AND THE RESULTS from it, not some arbitrary changes made by the player to make the companions get along nice, like some brainwash bull**** haha
Edited by El Kabong, 14 May 2018 - 06:46 AM.