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Tigranes

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Everything posted by Tigranes

  1. I want combat to be good when the game is mostly about combat, really. KOTOR is one of those 'full monty' RPGs so it's not too bad, but for example combat matters a lot more in BG/POE than Gothic.
  2. Can't remember those enough, as I never really used them. But maybe that's why!
  3. Moon Godlikes, at least up to WM1, were overpowered - they were hands down the best race, never mind the drawbacks. The other godlikes were comparatively underwhelming, but not terrible compared to non-godlikes. Gameplay-wise they are strong, it is the world reactivity that they dropped the ball on and hopefully they work on that in POE2.
  4. Yeah, a video or detailed blow by blow for Thaos would be cool. Given how POE system rewards level-ups quite a lot it's awesome you've gotten this far.
  5. We'll see people who do it. Not sure if I'll try it, but triple crown was eminently doable without crazy boring/weird cheese, so it's just a question of gearing up specifically for the very toughest fights.
  6. Uh, Sanders is leading in Michigan. Oh, right. that's what you're saying. Stupid me.
  7. I'm interested, I'd look to try this out if I ever get time to DM for my current group. Are you making the combat / AP / etc systems with any kind of playtesting or just mockign it up for now?
  8. Wait, you mean you guys read interviewer questions in any interview? Nobody answers the question these days, anyway.
  9. The days are indeed pretty much gone, for POE and for many other games, sadly. You might try and download it when you're somewhere with speedy access.
  10. Answer here: http://forums.obsidian.net/topic/85069-610kb-steam-update/?do=findComment&comment=1785270 Continue there for anybody still curious.
  11. No, that's way off. Very, very few (non-MMO/etc) games have 20 people working on it full time after release, though it would be very nice if people could do this. And I can't remember the exact figures, but Obsidian has put the peak Eternity team size at 20-25. (Quick google shows this.) An AAA game ~5 years ago would involve ballooning to ~100 people during peak development periods, e.g. a Bioware game, and similarly you saw ~50 people on KOTOR2; these days an Assassin's Creed game would involve hundreds of people across multiple international studios. But it is impossible for a game of POE's budget to maintain such team sizes for even a few months, and that's why everything in Fenstermaker's interview comes back down to limited manpower, resources and time.
  12. I don't begrudge people the desire to have this option, and I might use it as well if it were available. That said, the suboptimal attributes don't cripple them at all, and it's easy to create powerhouse story companions for POTD runs.
  13. Seems like we've moved beyond POE altogether.
  14. And the combat was really, really, really, really ****. (But yes, I agree with you that big changes in any remake is a risky business for that reason.)
  15. Monks are great, but I tend to use them in a very micro-intensive way, building them to take full advantage of wounds. Stuns + super high attack rate means they can literally hit people in the face too fast for the other side to respond, while the small AOE line on the basic fist thing means they are also great at bottlenecks smashing 3-4 tightly grouped enemies and felling some of them before they can even reach you.
  16. 20 is about all you can afford with POE's budget, yes. But no game ever has a constant team size, either; you tend to start small, push high, and constantly pull people off this project onto that. Not sure how much of that was happening with the POE crew.
  17. The Engwithan gods aren't real in the story. That's a fact, a fact about a fantasy world. You seem to have severe difficulty distinguishing facts in the fantasy world from theories people have in that world. I suppose in this case POE is atheist, and the Forgotten Realms is sacrilegious, especially since BG is all about a God raping women all over the place before he crocks it.
  18. And you've got a bunch of people in this thread explaining to you how it's not 'as it is'. You can feel however you like about whatever, but people have explained in various ways how the game does not argue what you think it argues. Here: the game's point is that here is a fantasy world where everyone thinks these gods are real and it turns out that they are, but they were created by some ancient race. Are these gods still gods? Should people still believe in them? Is it right or wrong to tell them about this truth? If you think that is pushing an agenda then OK.
  19. If you want to say the ending's delivery is sudden and hamfisted, OK. I partly agree, although the question mark over the gods is established throughout the game via the Eothas/Waidwen problem, and the thematic question of faith and belief is reinforced by almost every single companion as well. That's really not what you're saying, though. The reason everybody is disagreeing with you is because you make an illogical jump to a random belief (game pushes a radical agenda) based on a factually incorrect basis (that Act 4's message is an atheist one).
  20. If you thought message of Act 4 was "these Gods are responsible for all the bad stuff and without them there would be nothing but good stuff", then this just boils down to the simple fact that you terribly misunderstood the basic content in the game. Everything in Act 4, from Iovara to Thaos to the ending slides, goes over the top to show you how the Gods are not 'bad', even Thaos' quest to maintain belief in the constructed Gods is not without merit, and reminds you the player that telling the world about the Gods' origins may not bring about good results.
  21. $130 or $1.30, I'll pay attention once we've seen that they're capable of creating more than 30 minutes of original content with any quality. I'm sure there will be no end of player impressions on SoD once it is out.
  22. There's no need to create multiple threads on the same topic. Continue here: http://forums.obsidian.net/topic/85055-main-story-an-atheist-cliche/?do=findComment&comment=1784997
  23. Depends on if they understand how the industry works, or not. (And that's not an accusation or insult, why should every gamer know that?) First, not confirming POE2 to the media doesn't mean they're not working on it. Second, they may need alternative sources of funding. $4m is peanuts in game development, and the Fenstermaker interview is a good overview in how it is really difficult to create substantially sized RPGs on that budget (something Wasteland 2 also had to deal with, while D:OS had a lot of other sources of funding). The profits from POE will have been split with Paradox, Steam, etc., and from what is left, maybe they feel it's not enough to create POE2 that many fans would then expect to be bigger. Third, the other games they're making is irrelevant, Obsidian has always had 2-4 concurrent projects and a 4m game like POE is never able to pay for everybody in the company. I'd be disappointed if they never made POE2, or if POE2 had a radical change in direction towards, I don't know, first-person action RPG.
  24. Game never says any other gods were false, all you ever learn is the details about the current pantheon. I find POE ending tends to depend on the eye of the beholder. Someone who is only able to think about gods/religion in terms of "is the god real or is it fake" thinks that as soon as you learn about their creation, these gods are just fake and meaningless. Which is exactly what Thaos and Iovara, both in their own way would tell you otherwise - and all the other plots in this game, like Sagani's and the sideplots in Twin Elms, caution against. The Engwithan gods, after all, do exist, and they can even speak and have power in the world. So what do you do with that? To tell everyone the gods are fake and should be struck down is to actually fight against existing, powerful gods. To just pretend it never happened has its own issues. The entire point of the ending is that it's not so simple as 'lol gods r fake'. After all, faith is not defined by having forensic proof that your god exists, at least not in our universe.
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