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Tigranes

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Everything posted by Tigranes

  1. Play on normal for 4, hard/POTD for 2, I think. Otherwise you'll just have to house rule it, I don't think such a mod is available. People who want to spam rests, just tilde, enter, "rest", enter. Takes 2 seconds to cheat past it.
  2. Pretty much. I did have to sneak past some enemies, e.g. the Kuldahar crash landing goblins were just 2-hitting me all the time, and ultimately the XP gain still wasn't enough to give me 7th level spells until the very end. But it definitely was a breeze after the first 1/3.
  3. I've been persevering with the latest IE Mod but yeah, some enemies just crash like hell, e.g. I had to lure the Black Meadow bandits to fight the trolls and leave them there forever. I expect this will get really annoying later on if it happens with some major encounters, but maybe by then it will be updated... On my 8th playthrough I really appreciate superfastmode and XP tables.
  4. In the end length is not exceptionally important, and it shouldn't really matter as much as it does ("80 hour game!!! yells the marketing). From the interview and the forum post it's also abundantly clear that Eric's not arguing for 'shorter games' as a rule (because that would be a stupid argument).
  5. A rogue should never be under fire for long - it is either attacking stuff distracted by others, or killing its enemy too fast for the enemy to fight back. The cipher's paralysis abilities would help here, but probably for your party the monk is fulfilling this role as well, and the rogue doesn't have enough opportunities to shine or enough protection from other front-line fighters. As Gromnir says, setting loose a rogue on prone or otherwise disabled enemies is the fastest way to watch several of them die within 10 seconds.
  6. I certainly hope it makes it on GOG, and that the GOG version is properly supported. The latter wasn't the greatest for POE.
  7. Fenstermaker has made his position clear enough, both in the interview and in the forum post, that there's no need for anyone to misread it as 'i'm getting older i don't like older games let's just make it 15 hours' or 'long games cannot be polished'. Tyranny isn't stopping Obsidian from developing POE2; it began development before POE's release, and seems to have a different segment of the Obsidian developer population on it. Maybe Tim Cain is involved?
  8. I think all we knew about it was "Lord of the Rings if Sauron won." Yes, and this basically seems like a version of it.
  9. I seem to remember that he has an altar, but it is silent. That said, it does seem Eothas is written off in a number of ways: https://forums.obsidian.net/topic/78816-council-of-stars-teir-evron-why-are-so-many-deities-missing/
  10. Who knows. Trailer is more serious, but it was a trailer almost devoid of informaiton.
  11. I wouldn't jump the gun on how much management aspects it has. Screenshots seem to show a classic 'isometric' exploration RPG gameplay where a band of fellows journey town to canyon to ruin. Seems to be using POE tech base. It could be more of an RPG set in a world where evil won, and given the character description, you're a middle-man of the new evil world order, maybe hunting down some goodie-good insurgents and so on. I"m excited, it's the first genuinely exciting game pitch from Obsidian, POE aside, since the last decade. We'll see how it pans out and whether it'll be any good, but it's lovely that we finally get an evil overlord RPG from them.
  12. If somebody wants to do this I'd be happy to sticky and help maintain. I'll try and get on it myself if I can but I likely won't have the time for a while.
  13. Tigranes

    test

    Filthy spammer, brb banning BAdler
  14. I think every version of Noober would involve a lot of kiting, so a leveling naked character seems like the way to go next. It could even be a monk to leave all inventory slots empty, or as someone suggested, use weapons but not consumables.
  15. Ugh. I only wish there was some way to make space empires not look like little dots in a black page. So ugly, and it's really hard to keep track of where everything is because everything looks the same. I'm sure it's my personal malady, but...
  16. I recently went through IWD again on Insane / Solo with a FMT, and I'm not sure why I had such a tough time with the Obsidianites. Maybe I was just rubbish back then, or maybe I was subconsciously hoping half of you would drop dead... Of course, going solo can have its advantages in the sense that it's much easier to have your whole party protected. Hasted invisible backstabber lobbing out confusion spells and the like from the shadows. Belhifet was a cakewalk - but the Luremaster, and half of TOTL really, was a pain. Did a lot of running in that one.
  17. The D&D monk archetype was clearly a kitsch mixture of medieval ascetics, Stoic hobos and Asian monks. So real world armour-wearing monks are fair game in the fantasy world. Of course, if you wanted to say fantasy monks should never wear armour and fantasy wizards should never wield swords, etc., we'd never have anything new. Anyway, unarmoured / lightly armoured monks are very viable in POE. It does make them more sensitive (i.e. be careful or they die), but that's one of the ways to really maximise their insane wound accumulation and hit rate. Zahua definitely seems to be the naked type.
  18. What insight would you agree with Volo on Bartie? If its " violence at rallys is unacceptable " that is what everyone has said, I would find it strange if anyone said " I think violence at rallys is a good thing for the overall health of the US political machinery " Our debate is more about I'm saying Trump is a major contributor to this degree of violence as he created effectively new landscapes at rallys with his comments Slavoj Zizek would probably say that, yes.
  19. Mod, expansion, full game, call it whatever you want, but I hope anyone who wastes $130 preordering a new studio's first game already bought everything else in the world they could ever want.
  20. It is the Wheel of Souls, the secret entity that governs the flow of life in Eora.
  21. You guys realise the point had nothing to do with making games shorter because games take too long to finish, right? He's saying maybe it's better to make a shorter and better game because the demand for longer games makes it hard to polish, add quest reactivity, etc.
  22. Oh, the question of religious doubt / atheism / whatever vis-a-vis the ending is a perfectly valid and interesting one. And I'd certainly expect to see, in POE2, cases where the player can choose to continue to worship these 'fake' gods, or to come across NPCs that have good reasons for protecting their religious faith. The OP just began with a basic confusion about (1) a fictional story where the gods are artificially constructed, and (2) the range of reasonable options that the player might be given as a response. It's like playing a game where you find out X murdered some jews and gives you some options, and the OP is complaining that the game is biased because you can't argue that X is not a murderer. Then, over the course of the thread, the OP began to aggregate selected pieces of misinformation to increasingly convince himself that this is a partisan conspiracy: e.g. believing that Josh Sawyer is solely and specifically responsible for the ending story (not true). He also refused to really respond to counter-arguments, instead choosing to repeat himself over and over and over and over and over again; e.g. he does not understand that the entire point of the story, as told in the game, is that religion and faith and gods may not be meaningless or fake just because you find out the gods are constructed. *shrug*
  23. I want combat to be good when the game is mostly about combat, really. KOTOR is one of those 'full monty' RPGs so it's not too bad, but for example combat matters a lot more in BG/POE than Gothic.
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