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Tigranes

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Everything posted by Tigranes

  1. FNV was a big rush job that somehow came through, and is also a case of unusually extensive asset recycling. I'd be perfectly happy to let them recycle 90% of assets and focus on gameplay/etc, but consumers tend to whine when that happens, creating pressure to make stuff look fancier. FNV was also publisher funded; if POE2 is funded internally, then like POE1, it won't be able to afford large teams.
  2. I doubt it will be 2017. Proper RPGs can be done in 12-18 months but only at a price, 24-36+ is more common, and since people always demand that sequels are bigger in every conceivable way... but it's not a flat sum, since a lot depends on how long you spend on preproduction (when only a few people work on it), when you ramp it up, and how many people are working on it when it's ramped up, etc.
  3. That's a little bit like saying "can I use the XP I get from killing the final boss on this side quest". I think the God's boon at the end was meant to be more of an RP gesture, and something to count for the final battle. You can console and teleport away from the pit if that's what you want. Or if it's XP you care about you can just cheat yourself XP. You'd be fine if you didn't bother. POE's always been criticised for giving you too much XP, and White March hands out XP by the bucket.
  4. I don't know, it looks retarded for me the way it is now. I mean whats the point of positioning your squad members, if the result is the same - enemy will usually try to disengage your tank, and go directly to Aloth weakest party member. Just imagine that in the heat of the battle you are facing your opponent and suddenly he decides that "fck this guy, i'd just ignore common sense, stop defending myself and run directly to that guy. YOLO". C'mon.It's just don't make any sense, and that guy would instantly receive a blade between his ribs. By the way, if i remember, then in BG and IWD it was much better. And yes, i do understand it this was made for a reason, to make some balance and challenge, but for those who like to play games on "Normal" difficulty, this looks bad. The same reason i don't like "Hard" difficulty, because you can encounter in the forest, on the same place - two wyverns, four earth blights, three Pwagwas (or how do you write it), Troll and three Xaurips. Pls, just explain to me - why the hell do they even walk together? Its just don't make any sense. If your big fat guy up front is armed with a huge tower shield and a toothpick and poses little offensive threat, then of course the opponent's going to say 'fck this guy'. If the big guy is actually posing a significant offensive threat, the AI tends to focus on him (or split their attention), depending on the enemy type. Enemy group composition is a separate matter, where there's pros and cons either way (totally unnatural groups vs. 'omg yet another group of just mushrooms')
  5. It would be "retarded" if enemies just attacked the big dude with 8000 HP and 2 Attack without ever switching things up. If you build characters such that there's a 3HP glass cannon at the back, well, wouldn't you just shoot that guy down? So then, you take advantage of the fact that every class has ways of protecting themselves minimally. If your PC is actually comparably defence equipped to your 'tank', then it could be some kind of bug, but basically the AI looks at your party and tries to fight you in a halfway competent way.
  6. You actually get SP a lot more generously after Teron - but it's easy to reach Maadoran and start splurging. I always leave some SP in reserve while playing, which isn't the ideal solution but a practical one.
  7. Run the game, it shows bottom left. (Or top right? I forget.)
  8. All classes are pretty strong, and each class can be specced in a number of different ways. For example, a Wizard can be built to fight in the frontlines, and basically be strong enough to solo the game that way. If you've played other reasonably old school RPGs before then you should be fine, probably start on Hard then move up to POTD.
  9. Then again, Beamdog has made crap products for its entire history. *shrug* Not that it matters. People like to think they have all the information and they can compare simple things and draw firm conclusions (this company must be lazy! this other one must hate its customers!), but they're just elephanting it up in the dark all the way. That said, I can totally agree that it would be nice if it became an industry standard to have clear patch roadmaps. Nobody needs to know "x issue will be fixed for sure next Monday", since that's not how reality works, but just to have scheduled regular communications.
  10. As Piesnatcher says, it wouldn't have anything to do with burying people. In Portuguese/Spanish, burgo would be the translation, since both come from the same root burg. So whatever ferns is in Portuguese + burgo would work.
  11. You should have the automatic save. If you don't, for whatever reason, just use the console to teleport. http://rien-ici.com/iemod/console See #5. There's also console command to reactivate your stronghold, I've forgotten it but search the forums, I think someone posted it just last week. So in no circumstance should you have to restart just to play the expansion.
  12. Aside from all the historical details missing, that.... doesn't make them illegal immigrants. Edit: See Gromnir, Above.
  13. Like D&D, gear progression is not an endless drop of "armor +50 / +51 / +52...", so that when you find a new weapon or armour you are really excited, it has a clear visual change, and it changes the efficiency of your character, etc. You shouldn't expect to have all the equipment slots filled out for all characters in Act 1, but you should have found quite a few notable magical items? E.g. Fine armours, couple of unique weapons?
  14. It could be defense stacking, or it could be normal defenses that your party can't penetrate. What readings do you get on the guardian's defense values?
  15. 1) It warns you that you can't go back. 2) It creates a separate save before going in that you'd have to deliberately delete to lose. 3) You can console yourself out (google console commands) if you are still stuck. So you should be fine.
  16. Most video game companies simply cannot afford to have 5 or 10 people patching the game a year after release, sadly. Pillars is no exception. Everyone in the universe knows that Blizzard is an exceptional case, although we all wish that were the norm. Hopefully 3.03 comes through for GOG players in particular - patching across Steam/GOG has been ridiculous in many games that I've seen and it's probably some years off until GOG Galaxy / etc makes it possible to catch up.
  17. You'd be deliberately annoying yourself with makework for a set of benefits that you will be too powerful to really need, and that you wouldn't even really notice if they were gone. It'd be like grinding for 40 hours to make the final boss battle 20 seconds shorter. Don't worry about it.
  18. It was released early access half a year ago. There aren't 'constant delays'.
  19. Alright guys, let's not melt the brains of those unfortunate to read through all the bickering. Move on!
  20. In general, at level 6 you should be able to kill Raedric, do the first 5 levels of Od Nua, and the vast majority of Defiance Bay quests without a problem (including the main quest Temple, especially if you don't fight there). That should get you at least to Level 7, and just as importantly, get you the money to take advantage of the new items and ingredients for sale in the city. Your party sounds fine, but it's going to depend on your playing style and tactical competency as much as party composition and level. Why not experiment with a hired adventurer for your 6th slot?
  21. Merged - you made a 100% identical topic a month ago. Of course feel free to continue the discussion and/or criticise. I don't have enough experience with soulbound weapons to say either way (although Stormcaller of course is exceptionally powerful).
  22. We've split threads in the past, and maybe we should do it more. Although on paper we have a large moderating team, the most out of control threads tend to grow superfast (e.g. the Pillars trans saga where people were posting 50 times a second), and sometimes if we get a heads up from someone in the community we can come in and do something appropriate (e.g. if half the people in here were still wanting to talk about Trump/SJW). Believe it or not, the Too Many Pages bug is a real thing. Crazy, I know. The line of reasoning Barti's made the last few pages is one that other posters have raised in the past, publicly and privately. The price/risk of a low-friction moderation is, indeed, that you get bad spikes in the signal-to-noise ratio at times. In fact, this is precisely the Trump problem at the moment: the basic rules allow him to say the things he says, but they are often so untrue and idiotic that the subsequent discussion gets poisoned. But at what point can you say to someone: 'you haven't broken any rules, you may not even have meant to troll anybody, but you're just so stupid/annoying/provocative that we're going to have to restrict the way you post'? I'm not sure that I, personally, have a good answer to that.
  23. What I've experienced over the last 5+ years of moderating here is that people can end up getting wildly different views of what exactly constitutes trolling, what kind of posting is the kind of poison that must be eradicated to ensure happy foruming, and where exactly we should draw the line .... and at the same time, they are, each one of them, absolutely certain that the line they have identified is surely the common sense one that everyone else (except that troll) will agree with. Hence they are mystified that we should be more cautious in enforcing their views. This has been the case with forumers whose behaviour we have otherwise found just fine, or with forumers who are themselves so angered by this they were tearing up the furniture. Moderation is by nature a weird system; it is faintly ridiculous and it would be nice if we never needed it, but we do. But if we mods simply draw a thick line, never change it, and enforce it rigidly, those who agree with us will be happier, those who don't will be furious, because we have ruined the forum for them. Of course, the risk of a more loose and inclusive strategy like ours is that people can become sick of what they see as soft transgressions that never get weeded out. What is worth remembering, nevertheless, is that even with some of our more colourful celebrities over the years - let's say, lord of flies, or dear old Hades - people have had vastly different views about how they should or should not be moderated, and I, personally, try to somehow accommodate the widest possible range of views so that I'm not telling well-behaved long-time forumers to stuff it. (And that does mean taking complaints like Bart's seriously, as well as the counterarguments by, say, Amentep.) As for the company trolling rule, maybe we should revisit the wording, but as Amentep says, there were periods when people just couldn't stop wishing that David Gaider would die in a fire, that some developer is fat and stupid and must be autistic, that Bethesda is the incarnation of a Satanic corporation and we should all pirate their games out of spite, and other such silly things. One would think that it's common sense that the official forums of a video game developer which frequently has professional relationships with such companies would be reluctant to host such vitriol, but hey, as I said about people's views...
  24. Since my faintest hopes that this would be a good game were quickly extinguished, I don't have a shred of interest in the ensuing drama, but everything seems to point to incompetence rather than bad faith. Wait, no, that would mean I agree with Volo- no, NO! HELP ME! HELP-
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