Jump to content

knownastherat

Members
  • Posts

    798
  • Joined

  • Last visited

Everything posted by knownastherat

  1. To add ALL gear would be useful. I dunno how to do that so I use wiki for example: https://pillarsofeternity.gamepedia.com/Lance_of_the_Midwood_Stag for "Pike_U_Lance_Of_The_Midwood_Stag". Using TAB cycles through available commands so I imagine using the command to add items then typing pike then TAB should cycle through all pikes.
  2. Firebrand is a spell before casting it, after summoning it its a weapon. If it does not work like that I don't know what to say.
  3. And I acknowledged that "useless" was hyperbole in the reply. I think you understand that what I meant was why take a skill that is subpar when I have a better choice. "I think I'm going to take the skill that is effective 25% as much as the one that works all the time equally as effective as the other skill does in that 25%," said no one ever. I was just clarifying just as you were. I do agree that Explosives are more versatile when it comes to damage and CC and I do not support the changes to Alchemy. I was planning a build with points spread across Alchemy/Explosives/Arcana aimed at versatility and options not at maximizing benefits of a particular branch and now I am more or less ****ed because of .. balance, but this is just a cool story.
  4. You made a general statement which is false. If you would say that you do not find Alchemy in 1.2 useful, I would not bother to react because I don't really care how you play. Besides, Alchemy boosts healing potions, and durations, which again some might find useful while others not.
  5. Yes i completely agree that Alchemy skill as it was were way too powerful, but as of 1.2 it has been completely butchered instead of actually "balancing it" as they did with explosives. Explosives can still chain CC enemies and with proper Explosive skill they still do very nice AoE dmg. This has only changed the "no brainer" from going Alchemy, Arcana or Explosives into "go explosives regardless of character". Why would i use a single use poison for a single target CC when i can CC whole grps instead with grenades? I wouldnt because it doesnt make any sense at all. Because you have AoE already and need boss anti-measure. I guess when Explosives will be nerfed in next patch you will be happy because then Alchemy will "make sense" again While I do not really support any of the nerfs, if I was to accept that constant balancing is a worthwhile endeavor, then I would nerf Alchemy in a similar fashion it's done in 1.2, because how else? Certainly not leaving 9 Armor for 200 sec in a balanced game revolving around Armor and Penetration.
  6. There is a point to taking Alchemy in 1.2: https://forums.obsidian.net/topic/103043-patch-120-updates-thread/?p=2065046
  7. Why? What happens if you gain reputation with the Principi? From what I understand, I never get to play that far ..., having a certain level of reputation with Principi makes it hard or even prevents getting Gipon Prudensco.
  8. I dont want to start a new game yet to try this. Do u recall if there are any skill checks during the mirke quest? She's inside the bar area isnt she? Done this more than two dozens times, not in 1.2 though, there are no skill checks and yes she's there. You need 1 Cinder Bomb to rig the instrument - haprsichord. edit: If you do not want to gain reputation with Principi do not flatter, dont get smart, certain woman during the quest
  9. Good point about the cost of Mirror Image for Trickster, however, for the same cost Trickster could full attack with Crippling Strike for example so it essentially comes down to playstyle/priorities. I prefer the notion that best defense is a good offense so I tend to focus on doing as much damage as fast as possible since if it works no defense is needed. Still, Trickster gets Mirror Image on level up for free so it's pretty good regardless of other considerations. IMO they did not even need to boost the sneak attack damage but I will not complain about the change. Go Tricksters!
  10. I got it now, and it is correct. Only Deflection gets replaced by Mirror Image and in case Mirror Image expires before Llengrath +10 Deflection from Llengrath will still be active. Just tested it.
  11. Actives do not stack, passives do, 1 active and X passives do. At least in my understanding, corrections welcome. What other effects? Like Reflex bonus from Weapon and Shield style with the bonus from Llengraths' Displacement? I believe so as it's 1 active and 1 passive.
  12. This made my day thanks. Let me add: En-titled Volunteer Amateur DEV3: I asked for the figurine nerf! ---- edit: mistake sorry
  13. Personally, I consider Mirror Image weak since it degrades quite fast when being hit frequently within a short period of time. Llengraths' Displacement, on the other hand, converts some hits to grazes and gives a substantial bonus to Reflex yielding good returns for committed resources especially in scenarios targeting Reflex and especially if a character has decent Reflex already. The build should be strong even without stacking the two.
  14. Llengraths' Displacement + Mirrored Image for 3 guile total (is this enough deflection for riposte?) They will not stack.
  15. It is possible to do Mirke's line without recruiting her? TBH i didnt even know about this Positive. To recruit her, talking to her after the quest is done is needed.
  16. Depends, since resources are limited and there is only so much Trickster can do during encounters. Streetfighter recovery and damage buffs are unlimited.
  17. Poison scale with Alchemy.
  18. Fort Deadlight is imo the first stop after Port Maje, for loot and exp. The quest there is called "Blow the Man Down" so just blow him by planting a bomb following Mirke's line. No need to fight him at all. The quest in Queens Berth called "Shipwright's Plight" is resolved relatively easily by blowing Gunpowder barrel from stealth thus reducing members of the gang to two. This prevents(?) gaining reputation with Principi and gets Zamar to exchange 4 Iron Thunderers for 1000g.
  19. Changes in 1.2 beta Plus a number of changes to Wizard. IMO still not good enough for all but Evoker. Not being able to cast spells from one school could be enough.
  20. With Scordeo's I would even go to melee (I've tried it) from time to time just to change the pace and finish off enemies resistant to pierce/slash. I tend to agree the build is a glass cannon and ought to be played as such, but with extra weapon sets, why not use some of the very cool and effective melee weapons one collects when the companion is tanking? With Explosives/Alchemy/Arcana spread and ranged/melee capability with decent passives, the possibilities for approaching encounters are many. AoE, DoTs, Stuns, Pulls/Push, anything goes. Overall very versatile build, unlike one trick ponies some other builds necessarily end up with.
  21. I've seen the OP streaming this build, though just parts where it was already over-leveled, and I can confirm its very effective and kind of interactive. However, I would question two components, maybe three. As an alternative to Assassin, Streetfighter could be the better option in general. As an alternative to MIG, INT since durations could be more beneficial since rogue has huge damage bonuses already, and as an alternative to Explosives, Explosives/Alchemy combo for obvious reasons and since there is a way to enable AoE attacks/inflictions with a firearm. Maybe even Explosives/Alchemy/Arcana combo, for some fun combinations and options.
  22. Oh, it's for Triple Crown Solo, where Triple Crown stands for: PotD, Expert and Trial of Iron modes.
  23. As far as I can tell, it's not possible to steal from the merchant/accumulate gold anymore so this essentially means the record cannot be broken.
×
×
  • Create New...