Everything posted by at0mic
- Immortal summons and neverending bandit raid in stronghold.
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Quick saving and loading times increased greatly after 20~ hours
see here for a fix: http://forums.obsidian.net/topic/73986-chanter-rime-and-frost-traps-get-saved-causing-mobileobjectssave-to-grow-out-of-control/page-3
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Chanter Rime and Frost traps get saved, causing mobileobjects.save to grow out of control
well color me impressed. i was missing the information where you can open those .savegame filies like rar files. MY IMMORTAL DRAKES ARE GONE! they desummon now as well when fight is over. made for a more exciting end boss fight in combination with the no save on zoning mod my load times are down to 6 seconds.[from 12 seconds with just the mod enabled]
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Chanter Rime and Frost traps get saved, causing mobileobjects.save to grow out of control
C:\Users\at0mic\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity\CurrentGame also gets a copy
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Chanter Rime and Frost traps get saved, causing mobileobjects.save to grow out of control
i think its coming from the .zip package in C:\Users\at0mic\AppData\Local\Temp\Obsidian Entertainment\Pillars of Eternity
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Chanter Rime and Frost traps get saved, causing mobileobjects.save to grow out of control
i tried the script along with the no autosave mod and im down to an acceptable-for-now 12 second load time. http://www.nexusmods.com/pillarsofeternity/mods/14/? someone plz figure out how to scrub out all the immortal summons next! -- interestingly, when i put the scrubbed .save file in the game dir its at 12 mb. soon as the game launches and checks the save game files where you get the continue button , it spikes back up to 45ish MB. its pulling save files from steam. how to stop that? i set the steam cloud sync to disable but it still pulls the saves from steam. wow.. i disabled my network card and its still populates the save directory with all the saves.wheres it coming from?
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Chanter Rime and Frost traps get saved, causing mobileobjects.save to grow out of control
nice script. ill try it as an IT guy. VMware can easily make a Linux install if u need one. now if only someone could make a script that cleans up all my immortal summoned drakes. lol
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Quick saving and loading times increased greatly after 20~ hours
yes yes. how do we do this? share exe?
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Items of Overseeing?
what does overseeing even do?
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my text box is overly wide. how to shorten?
cant see / get to the edges on the width portion.
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Perpetually Blinded after Boss
I had perminant rot / disease after going into the ogre cave. it did dps for 10 minutes until all characters died. even camping which i could do the dps persisted. the only thing that saved my ass was a level up after death. after they died the icon and graphics of the bugs were still there but did no more dps after initial death. seemed to go away after a cut scene
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the top 3 game breaking bugs as i see them
1. stat and modifier bugs including the double click bug http://forums.obsidian.net/topic/73449-stat-bonus-modifiers-can-erroneously-be-applied-multiple-times-allowing-stats-to-grow-beyond-intended-values/ http://forums.obsidian.net/topic/72923-psa-game-breaking-bug-affecting-everyone-including-you-temporary-fix-for-party-members-only-currently/ 2. immortal summons http://forums.obsidian.net/topic/73636-bug-summoned-creatures-dont-despawn-and-permaslowmode/ http://forums.obsidian.net/topic/72989-immortal-summons-and-neverending-bandit-raid-in-stronghold/ 3. Quick saving and loading times increased greatly after 20~ hours http://forums.obsidian.net/topic/72764-quick-saving-and-loading-times-increased-greatly-after-20-hours/
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BUG- Summoned creatures don't despawn and permaslowmode
I deleted all my previous saves because of the long load / save times and trying to fix it [which it didn't] lol
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my text box is overly wide. how to shorten?
my text box is really big , especially in width. I cant see the edges to even see If it can be reduced like the height can. resolution doesn't seem to affect it. im playing on a tv. like 1600x1000 kind of resolution. how to reduce the box size?
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First play-through: suggestions on Min/Max Melee or Melee/Caster massive damage dealer
wizard is by far the highest overall damage done dealer in the game. just one mage can wipe out a enemy group with fireball in 30 seconds. [3-5 fireballs/spells mind you]
- Always running back to the inn... (Suggestion)
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Endless Paths level 13 is uncompletable. [MAJOR BUG]
I got past this point. what I found tricky is after you talk to the soul the new dialaoge opitons for the door are not at the bottom with the others but more at the top of the screen.
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(Major Spoilers inside) Stronghold boss
its impossible unless you have played 200 hours or something. its meant as an end GAME challenge with the best gear possible. I just got him to go to another spot so I could move on / get quest xp.
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Recommended spells for wizards
fireball is the only good damaging aoe one. can waste a group within 30 seconds
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BUG- Summoned creatures don't despawn and permaslowmode
same problem with the wyrms not despawning. worse yet they spawn in the middle of maps causing agro: http://forums.obsidian.net/topic/72989-immortal-summons-and-neverending-bandit-raid-in-stronghold/
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Immortal summons and neverending bandit raid in stronghold.
I have same problem. wryms everywhere! chanter did it ! had nothing to do with any invasion as I auto resolved all of them I have an idea for a fix which involves dismissing the character but the chanter is my main guy completely ruins the game! it either makes it too easy [im on hard mode] or overly hard where you have to clear the whole map without resting because of aggro sounds like theres massive problems with summons not despawning or glitching out. If you can for next patch just absolutely destroy all summons and make people repawn them if u need to.
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help my game is bugged. i need a fix chanters wryms dont die. follow around like a party member.
help my game is bugged. i need a fix chanters wryms dont die. follow around like a party member. they spawn in the middle of maps too ruining them for me. I have ot finish what they start to get out of combat. sometimes its harder rather than easier on hard mode. they display ' knocked out ' when they die but they risefrom the dead when out of combat. I need a fix.