
at0mic
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Everything posted by at0mic
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see here for a fix: http://forums.obsidian.net/topic/73986-chanter-rime-and-frost-traps-get-saved-causing-mobileobjectssave-to-grow-out-of-control/page-3
- 10 replies
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- summon
- bandit raid
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well color me impressed. i was missing the information where you can open those .savegame filies like rar files. MY IMMORTAL DRAKES ARE GONE! they desummon now as well when fight is over. made for a more exciting end boss fight in combination with the no save on zoning mod my load times are down to 6 seconds.[from 12 seconds with just the mod enabled]
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i tried the script along with the no autosave mod and im down to an acceptable-for-now 12 second load time. http://www.nexusmods.com/pillarsofeternity/mods/14/? someone plz figure out how to scrub out all the immortal summons next! -- interestingly, when i put the scrubbed .save file in the game dir its at 12 mb. soon as the game launches and checks the save game files where you get the continue button , it spikes back up to 45ish MB. its pulling save files from steam. how to stop that? i set the steam cloud sync to disable but it still pulls the saves from steam. wow.. i disabled my network card and its still populates the save directory with all the saves.wheres it coming from?
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my text box is overly wide. how to shorten?
at0mic replied to at0mic's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
cant see / get to the edges on the width portion. -
Perpetually Blinded after Boss
at0mic replied to Fayd's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I had perminant rot / disease after going into the ogre cave. it did dps for 10 minutes until all characters died. even camping which i could do the dps persisted. the only thing that saved my ass was a level up after death. after they died the icon and graphics of the bugs were still there but did no more dps after initial death. seemed to go away after a cut scene -
1. stat and modifier bugs including the double click bug http://forums.obsidian.net/topic/73449-stat-bonus-modifiers-can-erroneously-be-applied-multiple-times-allowing-stats-to-grow-beyond-intended-values/ http://forums.obsidian.net/topic/72923-psa-game-breaking-bug-affecting-everyone-including-you-temporary-fix-for-party-members-only-currently/ 2. immortal summons http://forums.obsidian.net/topic/73636-bug-summoned-creatures-dont-despawn-and-permaslowmode/ http://forums.obsidian.net/topic/72989-immortal-summons-and-neverending-bandit-raid-in-stronghold/ 3. Quick saving and loading times increased greatly after 20~ hours http://forums.obsidian.net/topic/72764-quick-saving-and-loading-times-increased-greatly-after-20-hours/
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sure makes the rare treat of finding camplng supplies a rush like epic loot! lol
- 55 replies
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I have same problem. wryms everywhere! chanter did it ! had nothing to do with any invasion as I auto resolved all of them I have an idea for a fix which involves dismissing the character but the chanter is my main guy completely ruins the game! it either makes it too easy [im on hard mode] or overly hard where you have to clear the whole map without resting because of aggro sounds like theres massive problems with summons not despawning or glitching out. If you can for next patch just absolutely destroy all summons and make people repawn them if u need to.
- 10 replies
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help my game is bugged. i need a fix chanters wryms dont die. follow around like a party member. they spawn in the middle of maps too ruining them for me. I have ot finish what they start to get out of combat. sometimes its harder rather than easier on hard mode. they display ' knocked out ' when they die but they risefrom the dead when out of combat. I need a fix.