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Bugged Wolf Companion

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  1. Id prefer a baldursgate 2 like Spell Trap to trigger instantly Arcane Damper on characters after a check if there is a positive buff. Maybe even layered Spell Traps at 75%/50% and 25% health to atleast make cheesing way harder. And inb4 more cheese: Give those wizards on PotD ignore will defense for arcane damper casts.
  2. Its a good choice to include lots of arcane damper casters. The way this game can be abused with drugs/buffs and scrolls is ridiculous. Also its the only way to counter absurdities like Nalpazca.
  3. I have played a pure shattered pillar and a helwalker/wayfarer multiclass. In regards of utility group healing and lots of resources to spend the multiclass combo is very strong but hands donw PL 8 and 9 Abilities of monk are the strongest in the game. Sure the game is pretty much over by the time you get them but at the same time the game is over once you have pl 6/7 abilities as a multiclass. That being said Nothing beats Whisper of the Wind espeically as shattered pillar. 1. You are invincible during the attacks 2. The range is huge and can bounce multiple times between 2 enemies causing insane damage 3. After the animation you can use it immediately again because shattered pillar generates wounds with the 6 hits 4. Whisper of the Wind is basically as close to godmode as it gets Oh and Inner Death Oneshot ability No#1 in the game combined with 100+ Accuracy / 100+ Penetration passive for empowered skills 1k crits are no rarity but can be min/maxed for more. You decide what you like more.
  4. If you are up for micromanagement storing/buying and using drugs then Nalpazca probably best class overall in terms of power.
  5. I currently started the game with beraths blessing as a Helwalker/Wayfarer Multiclass and goddamn is it strong. Okay probably because its 1) Monk splashed into it and 2) Beraths blessing. Anyway its huge fun and i can recommend it.
  6. Nature Godlike Shattered Pillar: Might: 16 Con: 15 Dex: 19 Perception: 17 Int: 7 Res: 4 After personal testing i found an Int value of 7 to be the sweet spot regarding tradeoffs in duration/range. Turning Wheel gives a huge bonus to Int so i dont recommend speecing a lot into it. For Reference my whole party together excluding my monk did 133k damage. My monk alone did 266k.
  7. Fact for me is Potd is too easy. For me its a mode that should be very challenging for a group of 5 and should be near impossible solo. By that definition PotD needs clearly revalance. Want easy game? Good play on easy difficulty. Some builds would not even work in pillars 1 potd vecause of the huge accuracy requirements which in my opinion was good. Atleast 50% of the current cheese builds would be trashed by upping the accuracy requirements of PotD so that its not a dump stat anymore.
  8. Doesnt work. I even deleted my achievement file for testing and created a new one safed the game loaded at a state after quest is finished still nothing.
  9. Before Ukaizo i sided Aeldys and got the Ghostpirateship and went to Ukaizo with it which finished the quest: A Dance with the dead now i dont have any other quest left but still got not the Achievement: "Gold, Greed and Guns" from the Principi Questline. Was there something i did wrong or is the achievement still bugged?
  10. You mean it depends on the ending in pillars of eternity 1 the white march if the armour is sold or not?
  11. So treating her bad is the key or just telling her to stop releasing the souls? Dang i just know that everything went fine and she felt better now i get the bugged buff which more seems like a curse instead of 20% increased damage for party which is insane.
  12. Valid points regarding class power in relation to content but you could have said it in a nicer way.
  13. I acutally loved caed Nua Endless Path it was the only challenging part of the game other than maybe bounty hunts as a low level.
  14. Yes, I've seen your PM. Here's a pre-endgame save file and achievements file with all achievements except for Principi one (it's bugged apparently): https://drive.google.com/open?id=1RCS6jnIKMp0H98FQ61hhplBueqbsOulf You probably won't unlock them at Steam though and I think for Berath's Blessings to appear for new game you may need to complete the game once, but I may be wrong. Thank you a lot for this.
  15. When it comes to balance discussions this community is extremely hostile and i really feel sorry for that. Its a great game anyway!
  16. Today i did some tests in a fight with multiple enemies close to me that i loaded multiple times with 5 Intellect and with 14 Intellect. I have to tell you that Torment Reach as well as Rooting Pain are currently NOT affected by Intellect regarding their range. If there is any effect then this 9 point difference is absolutley not worth it because its not noticeable.
  17. When testing for max damage single hits with Inner Death i found a bug where Inner Death does not get the 30% Shock Damage from Lightning Strikes when Turning Wheel is skilled. Instead the Damage just adds the fire Damage form Turning Wheel see Combatlog of Screenshot: The first half shows a hit with Inner Death (Only Fire Damage is added) the second hit is a normal attack (fire and lightning damage from Turning Wheel and lightning strike is added)
  18. I know Inner Death has been mentioned as the best ability in the game but i like to emphasize it with the following screenshot: It makes Multiclassing with Monk more than useless
  19. Thanks for the Info, i guess i will try out 10 Intelligence for now to not lose to many other important attributes. I also thought about going Devoted/Shattered Pillar Multiclass but Inner Death is just tooo good of a skill to pass. Maybe in the second playthrough. How was your experience with monk/fighter so far?
  20. I was curious if torment reach is affected by range bonus from intellgence for its AoE aspect since there is no radius given in the tool tip of torments reach? And if so how low could i go with intelligence to still hit multiple targets?
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