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vaxen83

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Everything posted by vaxen83

  1. Have not bought game yet, but would have liked NWN2 avatars to have sharper expressions. Although avatars from original NWN were more like concept art, face portraits were distinct.
  2. Believe this was said before, but I find it hard to see Revan as being male. Female seems a bit easier for me. Anyhow, although canon is official, there can still be other concepts of Revan. Revan's identity isn't exactly set in stone and can be flexible, storywise in both KotOR games.
  3. Will usually keep single sabers for my character. And give double-bladed sabers that are found in game to characters like Atton, Bao-Dur and even Visas. Having a saber like Count Dooku's that has a curved hilt and with a fencing kind of style would have been interesting. Most of sabers from game generally had straight blades, differing only based on length (short or long). Mira is likely only character who gets a single saber with games I have played.
  4. Being able to use a Gaffi stick against Vrook, considering that sometimes his ramblings on Jedi teachings can be quite anti-humane against Revan character. It would have been interesting to have other options to perhaps say exact a verbal threat against Vrook, rather than simply asking Master Vandar why Vrook did not seem to like my character at all before leaving Dantooine.
  5. For Kreia, am of opinion that she was more or less skilled in her roles as either a Sith, Jedi master and even as a party character. Only weakness that she might have had would be strength. Manipulation is main trait of hers, apart from being able to stealth around. Did not quite see her using a lightsaber in battle against Sion somewhere in beginning of game, so can't really say more. However, her mastery with telekinetic ability of sabers is shown towards end of game against Exile.
  6. Telos - a world that is recovering and that has some connection to the Force. Besides, view from beach and shores of restoration zone can be scenic. Nar Shaddaa - a quiet planet that is place for war refugees as well as having atmosphere for seeing things from a slight different view than a few other planets in game. Manaan - apart from being a water world, has darker side to it. Especially deep below waters down where research station is. And also has a lighter side to it.
  7. Jolee. With him around in K1, game is hardly ever lacking in humour with a bit of wit and wisdom.
  8. Will give my choice to Malak. Backstabber of Revan and hardly anyone who is characteristic of a Sith lord at all. Looks more like a cult monk from NWN's HotU expansion that moves like a joker and even laughs almost like that. Besides, one does not have to resort to backstabbing if one is sure of own abilities without fearing loss.
  9. How do you think story is poor? Care to suggest further?
  10. Jedi masters are unlikely to be people involved in restoring damaged ruins of Enclave as they are on other planets until respective conflicts on those planets have been resolved, Vrook included, as he seemed to be acting as target for mercs to bring him to possibly Nar Shaddaa. Would somewhat agree that it could have been Republic people.
  11. They were meant to appear as cameo characters, but it seems that they are hardly featured in game, apart from Carth's holovid recording on Harbinger discussing orders concerning protection of Exile PC and a recording of him in T3 accessible if character has Int 16+.
  12. Since thread is not too far down the list, will add to it a bit. Consular and weaponmaster is another combination I used for first few games of mine. Except that it was not exactly choice for having wide range of skills. Tends to work well if Wis and Str and/or Dex are raised. However, like using Consular and Watchman/Assassin as another possible choice for game.
  13. It is also just as possible to achieve dark side mastery towards middle of game and reverse alignment in opposite direction upwards in getting light side mastery as well. Makes for another interesting way of conceptualising PC. And for vice-versa, light side to dark side would be seen as falling.
  14. Alternatively, you could try fighting through K2 using a character with unarmed attacks without weapons of any other kind at all, while perhaps still using force powers to a minimal extent.
  15. If I did ever end up playing as a Jedi character that did not like, would simply restart again. And considering K2's length, restarting and leveling up again to around 16+ is not exactly long.
  16. Well, Nihilus basically sees everything as almost the same to him and barely beyond that or any further consideration of his own actions (Not sure if he is even aware at all of own existence).
  17. It's TSL team work which is why K2 has remained uninstalled on my computer for quite a while, which gives time for other games or a break in meantime.
  18. Would give choice to Malak as being strange, or perhaps someone close to being a cackling maniac. Can almost imagine sith lord spending his time in a private asylum for DS force users having some trouble handling their own state of attainment as Sith. Last person that I would want on a spacecraft of any kind at all.
  19. Okay. Right, at least connection still exists with Bastila.
  20. If game glitches and bugs are somehow leaving you stuck in game, cheats and editors can help as another option. Of course, one can try enabling them without playing through, except that fun might be reduced a bit.
  21. Thema (female) Vaxen (male and female, tend to use this one most of time) Vaxenite (male and female also)
  22. So far, K2 is still interesting. Hardly remember making mistakes at all. Only one being where Kreia kills off Jedi masters on Dantooine without being enough explanation. Most of games played so far, even as DS, when killing and earning DS points was done by choice.
  23. Orange seemed ok rather than yellow. Hardly took silver, as it looked confusing and didn't know whether it was supposed to be white or light grey at all.
  24. Thing is, planet has to relate somehow back to KotOR theme, otherwise concept can be hard. Whenever I think of Peragus, can only imagine two possibilities - half-blown out planet (with occasional fuel explosions), and mining facility. That's almost all I can think of (apart from asteroid field created from mining accident). Peragus was quite shallow. Easier to like a planet like Telos, even though it is seen in K2 as having been wrecked with past Sith attacks and in state of recovering from bombardment effects.
  25. Two single sabers - mainly due to having extended critical range of each weapon, even without including upgrades to saber damage from say lightsaber crystals, emitters or lenses. Even for say, PCs that take Jedi Master/Consular classes together, it might still work, assuming that base Str is raised to around 16-20+ points.
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