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Brimsurfer

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Everything posted by Brimsurfer

  1. Ok so I have a weapon that already converts 20% grazes to hit and give +0.5 Crit Damage Multiplier. Also I have gloves that give +15% attack speed. Now Durgan Refinement also converts 20% grazes to hit and gives +0.3 Crit Damage Multiplier and it also adds 15% attack speed to the weapon Well, will Durgan refinement bonuses stack with the ones I already have or the lower bonus will be suppressed? Also I want to know if it stacks with the rings or necks etc.? Thanks.
  2. I unequipped the staff and then re-equipped it, It seems to be working for now.
  3. Can someone post the list of all the soulbound items in the game? I looked it up but couldn't find any list soulbound weapons. I have found following 5 soulbound items so far; (dont remember the actual names) The Estoc The Great Sword The Staff The Hunting Bow The Mace Are there any other soulbound items in the game? Thanks
  4. It seems like people want Fighter class to be God Mode. Anything less is unacceptable.
  5. Yes i am also talking about final blows, every time an enemy is about to die i pull my party away from that enemy and make sure Hiravis scores the final blow with the staff but the kills are not getting counted. i have killed about 30+ enemies by now (killing blows with the staff) but somehow i still have the score of 1/25. I wish there was a workaround for this glitch......I am calling this glitch because as per the description any monster kills should count.
  6. Ok so this Greenstone Staff (Soulbound Weapon), is not counting kills for the its second level up. I bound this weapon to Hiravis (the Druid) and at the moment I am exploring Durgans Battery. The staff was working fine for the first tier level up but its not acknowledging any kills for the second level. The level up requirements are showing up as ; Blights : 0/5 or Any enemy : 1/25 I dont know which one enemy kill was acknowledged but I have killed about 15+ enemies (beetles, oozes, trolls, spirits etc) with the staff but its not counting them. Am I missing something here or is this some kind of glitch? And if its a glitch, does someone know a workaround for this glitch? Thanks.
  7. Lol still nobody talking about fighter's CC capabilities and better offence.....fighter's defence is exactly where it needs to be. Why dont people just use cheats to beat the game?
  8. Lol @ crazy long posts above, that say almost nothing..... People are ignoring fighters offence and frontline CC abilities and they are comparing fighter's defence with pally. Its totally idiotic. A fighter does what he does and a pally does what he does. Paladins are slightly better at defence (although a fighter can hold more enemies, defender is still an awesome talent) and at supporting the team .........and fighters are better at offence and CC (Clear Out is one of the best CCs in the game if one knows how to use it. it can render 3 to 5 opponents prone.......so much for buffing the party or debuffing the enemies)..... (I can hold about 4 to 5 enemies with my fighter successfully even with a two handed weapon (no shield) while doing large critical damages, i don't know what these people are talking about.........i guess just learn to play the game, guys. AND USE THE CC ABILITIES FFS.)
  9. It stopped being productive when OP stopped paying attention to criticism to his baseless arguments. I don't see a point in running this campaign to make fighters OP and so i will participate to resist this change. Fighters are in good place now, they dont need any nerfs or buffs
  10. Same thing here...........its not counting the kills for the second tier.
  11. This topic is a waste of time.........Fighters are in good balance now. Seems like its the same user keep posting different replies with different IDs....doesn't even want to read anything that makes sense, just keeps posting what's in his head.
  12. Has anyone tried using this ability? Is it working as intended or is it working at all? Every time i try to use smoke cloud, nothing happens....... I was wondering if anyone knows anything about this? I tried looking up about this but couldn't find anything......
  13. Seems like OP wants to get fighters buffed, but there is no need..........fighter is already among the ace classes of the game.
  14. Fighter is much better than 'decent' as some people are putting it. Fighter is still among Ace classes of the game. And people keep comparing fighter with paladin but they keep forgetting fighter also have better accuracy and damage potential than a paladin, also Defender is still very powerful, the fact that it allows fighter to engage additional enemies is completely uber. (and dont say that a fighter can't handle multiple opponents at a time because my fighter can easily handle 4 to 5 opponents at a time, Not to mention Fighters frontline CC potential, Paladin doesn't have these CCs. All in all Fighter is an Ace class of this game, there is no need to buff anything, its already too strong. Its just that, now, people can't send fighter in and forget about him because of Defender (much deserved) nerf. Now people actually have to play fighter to be effective, same as other classes.
  15. Fighter is the most balanced and most straightforward class in the game. I believe Defender was much overpowered before, but now its ok. And to answer your question, a fighter can serve as a solid front line member of the party, he can still be a super tank or he can be a tanky dps, with great front line CC. I have a plate wearing fighter wielding two handers, he literally keeps knocking foes down left and right and cause large damage with each hit. I dont see any problems with fighters.
  16. In the real world firearms do varying amounts of damage that is controlled by shot placement. Getting shot in the head is worse than getting shot in the ass. Physical strength plays a large role in holding the firearm on target and achieving a hit, especially after you fire. Take an arquebus - large caliber, 0.80 or so, and an overall heavy and unwieldy weapon. There were no polymers nor the study of ergonomics back then. When you pull the trigger the hammer strikes the flint, the match comes into contact with the powder, whatever the mechanism there is a delay between pulling the trigger and the gunpowder being ignited. All this time you need to physically keep the weapon pointed at want what you want to hit. Next the gunpowder burns at a very fast rate causing an explosion. This action causes a reaction of the bullet being propelled out of the barrel, the only available route for the energy to be dissipated. This action also causes a reaction, recoil, to be transmitted to the hands and shoulder of the shooter. Failure to properly control the recoil will result in the barrel moving before the bullet has left the barrel. This will cause a miss or at least a sub-optimal shot placement resulting in less damage inflicted and is a function of physical strength. Physical strength affects being able to maintain control of a firearm during shooting by properly controlling the recoil, which is a function of the action=reaction law from Newton. On a similar subject the above holds true for archery as well. Watch Olympic level archers, they have an intricate follow through because their actions, or reactions, after releasing the string will affect the placement of their shot. Plus a bow could be restrung for a heavier pull for a stronger archer. You are talking about weapon handling, which is entirely a different thing. And this gives birth to the idea that to use large firearms or other large ranged weapons the character must possess higher might score (say e.g. 16+ Might). This has no implication on damage as much, so for example a character with might score of less than 16 would be unable to use large ranged weapons entirely. IMO firearms and Xbows damage should be related to perception of the character rather than might. Might must server only as a requirement to use larger ranged weapons.
  17. guns and xbows damage should be governed by perception rather than might, imo.
  18. I understand Might is not Strength, instead Might covers both the physical and spiritual prowess. But I don't understand that how come guns do more damage for the character with higher might? Bows may do slightly more damage and have extended range for characters with higher might but guns and xbows shouldn't because their trigger is mechanized. Guns and Xbows damage should depend upon the strength of their trigger mechanism rather than the strength of the wielder.
  19. I also would like to know the answer to this....... thanks
  20. Hmm....thanks. However, now I am wondering with this ranged set up would Chanter be a better and efficient option?
  21. Hmm....ok I was also thinking about an offensive / support Wood Elf mid range paladin, with high might / perception , will be wielding bows and wearing robes. I know its different but I was thinking about it since in my current playthrough (Hard) Pallegina has landed some big hits and scored good kills with her warbow, i keep switching pallegina back and forth between estoc and warbow although she is wearing plate, but the experience is good........ So i was thinking may be I should try an archer paladin (with sneak attack talent) with robes for fast casts and attacks, not sure how its gonna turn out in PotD..... Any advice on this or is it too crazy to try?
  22. I am planning to play a Paladin with full party of in-game pre made companions (PotD difficulty) but I wanted to get an overview of Paladin class, I looked up on game's wiki but it seems outdated and I found several old threads saying that Paladins are kinda weak but that was before the pally patch (can't recall exact id of the patch). So coming back to my question, are paladins still kinda overshadowed by other classes or do they bring something valuable to the table, that worth playing paladin as main character? Thanks.
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