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Brimsurfer

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Everything posted by Brimsurfer

  1. Rest system is not problematic (you should rephrase that *YOU think its problematic* ). But instead rest system encourages a highly efficient play style and it highly discourages wastefulness and extravagance, it encourages people to devise strategies that they wouldn't have thought about otherwise......i guess you are a new generation player who is just simply not use to it. Just try to work with it, it'll grow on you and then you won't like anything else. As a side note, there was a recent RPG 'early access' release, called 'Darkest Dungeon', its still in development.....but it does bring some innovation in the concept of rest system, where it introduces only rest specific abilities where certain powerful buffs can be cast only while you are resting and every class has its own rest spells or abilities. I believe devs or modders may be able to learn something here. We may be able to make the rest system more interesting and add some strategical value to it, rather than just the replenishing the resources.
  2. DA pulled off without the resting mechanics, because in that game spells and abilities don't need to replenished by resting and in that game recovering health was no problem. And DA games are easy as a pie even on the hardest difficulty. DA series stands against all that is considered holy and sacred in D&D games. I see DA series as an attempt to streamline RPGs into Action games with minor or semi-RPG elements, since it is NOT developed by the Bioware that brought us great RPGs like BG and KOTOR, but instead most of the DA team comes from the background of console action games such as Gears of Wars and Halo. And I dont want to play a medieval themed Gears of War game where my character gains a new ability every level. I want to play a real RPG like this game 'Pillars of Eternity'. The lead programmer on Dragon Age: Origins worked on both Baldur's Gate (design credit) and Knights of the Old Republic (programmer credit). There are other examples to discover when investigating the credits of all three games to demonstrate that DA:O was indeed developed by the very same BioWare that brought us BG and KotOR. I am sure you were thinking of/referring to Dragon Age II onward, but you were replying to a comment that only referred to Dragon Age: Origins. Yea only DA:O, iirc... but look what happened to the series after DA:O or the direction it headed into, now its just gears of war in DA skin....DA:O was the only decent RPG in the series and even then it was a walk in the park even at the highest difficulty in comparison to BG or PS:T or IWD or any other old school RPGs. I like the idea of resting and replenishing the spells and what not....... its completely in line D&D rules........absence of rest and auto replenishment makes the challenge kind of pointless.
  3. DA pulled off without the resting mechanics, because in that game spells and abilities don't need to replenished by resting and in that game recovering health was no problem. And DA games are easy as a pie even on the hardest difficulty. DA series stands against all that is considered holy and sacred in D&D games. I see DA series as an attempt to streamline RPGs into Action games with minor or semi-RPG elements, since it is NOT developed by the Bioware that brought us great RPGs like BG and KOTOR, but instead most of the DA team comes from the background of console action games such as Gears of Wars and Halo. And I dont want to play a medieval themed Gears of War game where my character gains a new ability every level. I want to play a real RPG like this game 'Pillars of Eternity'.
  4. I like the idea of respawning if you re-enter a dungeon in this game, especially since you can't use that to grind for exp like you can in other games. No exp, you just have to clear them out again. I dont like the idea of mobs automatically respawning in dungeons, its not Diablo. I like to see the result of my actions as changing force in the game world. However a cleared dungeon may get *repopulated* by enemies (there is a conceptual difference) but then we must have a different quest or reason to clear out that dungeon.
  5. I just created a Wizard, trying to use Bow with him. Was wondering is it viable to focus on an archer wizard? Is it possible to make it work some how, since wizards have low accuracy..........
  6. Because you CAN actually rest in a Dungeon. I dont see any logical flaw here, I actually kinda like to be able rest once or twice in a long dungeon and logically its very much possible with a possibility of getting ambushed. What would you do if you are badly fatigued or injured and can't really go on? Wouldn't you rest? You don't really have a choice there, you HAVE to rest otherwise you are dead anyway if you try to keep going. Even if there is no option of resting and you are injured and can't go on, then what makes you think you can leave the dungeon? Escaping the dungeon or leaving it would be just as dangerous, at least when you rest you can fortify your position.
  7. I have been creating and deleting characters, I can't decide what to play...........its really frustrating. At the moment I am partial between Druid, Fighter, Paladin, Priest and Rogue. Can anyone please help me decide in between these five? Thanks
  8. Ok so I was trying to create a fighter, it tells me the highly recommended stats are Cons and Res........... Ok I understand that Cons and Res can be good for tanking but how would you deal damage then............... because it tells me after Cons and Res, putting points in Perc would be most beneficial. I am just trying to get my head around it. Can anyone actually confirms that having low might on the fighter is good, in comparison to resolve and perception? Thanks
  9. I realised that expert mode doesn't really add to the difficulty, except that it disables only the tutorial tips and a little bit of stuff that actually explains or help us understand how the game works. It doesn't make combat and enemies more challenging instead it just takes the guidance away that helps us understand how the game works.
  10. Yea I will play on hard as well because I suspect normal would be too easy for me, its just the expert mode that I am a not sure about, that is if I should use it on first play through.
  11. Hi guys, long time IE games veteran here..........my question is should i go for Expert Mode in my first play through? Or is there high likelihood that it may destroy my game experience? Also I wanted to find out how well Expert Mode is implemented, does it worth it to play it? I am very much interested in hearing everyone's experience with expert mode, please don't be shy to share......... Thanks a bunch
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